
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am enjoying the game, but... then they released paid DLC in a early access game, and that just feels... Wrong. It's something Paradox or EA would do. I already gave them my money, I would be more than happy to pay for something that shouldn't be in the base game, but... Well, they already have my money and I won't buy the DLC.
Core content is now being turned into DLC during Early Access. I don't care how good the rest of the game is, that alone is reason for a negative review. I've been burned too many times by other games that have done things like this, so I no longer trust these developers. They've already started to show their greed, I'm not going to stick around for it to get worse.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Your game isn't done. But you are selling content as DLC. That is SCUMMY AS FUNK. Don't be that team. I guess it's too late. Too bad as I really wanted to actually play the completed game... oh but it's going to be in EA for ANOTHER 2-4 years as of 2026? How much more DLC are you going to release in that time? Steam shouldn't even let publishers do this ♥♥♥♥...
Greedy devs lock updates behind paid DLC's while it's still in EA, so sad this game had so much potential. And the jerks even shunned the COI Extended modder. No longer williing to support this game now.
I originally had a positive review because this is seriously a great game, but then I saw they're selling DLC in early access, locking key late game features behind a paywall? DURING EARLY ACCESS? uhhh ... no. Paying for advanced trains even in a full release of a game like this is crazy. They should have made cosmetic DLC or something if they need additional money beyond the initial outlay from players in early access.
Paid DLC for a game still in early access development is a low not even Ubisoft or Electronic Arts have ever stooped to. Pretty sure this is a new low, even for the gaming industry. Hands off this title, this is from an unethical developer company.
This is actually a fantastic game, but I have to set it to not recommended. I cannot in good faith recommend a game in early access that releases paid DLC. That is wrong and frankly steam should not allow it.
So many incorrect reviews being posted here from accounts with 10 hours in the game. 1) The devs did break mod compatibility with the latest update because they were extending and improving the long-term mod support in the game. This made one popular modder upset and he briefly quit but he then returned. However, in his absence a few other modders started creating versions of his mod that he didn't like and he issued DMCA takedown notices to these other modders. The original modder's mod relied on decompiled game code so he was effectively claiming ownership of the game's code in using the DMCA takedown notice. The devs had no choice but to ban him. Overall, it's dumb internet drama that the devs were mostly not a part of. 2) The DLC includes quite niche use case trains that are entirely optional for enjoying the game. The game is already at a level most other games would have called 1.0. This dev doesn't want to call it 1.0 until the game has everything he thinks it should have, and good for him. I happily bough the DLC as a way to support the dev but have never used any of the trains in the DLC. Overall, this is an automation game for people that love automation games. I think Factorio is the gold standard in terms of polish but this game is a close second in terms of polish despite being much younger development wise. Satisfactory and DSP are both fun games but skew a little more toward the casual side of automation games. This is an automation game for people that really love to get into the nitty gritty details of ratios, byproduct handling, setting priority sorting, multiple alternative recipes, etc. There are some flaws in the game - I think the midgame can be quite slow when you need to wait to finish terraforming a bunch of land but before you have unlocked mega excavators. That can be a bit of a slog. But overall I think it is the one automation game I'll keep coming back to.
Developer chose to release non-cosmetic content behind a paid DLC... in a early access game. How can you offer paid additional content for a game that is not finished? Absolute greed.
Went to try this game again and I refuse. Don't buy a game that sells DLC while in early access!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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