
Halo Wars: Definitive Edition is an enhanced version of the real-time strategy classic, Halo Wars, updated to run natively on PC. Halo Wars: Definitive Edition includes improved graphics, new achievements and all of the DLC created for the landmark real-time strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
家庭用にパッド操作でプレイする為の最適化か、RTSをより広い層への普及の足掛かりとしてか、ゲーム性は意図的に簡略化されているようです HALOシリーズで難易度レジェンダリーと言えば鬼のような仕打ちをプレイヤーに迫るわけですが、本作のレジェンダリーはAoE等のバリバリのRTSに比べるとクリアは容易 慣れない内はレジェンダリーはやはり難しく感じるかも知れませんが、ストラテジーとして内政面の最適解を導き出すのにそう時間が掛かるとは思えない内容なので 他のRTSと同様に「基礎=内政による戦力の最終出力を加速」が最も重要なのは変わらず、その面でかなり早い段階で作業感が強くなります 今作はAoEの開発と同じという事もあってマクロ操作で戦闘の結果が大きく変わる所は素晴らしい でも内政の良し悪しで結果がほぼ決まるのでシングルではあまり意味をなさない 僕はクリアまで遊んでいないので本来レビューする資格はないのですが、全ステージの半分までレジェンダリーで進み、プレイした範囲のラスト直近3ステージでのやっている事の内容の平坦さにこのゲームの限界を感じてプレイを止めました 工夫のない惰性でのプレイ、そこにゲームプレイの喜びはありません AoE程の作品を生む開発者の方がミスでそんな設計にするわけがないので、これはもう明らかに意図的に起伏を抑えてクリアし易いように調整した結果だと思います シングルのみの評価ですが、HALOシリーズが好きでRTSの全くの初心者であればセール時なら購入してみてもいいのではないでしょうか
So happy I get to play this game again after selling my Xbox. Best RTS of all time! Campaign is great, soundtrack and everything about the gameplay. It's easy to pick up but hard to master. If you're a fan of Halo or RTS games then you need to play this. Sad we never got Halo Wars 3 because 2 wasn't as good as this one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Czech, Hungarian, Japanese*, Korean, Polish, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esta bueno. el co-op ya no sirve por que esta muerto, por que? por que pvp y refriega estan muertos pero linda historia y ofrece un apartado para ver la cronologia de algunos sucesos de halo y halo wars. aunque sean 75 trofeos pienso platinarlo
I wish they would have put Halo Wars 2 on steam
All units Local units All units All units
It's bad.
It's a fairly basic and simple RTS game. Which is good for me because I'm terrible at them. I enjoyed the game but if you're a seasoned RTS veteran, you'll likely find it a bit easy. 7.5🐗/10👻
I had 100+ hours on the original Xbox 360 Halo Wars, and Halo Wars: DE on steam is a genuinely good port over to Windows & Linux. I highly recommend "Fluffy's Mod Merge" from Nexus Mods to upgrade Halo Wars: DE into a fully visualized, polished, authentic, Bungie-esc experience.
ALL UNITS buy this game immediately... campaign is a little short but overall a really awesome RTS game that takes place before Halo: CE.
peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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