
Get ready for a voxel art action game featuring an unprecedented level of freedom! A whole range of cute girl monsters are waiting to punch, kick, wrap you up, suck your blood, and eat you right up.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is so dumb It could've been a regular regular action rpg but the dev went out of their way to make every dialogue as out-of-pocket as possible, its amazing and of course, this entire game is very ass-based. you also start with a very limited inventary space, which I actually really like, cause it encouraged me to actually use my items instead of hoarding them forever. sadly the combat feels weird, as in, you wont be able to dodge a lot of attacks and attacking feels slightly sluggish, there's also a couple enemies that can just stunlock you in place until you're dead and you can't do anything about it :p
Worst inventory management system EVER. Your inventory is puny, but every enemy drops something, so you constantly have to go into your inventory to throw stuff away. Weapons and equipment also have almost zero durability, and break after less than a dozen enemies. When a piece of equipment breaks it downgrades to a lower tier item and falls out of your inventory, forcing you to pick it back up again and re-equip it, leading to even more inventory management. I was hoping for a simple dungeon crawler to relax with, but this is the opposite of relaxing.
I'm here to touch ass and get chewed on by monster girls. And I'm all out of monster girls. No but seriously it's a pretty fun little game where you play as a jobless bum with an affinity to girls' bottoms going around exploring beautiful pixely isometric dioramas, fighting monster girls, touching butts, reading quirky NPC dialogue, getting loot and exp, and once you do that enough of that, the game story just falls on you, telling you of a villain with ridiculous plan. You go to her, touch her behind a lot and you win. After that there is only 100% achievement completion and that's the game - overall about 8 hours of playtime. Now as you can probably tell this game is not taking itself seriously at all, it's just dumb fun for some laughs, but the gameplay is pretty good, music and graphics are excellent and the whole game provides quite an unique package that is worth the price. The only problem I had is that game doesn't have steam achievements integration - while usually not a big deal this game's entire premise is build around them as you need to unlocked them to progress the game and getting 100% is the major goal, and the only way to check what are you supposed to do next is to go to ingame room that is kinda annoying to travel to and to navigate it, having access to the cheevo list via steam would have been much better. Overall - very fun little game. If you like quirky Japanese humor and are enough in the know to instinctively know what sukumizu is - check this game out.
Hakoniwa Explorer Plus, developed by suxamethonium and published by PLAYISM, is a quirky, voxel-style action RPG that blends lighthearted absurdity with a surprisingly competent dungeon-crawling framework. At first glance, it’s a colorful and comical game filled with monster girls, cheeky humor, and retro-inspired aesthetics. But beneath the tongue-in-cheek presentation lies a game that, while rough around the edges, offers a compelling experience for players who can embrace its unconventional tone and low-fi mechanics. The game places players in a vibrant voxel world that’s broken into a series of towns, dungeons, and outdoor regions. The structure is classic RPG: you start small, talk to townsfolk, collect rumors and directions, and gradually unlock access to more dangerous areas. Unlike traditional RPGs where story and quest logs drive your exploration, Hakoniwa relies more on curiosity and scattered dialogue to push you toward new challenges. The world map slowly reveals itself, and progress is tied more to survival and discovery than following strict plot threads. This lack of hand-holding may be frustrating for some, but it encourages a sense of genuine exploration that many modern RPGs often overlook. Combat in Hakoniwa Explorer Plus is deceptively simple. It features basic hack-and-slash mechanics with an emphasis on timing, resource management, and adaptability. Your weapons degrade quickly, forcing you to constantly swap gear and consider your loadout. Health items are limited, and with a small inventory, you’re often forced to make difficult decisions about what to carry into the next fight. Enemy design is where the game gets most of its character—literally. Most of your foes are designed as monster girls, each with distinct appearances, patterns, and personalities. While this design choice is certainly steeped in fan service, it also provides a degree of variety that prevents the gameplay from feeling stale too quickly. The humor in Hakoniwa is front and center. The game is unapologetically weird, with mechanics that include poking NPCs, stepping on their heads, and various other absurd interactions that defy genre norms. Dialogue is packed with cheeky innuendo, meta-commentary, and bizarre one-liners that make the world feel more alive despite the minimalistic art direction. It’s clear that the developers had fun creating this world, and that irreverent energy is contagious—though it won’t be for everyone. Players expecting a traditional JRPG or a serious narrative may be put off by how often the game leans into its own ridiculousness. Visually, the game uses a chunky voxel aesthetic that works well for the tone it’s going for. The simplicity of the models and environments is offset by their charm and the creativity in monster and character designs. While it’s not a technically impressive game, the art style is cohesive and serves the gameplay well. Animations can be stiff, and some UI elements are less intuitive than they should be, but these issues are minor in the context of the overall experience. The soundtrack complements the visual style—playful and energetic, it keeps the pacing light and maintains the game’s quirky personality. That said, Hakoniwa Explorer Plus is not without flaws. The repetition of dungeon layouts and combat encounters becomes more noticeable the further you progress. Inventory management can feel like a chore, especially given how frequently items break or become obsolete. The limited depth in character progression—there’s no expansive skill tree or stat development—means that long-term growth is tied more to exploration and equipment than character build strategy. Some players might find this liberating, while others may feel the lack of customization limits replayability. Despite its shortcomings, the game delivers solid value, especially considering its modest price point. The “Plus” version brings additional content beyond the original Japanese freeware version, including new dungeons, bosses, and quality-of-life improvements. It’s the kind of game that doesn’t overstay its welcome, yet offers enough content to keep curious players engaged for several hours. It also encourages experimentation; hidden secrets, optional encounters, and unusual items provide incentives to explore areas multiple times. Hakoniwa Explorer Plus is ultimately a niche game, but one that’s comfortable being exactly what it wants to be. It offers a light-hearted, exploration-driven RPG experience with a unique blend of silliness and solid mechanics. For those willing to embrace its strange sense of humor, rough presentation, and fan service-laden world, there’s an oddly endearing adventure to be had. It may not appeal to everyone, but for the right player, it’s a charming, eccentric, and memorable journey into a voxel world that doesn’t take itself seriously—and that’s part of its charm. Rating: 8/10
it's a very uhhhh how do you say, very hentai brained game with kind of low brow 2018 humor? it's not hentai, you can't even play the game with one hand, and while some of the content in it was nice, there was a good amount of it where if you're normal, and bothered by underaged characters in nsfw stuff, it might genuinely bother you. sexual assault is a frequent joke in this game to a degree that at some point it brings a genuine annoyance to me. I just don't know what's so funny about it to these people... Outside of that, and the godawful inventory situation, the actual game itself was really fun. I enjoyed running around and fighting and talking to npc's. the world at first seems tiny but you unlock new world maps and areas and such. there's no "porn scenes" just fights, and the enemy can constantly aggro on you even after you've died or "fainted" to continue what little.. "fun" ? you can have? but even the things that did appeal to me just were meh. Also the game gives you the option between boy, girl, or neither, and if you click neither, it tells you they didn't make a model for "neither" and then tells you to pick boy, or girl. Maybe this would have been funnier to me back then, but it just comes across as a hostile joke to me now. And being a girl doesn't really change anything, I think.
fun, interesting isometric game with just a pinch of naughtiness.
Esta divertido, pero es algo obtuso, explica muy mal sus mecánicas y la historia y obviamente no te recomiendo jugarlo si no sabes ingles, de verdad hay que leer bastante para entender a donde ir porque hay que encontrar los lugares en el mapa según direcciones que dan los npc. sobre el contenido Hechi... no me parece que cambie nada sobre el juego, solo es para hacerlo algo diferente supongo... sobre el mundo voxel, me encanta, es como raro, es una mezcla entre artificial y al mismo tiempo muy natural, parece que tiene sentido dentro de su mundo que se vea y funcione así... jeje Como un comentario que casi me hace darle el negativo... me parece una pena que siendo un juego basado en encontrar y conseguir logros que no tenga logros de steam es muy triste... pero entiendo que es un juego viejo y quizás no valía la pena para el desarrollador por el tiempo necesario para implementarlo.
This game is hilarious with a super cool gameplay style! This is absolute fire of a game
If it is straight up hentai or pure RPG, it might have been better, but this is neither.
For a solo-project, it's not the worst. There are some obvious problems like the text font not being that great, and the gameplay is designed in a way against traditional RPGs. Don't bother hoarding anything, the game gives you too many items as it is and you're constantly swapping to new gear anyway. There's no real unique stats, its just a basic attack/defense kind of beat-em-up. It kind of kills the interest in the game because all there really is to do is the combat. Running around swiping enemies in the 3-D environments was fun, but you never really get attached to any of the experiences. The game is a gag - some guy making a bunch of butt jokes. Its not serious, and the unpolished design definitely reflects that. 50/50 on this. If you're interested in the gameplay there's better games out there (the Secret of Mana games come to mind).
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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