
Ecopunk is a survival and colony management simulation game set in a post-apocalyptic world. Balance survival, resource management, and hope as you guide your colony through the ruins of civilization.
Modeled estimate, not a reported figure. How we estimate →
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About
Civilization has fallen.
Mutants and rogue machines roam the wasteland, carrying on the chaos that destroyed the old world.
But from the ashes, a new force rises: the Ecopunks.
United. Determined. Ready to heal the Earth… and crush anything that stands in their way.
Hunger. Disease. Scorching heat. Freezing cold.
The wasteland forgives no one.
Grow crops, hunt, and forage to keep your people alive.
Cure deadly illnesses—if you can find the right remedies.
Fight back against the elements with heating, cooling, and solid shelter.
Survival isn’t guaranteed. Prove you deserve it.
From ruins, build a future. From nothing, create a home.
Free-form building: design your colony tile by tile—walls, defenses, homes, the works.
Eight professions: cooking, tailoring, medicine, weapon-making… master them all.
Climate control: fireplaces, AC, insulation—keep the heat and cold at bay.
Comfort counts: furniture, rugs, plants—give your people a place worth living in.
She is ancient. She is powerful. She is your only hope.
Plant ancient seeds to bring life back to the wasteland.
Sacrifice fallen enemies to earn her blessings.
Heal the climate, revive ecosystems, and unlock her full power.
The greener the world, the stronger you become.
The wasteland belongs to no one—until you take it.
Face mutants and rogue machines in deadly encounters.
Raid enemy camps for resources. Defend your own with everything you’ve got.
Arm your Ecopunks with one-shot pistols, heavy shotguns, armor—and whatever else you can craft.
Brains win wars too. Unlock new tech, craft better weapons, and make your colony unbreakable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm guessing greed got the better of them, it is way to early for this game to be in early access. unless you like having someone beat your ass with a baseball bat into your groin every single hour. for the game itself imagine playing a survival game just to have your sims barely get a shelter put up and every single 7 game days a storm blows in and destroys it to the ground EVERY SINGLE 7 DAYS. then they all get sick from hypothermia flu then death. EVERY SINGLE 7 DAYS.... oh you say just build a fire.... the fire doesn't work unless its IN ♥♥♥♥♥♥♥ SIDE the shelter. that blows down EVERY SINGLE 7 DAYS.
Potential to be fairly fun, but for £20 it's very barebones and too many unfleshed out ideas and issues. It needs some sort of option to set zones where people can go, too often they will end up going way outside of where your settlement is to due to odd pathfinding and end up dying to something and if you don't notice this can lead to multiple people doing the same. placing storage or walls is a massive pain, for no reason things cant be placed on some of the ground types meaning you get stuck trying to squish buildings in, The starting area too isn't that big so you end up trying to awkwardly place stuff or move later (which makes no sense to do really when the tree that's the centre of your community is there,
日本語化Toolを作成しました。 ↓↓ https://steamcommunity.com/sharedfiles/filedetails/?id=3694429921 プレイレビューではなくて、スミマセン。。。 その他ゲームの日本語化情報 https://steamcommunity.com/groups/japanesemod/curation キュレーターをフォローしていただくと、 ストアページから簡単に日本語化Mod/Tool入手先を表示できます。 また、当キュレーターにて日本語化した他の多数のゲームも、 同様にストアページから入手先を開けるようになります。
Applause to the developers. I shared the sentiment of many reviewers the first time I played this game a handful of months ago that there were just not enough options and a lot of things felt out of my control. Since then, every time I've come back to the game, looking through the update log I see the developer has made a change that is exactly what should be updated/added. I fully disagree with anyone who says the game is "barebones". There's plenty to do, those things have just been kind of hard to do in the past. Those things are changing, it feels like, every week and when I revisit I am excited to start a new playthrough due to the changes making it feel like a new enough experience. I'm not even that big on these kinds of games but seeing the developer treatment, if this is your cup of tea, give it a sip.
June 2026. The game is a great concept, but I wouldn't claim it has enormous potential. Unlike the game's predecessor, this one is far more focused on zombies and less about nature itself. Do not but this game until at least January 2027. In its current state, the QoL is so low that your people will starve while holding food, or die of thirst while holding water because you haven't hit the right buttons. It is unrealistic about death to the point of absurdity, and if someone is dying there is no indication whatsoever. Needs at least another 6 months to become "playable."
Ecopunk hat mich leider komplett enttäuscht. Das Spiel wirkt extrem leer und einfach unlogisch zu dem bietet es viel zu wenig Inhalt, um langfristig zu motivieren. Nach kurzer Zeit stellt sich bereits Langeweile ein! Insgesamt kann ich Ecopunk absolut nicht empfehlen. Es gibt deutlich bessere Spiele auf dem Markt, die mehr Inhalt und Spielspaß bieten. Was eine Zeitverschwendung! Spart euch lieber das Geld.
Just ignore this review, the developer just promissed me to add the possibility to change difficulty settings in a difficulty menu that he is planing to add :) I loved the game that the developer did before this one (Green Project ) and hoped for this one to be as nice as that one. Unfortunately this one is very bad balanced. No matter what you do, your people will start dieing sooner or later. The heat kills them or a food shortage, or they go harvesting stuff where some enemies are, or they just die of exhaustion. I had about 8 or 9 people doing fine till a storm came (which comes reguarly), after it they fell over like flies. But it is impossible to avoid the storm or build better houses earlier, because you need to level your builders to be able to do research for stone structures and before they can reseach that they need to do other researches to get there at all. And after this they need to find enough stone, which is also a big problem. By this the game gets totally unplayable and it made me angry, because I tryed several times, started all over and did the best to do what I could to satisfy all needs. I grew food, did build a wooden house, cooked drinkable water, gave them more sleep on their schedule and a medical bed. I leveled temperature protection twice. I collected cotton seeds from underneath the marble trees I planted and I gave my people from day one a house, two campfires inside the house and a fan and later a stove additionally for warm nights. I still ended up each time with almost all my people dieing. I don't know what the developer coded there, but it does not work at all. This is just no fun!
期待快点更新。 1、电线杆、地板、能不能拆除? 2、土地能不能平整? 3、机器人后续是有跟新内容吗? 目前机器人尸体不会消失。 4、献祭50次之后就没有用了,但是如果不献祭,尸体就会一直在地上。 5、动物需要一个一个手动狩猎也就罢了,打死的还要手动选中收集,能不能自动狩猎、自动收集动物? 或者给一下动物捕猎笼? 6、最最最最最重要的!!! 地图功能呢?????地图呢???? 游戏地图做的那么大,游戏内却没有地图功能,让玩家用大脑记地图吗???
Auch unter dem Aspekt als Early Access wirkt alles doch sehr rudimentär, wodurch ich es in der Refund-Zeit zurückgegeben habe... Es hat sicherlich Potenzial, aber angefangen von der Grafik, über den Stil, bis hin zu den Spielmechaniken packts mich gar nicht und es kann nicht mit anderen Vertretern des Genres mithalten. Ich habe auf eine prozedural generierte Welt gehofft, doch es gibt anscheinend nur eine Map. Damit sinkt die Wiederspielbarkeit und Variationsmöglichkeiten um ein Vielfaches. Im Kern versucht man Bäume in einem Land zu pflanzen, wodurch alles wieder lebenswert wird... Aber woher kommt auf einmal das Wasser im vertrockneten Gebiet? Warum muss ich Bäume am Hauptbaum freischalten, auch wenn man diese dann ohne Samen eh nicht bauen kann? Das ganze wirkt irgendwie fehlerhaft in der Spiellogik - es wird ja auch nichts erklärt. Man kann Asphalt oder den Standard-Boden nicht abbauen oder ändern, was viele Bauvariationen einschränkt. Selbst ein Lager kann nicht auf Asphalt gebaut werden... Die Grafik ist irgendwie schlechter als es im Trailer und den Bildern wirkt - vermutlich durch die dürftigen Animationen...fällt mir jedenfalls schwer mich drauf einzulassen, auch wenn ich keine HighQuality Grafik brauche (ich liebe u.a. Rimworld, Project Zomboid, ... ) Ich konnte die "Punks" nicht mit rechtsklick irgendwo hinschicken - wie soll man da Bereiche ent-/freidecken, ohne Dinge zum Sammeln zu markieren oder etwas dort zu bauen? (lt. Trailer gehts wohl irgendwie - vllt wenn diese Waffen haben?) Klar, ich habe nur 1,5h den Early Access gespielt, aber in der Zeit hat mich das Spiel so gar nicht gepackt...
Great new game, I am planning a you tube video walkthrough
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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