
Ocean’s Heart is an epic top-down action RPG in which you explore a beautiful archipelago as a young woman named Tilia. Take on contracts to fight monsters, descend deep into ancient dungeons, defeat menacing foes, and unravel the mystery of Ocean’s Heart. All done in beautiful, bright pixel art.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 1.5Kreviews | 82% | — | $71.5K |
| $14.99 | 76ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of these games I need a "neither recommend nor do not recommend"-button for. If I had the skill & patience to make a Zelda clone something like this would probably be my goal too - I love the Zelda games, especially Link's Awakening and I'm always searching for good games, that are slightly similar to that experience, but in an own creative way. You can see the game was created with a lot of love for the world and the characters. Also I love when there's a lot to find in the world, so many side quests and extra skills! I really thought about hitting the "do not recommend"-button though, because there's a few bugs and partly the controls are frustrating - I've read in other reviews that this is just when you play with controller, so it might be that. Part of what I didn't like: - Sometimes you get stuck in NPCs - Sometimes mechanics do not react in the first moment. At least one time I had to restart after solving a puzzle, because nothing happened when I did everything right. - If you stay next to a body of water and move just slightly wrong, Tilia will just jump into the water, bye bye! It becomes really frustrating in the dungeon that's made of palettes, floating in the water. And since I usually know to avoid that in games I have the slight feeling that this time it's not merely a skill issue - The great thing about the partly challenging monsters is, that they get stuck a lot. Since I actually am bad at boss fights this saved me nerves, but I guess it's not supposed to be that way - Sometimes when coming back from the menu Tilia runs a few steps to the right - Not necessarily a problem, but I'd love a more accurate map, the world is big and the quest log is helpful, but sometimes it's a lot running around to remember where something was supposed to be For the bosses I didn't even need the items I got in the dungeons for the most part. I just used the thungerbolt spell and button smashed a few times and that was it. I'm not complaining here, as I said I am bad at boss fights, but after a while the bosses all have the same flavour. That said, without these little hiccups the game is great and I'll made sure to replay if things get fixed.
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Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute little Zelda-esqe Adventure. The old kind, where you have no notebook and have to memorize where you still might have stuff left to find. Most quests are pretty much straightforward and the game itself is not too difficult. At least if you take a little time to explore and find some ore to strengthen your weapon. Which you should, because the world itself is well-designed and feels interconnected. Two downsides: [list] [*]The story is interesting, but is written rather... dull. The pretty young and seemingly inexperienced main character Tilia comments someone being killed before her eyes with "Oh my god. That happened. Anyway". So the stakes don't feel as high as the story wants you to imagine them. [*] The Interact button is the same as the dodge roll button. That way, you will unvoluntarily "interact" with a lot of water without being able to swim. Not too bad, but annoying. [/list] If this doesn't bother you, I can recommend it if you want a cute little adventure on the side.
[h2] A Charming Zelda-Like Adventure [/h2] I'm a bit torn on [b]Ocean's Heart[/b]. Throughout my adventure, I enjoyed exploring its world, completing side quests, and progressing through its dungeons. However, once the game was over, very little of it really stayed with me. That's probably the best way to summarize the game: it's [b]not a bad game at all[/b], but it never quite finds that special spark that turns a decent adventure into a memorable one. Fans of classic [i]Zelda-like[/i] games will immediately feel at home. The inspiration from [i]A Link to the Past[/i] is obvious, from the top-down exploration to the dungeon structure and item-based progression. Combined with pleasant pixel art, a charming world, and a solid soundtrack, Ocean's Heart manages to capture some of the feeling of old-school action-adventure games. [hr][/hr] [h2] Exploration That Constantly Balances Reward and Frustration [/h2] One of the game's strongest aspects is exploration. The world contains several optional areas, hidden upgrades, side quests, and secrets waiting to be discovered. Exploration is usually rewarded, whether through heart containers, equipment upgrades, or optional content. Unfortunately, exploration is also where some of the game's rough edges become apparent. The readability of the environment is often lacking. In classic Zelda games, cracked walls are usually easy to identify, and suspicious areas naturally attract your attention. Here, destructible walls frequently blend into the scenery so well that discovering them can feel like searching for a single misplaced pixel. The same issue applies to certain hidden areas and optional quests. Some secrets are cleverly hidden, while others feel almost impossible to discover naturally without blindly checking every wall in sight. What frustrated me the most with this point was progression. On several occasions, I felt completely stuck because a critical clue was hidden inside a massive amount of dialogue and presented with very little emphasis. Missing a single line can leave you wandering around for hours, even with the quest log available, wondering what the game expects you to do next. The result is an exploration system that is often rewarding, but occasionally undermined by a lack of clarity. [hr][/hr] [h2] Combat and Balance Issues [/h2] Combat itself is functional, but rarely exciting, enemy attacks can sometimes be difficult to read, forcing players to predict rather than react. Unfortunately, the game's balancing makes this less of a problem than it should be. The first few hours can be a bit challenging. Resources are limited, upgrades are expensive, and enemies hit hard enough to punish mistakes. However, this balance really quickly falls apart. Healing items become incredibly abundant, can be carried in huge quantities, and can be used instantly at any time, including during boss fights. As a result, most encounters can simply be brute-forced by repeatedly healing through damage. Instead of learning enemy patterns or carefully managing your positioning, many fights eventually become: [i]"Attack. Attack. Heal. Repeat until victory."[/i] Without this healing system, several bosses could have been genuinely engaging encounters. Instead, most of them become fairly trivial, and some can be cheesed with little effort. The various curses that are supposed to increase the challenge don't significantly improve the situation either. Enemies may hit harder, but the underlying balance problems remain unchanged. The game also introduces several weapons, abilities, and crafting mechanics throughout the adventure. Unfortunately, many of these systems feel underutilized. Outside of progression-related tools required to access new areas, the upgraded sword tends to solve almost every problem, leaving little reason to experiment. [hr][/hr] [h2] A Short but Enjoyable Journey [/h2] Ocean's Heart is a fairly short adventure. Expect roughly [b]10 hours[/b] for the main story, and a few additional hours if you want to complete most side quests and optional content. The story won't win any awards for originality, but it remains entertaining enough thanks to its humor and lighthearted tone. Combined with the game's art direction and soundtrack, it creates an enjoyable experience from beginning to end. [hr][/hr] [h2] Conclusion [/h2] [b]Ocean's Heart[/b] is a decent Zelda-like adventure that understands the fundamentals of the genre without ever truly standing out. Exploration is regularly rewarding, the pixel art is pleasant, the soundtrack is enjoyable, and the overall adventure remains entertaining throughout its relatively short runtime. However, several issues prevent it from becoming something truly memorable. Poor environmental readability, occasionally obscure progression, underutilized mechanics, and a heavily exploitable healing system undermine both the exploration and combat. Despite these shortcomings, I still enjoyed my time with Ocean's Heart. It's a competent homage to classic Zelda games and a perfectly serviceable adventure for fans of the genre. Not a bad adventure at all, but one that lacks the refinement and memorable moments needed to rise above the many other Zelda-likes available today.
[h1]🔰 Einstieg[/h1] „Ocean’s Heart“ ist ein klassisches Top-Down-Action-RPG, entwickelt von Max Mraz und 2021 veröffentlicht. Das Game ist ein klarer Liebesbrief an alte 2D-Zelda-Games wie „A Link to the Past“ - mit Pixelgrafik, Dungeons, Rätseln und jeder Menge Exploration. Man spielt die junge Abenteurerin Tilia und erkundet ein großes Archipel voller Geheimnisse, Monster und Nebenquests. Das Spiel setzt stark auf Retro-Feeling, kombiniert aber einige moderne Elemente wie Crafting und Upgrades. Insgesamt hat es bei Kritiker*innen solide Bewertungen bekommen (Metascore etwa 79). [h1]📖 Handlung / Story[/h1] Die Story dreht sich um Tilia, deren Dorf von Piraten überfallen wird. Ihr Vater verschwindet, nachdem er versucht hat, eine entführte Freundin zu retten - also macht sich Tilia selbst auf den Weg, um ihn zu finden und die Wahrheit hinter dem geheimnisvollen „Ocean’s Heart“ aufzudecken. Auf der Reise trifft man auf verschiedene Figuren, erledigt Aufträge und entdeckt nach und nach die Geschichte einer untergegangenen Welt. Die Handlung funktioniert eher als Motivation fürs Abenteuer; sie ist charmant erzählt, aber nicht besonders komplex oder überraschend. Viele Dialoge sind eher Mittel zum Zweck, damit man weiterzieht und neue Orte erkundet. [h1]🎮 Gameplay[/h1] Gameplay ist ganz klar der Star hier. Man zieht durch Wälder, Sümpfe, Ruinen und Inseln, kämpft gegen Monster, findet Items und löst Rätsel. Klassische Tools wie Bomben, Bogen oder Magie erinnern stark an alte Zelda-Games und eröffnen neue Wege in der Welt. Dazu kommen viele Sidequests und versteckte Mini-Dungeons, die die Welt richtig lebendig wirken lassen. Besonders cool: Vieles ist optional, man kann also ziemlich frei entscheiden, wohin man als nächstes geht. [h1]🎛️ Steuerung[/h1] Die Steuerung funktioniert grundsätzlich solide, fühlt sich aber manchmal etwas eigen an. Einige Spieler*innen kritisieren, dass Aktionen und Ausweichrolle auf denselben Button gelegt sind, wodurch man gelegentlich aus Versehen rollt, wenn man eigentlich interagieren will. Insgesamt ist das System aber simpel und leicht zu lernen, wodurch man schnell im Abenteuer drin ist. [h1]💀 Schwierigkeit[/h1] Der Schwierigkeitsgrad ist relativ moderat. Gegner und Bosse sind meist gut machbar, solange man seine Ausrüstung verbessert. Am Anfang kann es ein bisschen härter wirken, weil man noch schwach ist und die Welt sehr offen gestaltet ist. Später wird das Spiel eher entspannter, vor allem wenn man viele Upgrades gefunden hat. [h1]🎨 Grafik[/h1] Die Pixelgrafik ist ein echtes Highlight. Der 16-Bit-Look erinnert stark an SNES-Zeiten, wirkt aber gleichzeitig detailreich und farbenfroh. Wälder, Städte, Sümpfe oder Ruinen haben jeweils ihren eigenen Stil und sorgen dafür, dass die Welt abwechslungsreich bleibt. Gerade für Fans von Retro-RPGs ist das visuell ziemlich cozy. [h1]🎧 Sound / Bildschirmtexte[/h1] Der Soundtrack passt gut zum Abenteuer-Feeling: ruhige Melodien in Städten, mysteriöse Tracks in Dungeons und etwas epischere Stücke bei Bosskämpfen. Soundeffekte sind solide, wenn auch teilweise etwas generisch. Die Texte sind größtenteils okay, aber nicht immer super stark geschrieben - manchmal wirken Dialoge ein wenig generisch. [h1]🛠️ Technik / Bugs[/h1] Technisch läuft das Spiel überwiegend stabil, besonders weil es relativ simple Hardwareanforderungen hat. [h1]🔄 Grind[/h1] Grind hält sich in Grenzen. Man sammelt Materialien für Upgrades und Crafting, aber das passiert meist automatisch beim Erkunden. Der Fokus liegt eher auf Exploration und Geheimnissen als auf stumpfem Farming. [h1]⏳ Spielzeit / Umfang[/h1] Für die Hauptstory braucht man ungefähr 8 bis 12 Stunden. Wer wirklich alles entdecken will - Sidequests, Geheimnisse, optionale Dungeons - kann deutlich länger beschäftigt sein. Die Welt steckt voller kleiner Secrets, weshalb Exploration richtig belohnt wird. [h1]🏆 Errungenschaften / Achievements[/h1] Die Achievements sind typisch für Indie-RPGs: Story-Fortschritt, bestimmte Bosse besiegen, Geheimnisse entdecken und alles sammeln (z. B. „Botanist“ und „Enumbered“). Außerdem muss jede Nebenquest erledigt werden („Excessively Helpful“). Etwas special sind die Errungenschaften „Fleet Feet“ und „Fragile Flower“. Achievements sind keine verpassbar. Wer auf 100 % geht, muss ziemlich gründlich jeden Winkel der Welt durchsuchen. [h1]💶 Preis[/h1] Ich habe „Ocean's Heart“ am 08.07.2024 für 4,43 € gekauft. [h1]💚 Fazit[/h1] „Ocean’s Heart“ ist ein charmantes Retro-Adventure für alle, die klassische Zelda-Vibes feiern. Das Spiel erfindet das Genre nicht neu, aber es macht vieles richtig: eine große Welt, viele Geheimnisse und solide Dungeon-Action. Die Story ist eher simpel und die Steuerung manchmal etwas eigen, doch der Entdecker-Spirit trägt das ganze Spiel. Wer Lust auf ein nostalgisches Abenteuer hat, bekommt hier ein liebevoll gemachtes Indie-Game mit viel Herz. [h1]📝 In Aller Kürze[/h1] [table] [tr] [td][b]⚔ Retro-Zelda-Vibes[/b][/td] [/tr] [tr] [td][b]❓ Große Welt voller Secrets[/b][/td] [/tr] [tr] [td][b]🎨 Schöne Pixelgrafik[/b][/td] [/tr] [tr] [td][b]🏆 Viele Sidequests[/b][/td] [/tr] [tr] [td][b]🕯 Solide Dungeons[/b][/td] [/tr] [tr] [td][b]📖 Story eher simpel[/b][/td] [/tr] [tr] [td][b]🛵 Exploration macht Laune[/b][/td] [/tr] [/table] [hr]Die Rezension spiegelt [u]meine ganz persönliche Meinung[/u] zu „Ocean's Heart“ wider. Manche Rezensionen schreibe ich aus meiner Erinnerung ohne das Spiel nochmal intensiv gespielt zu haben. Ich bin euch sehr dankbar, wenn ihr inhaltliche, grammatikalische oder Rechtschreibfehler bemerkt und mir das mitteilt. Habe ich etwas Wichtiges übersehen oder ein entscheidendes Spielfeature vergessen zu bewerten, bin ich euch ebenfalls für einen Hinweis dankbar.[/hr]
16 Bit Wind Waker / Zelda Clone with its own spirit. GO GET IT !
I give this game a rank C (60-70%) OKAY game - not bad, try on sale See my profile for more details about my reviews. [b]Full review[/b] available on [b][url=https://www.youtube.com/watch?v=sBiV7hllTz0&t=539]video here[/url][/b] [b]Hem & Watch[/b] is on [b][url=https://www.twitch.tv/hemandwatch]Twitch[/url][/b] and [b][url=https://www.youtube.com/@hemandwatch]YouTube[/url][/b]
Proper Legend of Zelda 2d clone. Despite being in love with these types of games, I find this one very boring. Graphics, music, sounds, designs is all properly made... but at the same time - boring. I had trouble to jump down from cliffs as well as very often jumping into water by accident. A lot. Whole game. Somehow menuing itself also annoyed me which is rare. It's negative short review mostly because I took 4 attempts to complete the game and I struggled myself to launch it each time, finding something better to play. This game is not bad, just proper but nothing special about it.
Superb, however the controls needed some work on controller, especially when doing some platforming. It's an homage to classic LoZ games and it shows. The menus, 4-directional combat, interconnected world. This screams classic RPG and I loved it. Plenty of secrets and fun stuff to find. Like I mentioned, the movement on a controller scheme needed some work for sure, but you get used to the jank an hour or so in and then it's like second nature.
very fun game. exploration an puzzles are reminiscent of of Zelda games. only gripe the controls on gamepad could use some work
Great little Zelda-like! The combat and puzzles were on the easier side, but didn't cross the line into boring. The side quests were tied in nicely, not making the game drag on at all while working toward 100%. The one negative that I wanted to mention is the "magnetism" to the edges to engage the auto-jump. There were a few times throughout the game, particularly in the second-to-last dungeon that made some pathing tedious due to the auto-jump making me fail the route. Despite that con, this is still an easy recommendation from me for fans of the genre! Check out more reviews in my [url=https://store.steampowered.com/curator/45773453/]Curator Group[/url]!
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