
Hack and slash your way through depression in lightning-paced Soulslike to find a way to finally move on from loss in real life
Modeled estimate, not a reported figure. How we estimate →
Media

About
Story
You’re exhausted.
Jane is stuck in a city that feeds on her doubts, fears, and unresolved grief.
By night, she fights monsters born from her own shadow.
By day, she barely holds herself together.
This is not a story about saving the world.
It’s about surviving yourself — and what happens when you fail to.
Gameplay
SLASH YOUR WAY through an interconnected city
Save your progress in Photobooths.
Heal through Streetlamps and a rechargeable Lighter that rewards aggression.
When you die, you leave everything behind.
To get it back, you must face your Shadow — a version of you that fights exactly like you do.
Balance two currencies:
Happiness — spendable, fragile, easily lost
Misery — earned through risk, used for growth
Choose how much you’re willing to suffer to become stronger.
Two modes shape the experience:
Nightmare — intended, punishing, and rewarding
Daydream — forgiving systems with the same combat challenge
Block, parry, kick, and break the enemy's poise.
Unlock shortcuts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Nice game with great potential! Damage colliders are smooth as well as dodging mechanics. Visual effects looks cool. And hit to heal loop always keeps you in the center of the storm!
At the current state there is really nothing to recommend about this prototype of a game. I hope it keeps getting updates and it reaches something close to the concept they are shooting for. I like the theme and it would be an interesting game to play when finished The game had only 45 minutes of content and if you are a decent gamer it could be 20 minutes (I died twice to the only boss of the game) Keep up with the game I guess I'll come back to it much later
cool visual style and movement experience felicitations
Quite fun slasher with vibrant visuals as it is by early access! I'll be looking forward for QoL features such as pre-boss checkpoints and better attacks telegraphing.
With each of the GwenBlade games the dev is showing improvement each time. I look forward to seeing further improvement in future games
Cool idea, wish you the best!
Played only an hour so far, but looks very promising. A bit hard for me, but fortunately I found the healing button...
I sadly can't say anything about gameplay, I'm afraid its simply not my type of game. Just bruteforsed my way through few battles. The visuals are really neat tho. The world around is quite beautiful, and i was annoyed at all of the TV mobs for distracting me from my tourist trip. Also I loved that c.nty TV guy slaying with mic(?) as a weapon. I guess you should read reviews from peolple that enjoy the ganre of game like that to decide if you wold like to pley it. But if you'r like me, and like to explore unusual visuals, check it out. Tho be ready to be interupted from sightseing by everyone and their mama
I played Gwen Blade a long time ago, so I grabbed this game to see where it went from there. The GB was already a highly styled game, and Witcheresque is not lacking in that department either. I like that the combat is more dynamic in this one and might feel like a dance. I can't tell whether there is a lot depth to it as I still need to play some more to tell for sure, but since this game doesn't have 10 reviews yet, I'll hurry up and share my initial thoughts. Some enemy movements were less obvious to read. Doing a paranoid parry usually works - I think you can parry almost anything in this game, even whole-screen boss attacks. Parry+aggressive playstyle felt more powerful than trying to dodge, so there is that. The vfx is a step up, but the amount of floating text can be a bit overwhelming at times, I couldn't find the option to tone it down in the menu. But on the other hand, it's quite handy during the first minutes of the game to learn whether your actions had any effect (e.g. "Block!" is a good feedback). The game is called witcheresque, so I am expecting to transform into a witcher at some point. The game wasn't running at 60FPS, but my PC is known to be outdated at the moment it was purchased (it has a very limited integrated video card). I played it on Linux using Proton 7.0.6, and it might have caused the increase in performance issues, so your mileage may vary. But this is definitely not a potatoe computer friendly game, check out the demo if unsure whether your PC can handle it.
Cool characters, fun comic effects and nice rhythmic battles! I look forward to seeing more plot to contextualise it all
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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