
SLASH YOUR FEARS in light-paced action/platformer with Story-driven Roguelite in the minds of mentally ill people! Solodev project on UE5
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Languages: English, Traditional Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a nope. Feels like a student project. Lots of stuff jumping and teleporting on the screen. Hard to to follow what's going on. Weak combat. Janky platforming.
[quote][url=https://store.steampowered.com/curator/6142328/][b] With 1,400+ reviews, make sure to follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] GwenBlade: ~~~~~~~~~ Your name is Jane, and you have been training to become a psychiatrist for the past two and a half years. Another six months of training, and you’ll graduate. Your employer, the GwenBlade Clinic, has recently taken on more clients than they can handle, and they are prepared to wave your last six months of training by allowing you to treat a few of your own patients. Welcome to the GwenBlade Clinic. GwenBlade is a third-person action platformer game with roguelite elements developed and self-published by ArcWillow on the 29th of April, 2023, on the Steam Platform. The game consists of a main campaign with three patients to help and a Roguelite/Endless mode until you die. This game is the effort of a solo developer, and I would like to congratulate him for his effort. The game he has produced is really interesting and uses a fair number of mechanisms. It also has some issues. The first is the English translation, which is passable as you can understand what the sentences mean, but it’s needs to be improved. The other critical thing is that the camera angles are not the best, especially with the levels where you have to move from the inside of the structure to the outside, as most of the time a wall blocks your view. Sure, you can move around the camera angles with your mouse or gamepad stick, but if you are moving your character at the same time as moving the camera, you’ll probably die as all the levels are floorless (except for the buildings and platforms that construct the levels). I do like how the levels are designed; it’s like a parkour that follows the journey of the therapy. Within the levels, you have to jump and dash onto platforms, run on walls, and use a hook to climb higher or activate a platform. Apart from reaching battle areas, you’ll spend most of your time collecting yellow balls, which represent happiness and are a form of credit that you can use when you reach a platform and want to take advantage of perks or upgrades. The pale purple balls represent misery, which is another currency you can use to purchase upgrades at the giant fluffy fox at Jane’s place when she dreams. The parkour is pretty easy as you just have to follow the lanterns along the way, and every time you reach one, the game will autosave. But make sure you look around as there are other goodies to find, such as extra health, upgrades to your melee and distance attacks. There are three or four combat areas within each level, some larger than others. When you reach one, the exits will close and you’ll be contained within the combat area. And you’ll have to defeat waves of enemies. The action is super-fast and fun, but not challenging at all. I used my long-distance weapon to stun the enemies, and my superweapon, the magical music notes, to inflict a massive blow on several enemies at the same time. Yes, you have harder enemies coming at you, but it will take you two hits and a musical note to dispose of them. Even if you have 2 musical notes at the start of the game, every time you kill a foe it drops a note, so it is far too easy. And that’s without using a perk, which you are able to do; these need to be reduced. After the battle, you will receive a chest that will contain new or upgraded perks or weapons. As you progress, you’ll acquire more clefs, perks and upgrades. It’s too much! Other issues I encountered were freezes at the end of the level. The game glitches here and there and it loads the wrong level. I wanted to finish Deborah’s therapy, but I found myself playing one of Julia’s levels. Even if I like the aesthetics while moving the camera, there are colour reflections that I was not a fan of. I am going to recommend this game, but it will not have a high score. If the developer can remedy some of the issues, it has real potential. Positives: ~~~~~~~ + Stylized graphics + Interesting concept + Easy to play + Main campaign and an Endless mode Negatives: ~~~~~~~~ - Several freezes and crashes - Not challenging at all - Need to be polished and better tuned in terms of difficulty - No achievements - No trading cards Made by a solo developer, Gwenblade needs some polishing and fine-tuning but has real potential. 5/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url= https://www.zeepond.com/zeepond-reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice slasher with juicy combat, perks, platforming and a heart warming story
Good roguelite slasher. Quite a lot of different systems of upgrades and synergies. Beside combos, upgrades and abilities there are also different weapons, that feel really different. Enemies have quite a lot of variaty to them. Very inventive visual style! Although the combat effects are sometimes too much on the eyes. It's rewarding to find upgrades in secret places. Looking forward to the gamepad support.
[h1]GwenBlade[/h1] Eu não sou muito fã de hack and slash, mas gostei desse jogo! A direção de arte esta incrivel, cheio dos upgrades Mas como é um Jogo em acesso antecipado, tenho que falar que não esta perfeito, falta bastante polimento E arrumas alguns bugzinhos, mas [b]O Jogo[/b] tem um grande potencial :)
Интересная игра и графика прикольная, очень понравились волны, на которых можно покататься!
Very fun! Surprisingly a lot of fluidity in this game, despite being a solo-dev journey. Wall running, grapple sections, cool enemies and weapons, and the story mode, albiet the text may not be finished for the last two patients, is very cool and unique. I found myself using weapons more than the power ups but they are a nice addition and can come in handy. At some point you get so strong that you don't really need the power ups. Game has a roguelite, and story mode, with roguelite having more mobs to beat, and I thoroughly enjoyed it. All in all, there's definitely a lot of love that went into making this, check it out :)
The concept is pretty interesting, but most of all I like the visuals!
A very solid slasher! Highly recommend!
Funny indie slasher, I like the comic style!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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