
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
Modeled estimate, not a reported figure. How we estimate →
Media
About
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, French, Japanese, Korean, Polish, Ukrainian
Engagement
Hours played at review time, across 81 reviews with recorded playtime.
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Especially after the most recent update I absolutely recommend this game, and it's incredible that it was made by a solo developer. The combat is quite good mechanically (though enemy variety is a bit lacking, hopefully this is addressed throughout early access), the build crafting is amazing, the areas are well made, and overall the game just has a really good cohesive vision.
An incredible experience even though it is currently in its 0.5 version and its developed by ONE PERSON. Well worth it if you enjoy exploring huge maps, making different builds by mixing and matching items, and first person melee combat. There were many moments that made me go "one guy made this??" and this latest update made me just sit and stare at the new vistas like 4 separate times. The update also made build variety feel much more meaningful, more items were added for certain builds that were lacking versus others. Since end game now involves battling hundreds of enemies at once there is a much clearer emphasis on balancing AOE and single target damage when making builds. Power fantasy is 10/10 here. Only criticism, (aside from a few bugs which the developer is already aware of) traversal can be cumbersome at the start. But there is an item that gives you extra jumps and makes you jump higher, which can then be augmented with another item that makes you move much faster. This item combo makes traversal at least 2x faster and you can speed through maps/sections if you want to rush a boss or explore.
Потрясающе сочный и качественный слэшер от первого лица. За вычетом низкого бюджета, здесь хорошо всё. Сочнейшая боёвка, прекрасный дизайн, куча оружия, оригинальная система прокачки и невероятное художественное видение, будто рубишься на картине художника. https://youtu.be/RM8vcpzoPAw
It is like arpg but 1st person slasher. Closest example of the same gameplay is Shadow Warrior 2 (2016) but without tedious item grind. On release its gona be HUGE and i will certainly push it to the limit. In current EA status you already can experiment with builds and ♥♥♥♥ for long enough time.
It's one of the best PvE fps ARPG-like games. Currently (as of June 29th 2026), the game is in early access and it has around 10-12 hours of content. I've finished the game in 11 hours. The game allows you to make quite detailed builds. There are many systems like perfect dodge, parry etc but you can ignore all that to become a Tank character. That's what i did and became literally immortal and the dopamine rush that i got from seeing my build work was incredible. My suggestion for the devs is to add infinite scaling to toughness and other difficulty measures after the 5th level. Maybe after defeating the boss in inferno with all difficulty levels maxed out, the game can allow you to just keep adding more difficulty like 5+1, 5_2 etc. Also, there can be a new procedurally generating dungeon that gives you a special resource that allows you to raise the level cap of a piece of gear or a weapon by 1. This way, the game becomes infinitely playable without needing to make new content. Of course, continue to add new content but these additions can really make the game great.
Amazing and fun game. A bit too easy at the moment once you get gear but its a lot of fun
I like it so much, I'm just gonna drop it and wait for the full release. There is so much potential. Oh, and btw, I'm not sure if VOIN is at fault, but my GPU driver crashed after closing it.
It's so good I refunded after I bought it on sale so I can purchase it again at full price.
a lot of fun. good amount of exploration. playing in linux. runs ok needs optimization. Some weird artifacting at times
当制作组不去刁难玩家而是单纯为了让玩家爽会做出来什么游戏,这个游戏就很好的回答了这个问题
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Graviteam Tactics: Mius-Front | $1.4M | 1.1K | 89% | $34.99 |
| Train Sim World® 4 | $1.4M | 4K | 79% | $11.99 |
| The Tenants | $1.4M | 7.7K | 79% | $19.99 |
| Renown | $1.4M | 1.6K | 58% | $24.99 |
| Immortal Redneck | $1.4M | 3.3K | 89% | $19.95 |
| Grand Ages: Medieval | $1.4M | 2K | 48% | $19.99 |
Related
| Heretical | $323.4K | 996 | 85% | $14.99 |
| Tyrant's Realm | $255.6K | 1.1K | 84% | $9.99 |
| Corpse Keeper | $248.5K | 1.4K | 75% | $19.99 |
| Mortal Sin | $2.4M | 5.9K | 94% | $16.99 |
| Devil Slayer - Raksasi | $754.1K | 2.9K | 85% | $14.99 |
| SULFUR | $3.6M | 9.5K | 87% | $12.49 |