
This is an anime-style Metroidvania game with an RPG progression system, numerous weapons for switching, and an emphasis on equipment building. It offers three switchable characters, smooth gameplay, impactful combat feedback, and anime-style story scenes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, French, Italian, German, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8/10 pretty solid metrodvania game. enjoy it personally. grinding for materials or $$$ can be dry. postgame contents are not enough. tbh didnt expect the bgm soundtrack to be sooooo dam good. Art & Graphics: 7.5/10 Playstyle: 8/10 Story plot: 7/10 Soundtracks: 100000/10
32h一周目全支线99%地图探索率通关,9/10分,一款还不错的类银。 刚入手的时候,感觉操作有点僵硬,3D建模也远没有宣传片中的惊艳,但熟悉了半小时后也就习惯了。 作为类银来说,能力的解锁算是很快了,开局就有跳跃滑铲和冲刺,第一个BOSS就是二段跳,第四个就是爬墙,后面的滑翔和超级跳都没有前面实用,在能力上不卡人,基本上小地图都能初见全清,很不错。 战斗方面,习惯以后挺不错的,尤其是三个角色随时切人,可玩武器有太刀、细剑、长枪、鞭子、腿、火箭筒、狙击枪、加特林、双刀、拳刃和剑盾,每一种武器都有对应的技能,技能可以在地图开宝箱获得,而且主副武器、三个角色就意味着随时可以玩6种武器,因地制宜,不错。 角色培养深度方面,也很有深度,怪掉落核心和小技能,有点像赤痕,纯正恶魔城味。每一件装备(武器、装甲、饰品)都有槽位,核心有各种各样的加成,你要做的就是在有限的槽位里面组成自己的build。仔细研究起来很有深度,唯一的缺点可能是换一次装备就要重新搞一次核心,有点浪费时间,如果有一键继承就好了。 地图探索方面,首先就是没有跳跳乐,这点巨好评。前文也说过,没有很严重的能力锁,都能初见过,所以基本上很少回到旧地图。但初见的时候也颇有柳暗花明的感觉,类银中和存档点之间的捷径、区域地图间的捷径都有很好的处理,我还挺喜欢的。 然后这游戏和传统类银不一样的是,竟然有着完整的主线和cg演出,而且对话全程都有配音,日配的质量还挺高,三个角色之间还会有插科打诨,又有点像JRPG,就挺奇特的。 再就是小怪和BOSS伤害都巨高,一不小心就会寄。但游戏又有着无任何前后摇和冷却的吃药,开大前特级、高级、中级、初级、复活都塞满,快寄时喝药还自带时停,也算是一种补救措施。 对了,在拿到太刀的升龙斩以后,我就只会一招复读了,不管是小怪还是BOSS,三五下直接送走,没有操作,全是数值,导致后面都不会正常玩游戏了…… 又想到一点,这游戏太小众了,全网只有几个流程视频,没有任何论坛讨论。我在一个任务中要找到10颗生命果,在要打最终BOSS前还差几个,翻遍了整个游戏地图和论坛都没找到。但这游戏又自带设定集,里面包含了所有的素材刷新点位,然后我就慢慢的在地图上标记,慢慢找,这个时候那些小怪和地图,变得无比碍眼,再加上生命果随机刷新,就又臭又香的,很奇怪。
Clearly inspired by Bloodstained: Ritual of the Night, and the 'Igavania' formula in general - your characters level up by completing quests and killing monsters, can discover new weapons, equipment and accessories, have special attack moves that can be unlocked, and monsters drop crafting materials. You can even install monster 'cores' into weapon slots, like gems or runestones, that give you various stat boosts and abilities. Combat is fast, responsive, and satisfying. Aesthetics are pleasing and unified, monster designs are well-done, and you have several characters with differing weapons and playstyles which you can utilize. Voices are all in Japanese and they are what you'd expect. There's a story here, sure, but it's purely in service of gameplay - as it should be. On a separate note - I have no idea why this game has the Souls-like tag; there's nothing about it that warrants it. From reading other reviews I think folks now conflate 'metroidvania' and 'souls-like' automatically, because there are too many indie titles that merge the two together. Thankfully, Frontier Hunter doesn't and it's better off for it. The old Igavanias were my favorite, and I found them to be the most enjoyable style of games, harkening all the way back to Symphony of the Night. Bloodstained was another can of worms, but Frontier Hunter doesn't come loaded with expectations due to pedigree. Definitely worth it, especially for the sale price. EDIT: I had initially recommended, as you can see above. Unfortunately, as the game progresses the inventory system, core system and item upgrade system become unwieldly, tedious and simply useless due to unavailable materials, access to better gear, and the amount of navigation necessary for all the equipment on 3 characters. In addition, boss fights expect a certain level of response, that, while fine for regular monsters and early bosses, simply isn't functional. You can't dodge through bosses, which means it is quite easy to get bodied into a corner. There's no air recovery mechanic, so you can be juggled and have to sit through multiple strikes with no recourse. You can use healing items and the like, or switch characters to help mitigate some of these issues. When a character drops to 0, you are automatically switched to another character, usually in the middle of some boss attack, which means the character swapped in will simply get struck without you being able to do anything. Once you get to the Underground City area enemies become tedious - lots of enemies that can fly through geometry and attack from off-screen, with wide area attacks that petrify, or AoE ground attacks that lock out large portions of platforms. They have padded health bars, too, even if you have the latest equipment and have your stats buffed properly. You'll essentially be spamming magic and skills to get through an enemy in a decent amount of time. Skills and magic use up MP, but the devs have liberally sprinkled MP-recovery orbs throughout all the game's screens, so they were clearly aware of their design decision. It also becomes painfully obvious that the third character, Nia, is absolutely useless due to her poor weapon sets (dual blades and boxing), as the other two characters use weapons with acceptable ranges. This is the point where I uninstalled the game, as all of its systems and gameplay were no longer enjoyable, just time-consuming. This was enough for me to swap my recommendation from positive to negative. It will be a slog once you're deep enough, and it's not enjoyable anymore. On a separate note, now I understand why it has the Souls-like tag - the game becomes tedious in order to provide a sense of challenge.
这个超级跳给我恶心死了,真的服了非要恶心玩家,简化成一个按键能怎样啊
游戏整体流程顺畅设计的也很合理,三个角色战斗技能各有特色连击也非常流畅,流程很长,玩这个游戏玩了很久才玩通关。魔核设定很有意思,会附带不同属性和被动技能。不过也有不少设定用不上,比如打造装备这一块,每次获取高等级装备后能打造的装备总是低一等级,魔导器除了过部分地图对战斗影响不大基本用不到。
This game was certainly an experience of good and bad. I think the good outweighs the bad here so the overall experience is solid. I'll do my best to briefly go over the things that work well and do not. Pros: 1) There is a lot of gears to turn here in adjusting your characters if you feel like it. You get a choice of weapons to use on your characters, armors, accessories and magic spells. The first 3 options also have "magic cores" which are basically augments to stats or sometimes unique effects. All of this adds up to a ton of customization. You can build a tanky character, a glass cannon, a magic user, you can choose to use close ranged rapiers or long ranged whips, slow bazooka like cannons or rapid fire gatling guns. There is just a ton of stuff where you play a game like Hollow Knight and you're stuck with your toothpick the whole time and there isn't really much there to make your character your own. 2) The enemy variety is huge, the drops are plentiful. I never felt like I had to grind an area for experience, and I never had to grind mobs for long for drops if I wanted to see what magic cores they dropped. 3) Customizable difficulty. Partially because of how powerful your weapon enhancements can be but also how far you want to get in the game w/o killing everything in sight. You can also choose to go back and refight bosses at escalating difficulties. If you come back with complete end game equipment this will be a breeze, but if you do this when you first can, these are legitimate challenges. 4) The environments, zones, backgrounds, overall look of the game is great most of the time (more on this in the cons). Cons: 1) I think there is some kind of story... attempted. The english translation is god awful and things you see make no sense. Maybe if I knew Japanese it would fare a bit better but at the moment it is just bad. I get the vague idea of what is supposed to be going on but there is an immense barrier here. Outside of that, I hope you like Japanese tropes because they come hot and heavy. If you're not into Japanese anime shlock then this is not the game for you. 2) Fan service. It feels like the game takes the least effort possible in hurdling the lowest bars to give you a bit of jiggle boobs on the characters. The 2nd main character is a literal creep for the first one with not a lot of reason given as to why. The game could use less of all this but maybe I am not the target. 3) Characters and humanoid story NPCs are animated/drawn very poorly. It's a shame because the backgrounds, visuals and enemies look great. I think this game looks overall better than Bloodstained in the 3D drawn 2D game genre. It doesn't help the strange cutscene transitions and frequent dialog pop ups keep bringing the cell shaded abominations to the fore of your screen all the time. They're also delivering the previously mentioned abysmal diaglog. These are the low points of the game. The meh: 1) I feel bad putting the music in this category but I think it belongs here. The music is good, it feels right for the areas, it doesn't lower the quality of the game. But I'm also not going to be remembering or humming any of these tunes after the game has been uninstalled. 2) The size of the game. This is a weird one to put here as I like a large metroidvania like Afterimage. Sometimes a metroidvania can feel too small like Momodora: Reverie Under the Moonlight, or Time Spinner. After a while the zones here start to drag and you do want to be done with the game. Maybe this is due to the awful story not making me want to care about the end. Maybe they could've spiced up the platforming/movement abilities. Or maybe the backtracking was just a smidge too much. Maybe I locked in too fast on what I wanted the characters to be so I didn't spend enough time changing up their moves. Unclear to me but not worth listing as a total down for the game. Overall a decent metroidvania with some flaws but still worth a play. Get it on sale and give it a go. It's not the greatest game by any stretch, but I've also definitely played worse.
挺好的,就是下水道地图有点ex
终于通关了,在这里你可以碰到无数要开锁的门,本侧不能打开的门,要封印石的门,和一堆看上去能去但是不能去的地方,还有各种可以去没有任何卵用的地方,地图流程是真的长到爆炸,武器技能手感还不错,看的出来后期经费不足了都是换皮怪,一切的一切都随着通关结束了,虽然我不是很喜欢这么长的,但是我还是推荐一下吧
地图和技能设计还可以,移动系统和战斗互动略差,boss战设计烂到家了
推荐度:90% 整体手感平衡,探索要素也有,剧情设定也挺不错的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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