
Where are you going with the main character? "Lost Infinity" is a game about nothing, or maybe something, only you will decide. Grieve, think, reason.
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About
«Lost Infinity» is a non-linear visual novel with thriller elements. Heavy, oppressive atmosphere, bleak landscapes of the future, a sense of longing and alienation, with a small and false ray of hope.
The world of dystopia: what is it like, and why did it become this way? It doesn’t matter much. What matters is who we remain within it: biological machines or humans. Here, there is no place for family, morality, or compassion. There is only the goal. A grand goal. But are we sure we know what we’re striving for? Do we even need it? And when will we catch even a glimpse of this all-consuming infinity?
The main character, Faith, wakes up in the evening in their apartment. An unknown desire pulls them outside today. There, they find the corpse of a beautiful girl. They had often come across dead bodies in this city before, but for some reason, today it felt wrong. Today, nothing will change. Today, nothing is certain. Today...
Original, dark soundtrack
Festering atmosphere
Mesmerizing visual style
Disturbing dystopian story
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Simplified Chinese, Korean, Japanese, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i] Какая-то высокопарная фигня, где диалоги наполнены шизофазией. Хочется открыть классику и немного поднять упавший IQ, а то что-то голова разболелась. Тут из прекрасного только рисовка и музыка. И это всё не сочетается с текстом и ситуациями, выглядит как подростковый фанфик, переполненный мыслями о высоком и сложными эмоциями, которые человек сам не может понять в себе. А пафоса-то сколько! Хорошо, что игра сама спросила меня, нужно ли продолжать, и после закрылась, выдав мне ачивку.[/i] [h3] Мне кажется, я скоро буду обходить стороной все русские визуальные новеллы![/h3]
Профессиональный бородоруб Пётр Первый, неожиданно для себя самого решает помочь ленивой соседке Матильде, преодолеть прокрастинацию.
Претенциозно, высокопарно. Думать и рассуждать о таком обычно хорошо выходит лет в 15. Есть и некоторые плюсы: музыка, стиль. А, ещё новелла интересуется твоим мнением. Приятно! Но мне не понравилось.
A version of this review with screenshots is on the [url=https://otomelovers.com/2026/03/24/lost-infinity-review-by-celtic7guardian/]Otome Lovers website.[/url] [h3]Introduction[/h3] When I play a visual novel, I usually do so for story and characterization. However, there are exceptions. Some visual novels are so well constructed in their other areas that they're worth experiencing for those alone. Lost Infinity falls in this category. It's an odd and intriguing game that I liked the writing for, but found stronger in its atmospheric set-up. I'll do my best to explain why. [h3]Story[/h3] Lost Infinity introduces you to Faith, a man who is disillusioned by the world he lives in. He finds the body of a woman on the ground and decides to bury her. This is not easily done, for the city he lives in has ground that cannot be dug into. Thus, Faith sets out to find a location to lay the woman to rest, and your character (no default name) accompanies him. This isn't a visual novel that cares much for its narrative. The focus isn't on a plot, but on questions that humanity has asked itself time and time again. Would you rather live forever, or pass on when the time is right? Is it better to dream, or should you accept the reality you live in? Which do you care for more, dogs or cats? (The answer is both but that sadly isn't available here.) None of these important queries are new, but they are phrased in interesting ways. They give the reader something to think about if nothing else. [h3]Graphics[/h3] This is the main reason to play Lost Infinity. Its art style gives an atmosphere to this visual novel that I doubt it could otherwise capture. The two main human portraits are drawn in a realistic way, though not so much that they would be mistaken for photographs. In contrast to the clearly portrayed humans, the backgrounds are deliberately fuzzy, using light static to give them a feeling of separation. There are sections that use surreal imagery, and these tended to leave me with a mixture of disturbance and fascination. It's very difficult to explain how well this works for the setting without showing the art itself. I have included some images in the website version of this review; hopefully that helps. I also liked the use of color. Most of the game is monochromatic, using various shades of gray to lay out its landscapes. Faith, his cat, and some objects are blue, making them stand out and linking them to Faith himself. "She" is the only person that is purely red, showcasing the fixation Faith has in her. There are a couple of other instances of colors, but they are minor and mainly serve as enhancement for unusual sights. The main appeal to the coloring is how desolate it makes the world feel. You can tell it is a doomed city, perhaps even a doomed world. Only the non-gray objects are able to be clearly distinguished, leaving the rest an eerie haze. A much stranger choice was the use of 3D segments. Occasionally the game would show Faith walking from one location to another in 3D. I'm not sure why these segments exist. They're certainly interesting in appearance, foregoing any other color for purely gray tones and having Faith as a dark figure without features. There doesn't seem to be much purpose though, unless I'm missing some kind of symbolism from these short sections. [h3]Sound[/h3] The music in Lost Infinity is subdued. It adds to the sensation of loneliness and fits the gloomy landscape. The soundtrack works well, though I wouldn't find it particularly compelling to listen to outside of the game. My only complaint is that at least one of the tracks has a pretty obvious loop point, though most of them fortunately do not. There are sound effects for different areas as well. This includes waves crashing, birds chirping, and people murmuring. While that may not seem like much, these noises add to each location. The artwork is most important for setting the stage, but without the music and sound effects, Lost Infinity would not be nearly as effective at invoking the setting that it does. There is no voice acting in this game. As per usual for me, I'm good with this. It would've been quite a bit of talking from Faith's voice actor if he had one, as he's the one talking for the vast majority of the story. I'm sure that could be done well, but it definitely isn't needed here. [h3]Gameplay[/h3] As one would expect from most visual novels, there is not a lot of gameplay to talk about. The main interactions you have are when you are given choices. Faith spends the journey waxing philosophically to you, and you choose how to respond to his questions. These can lead to two different endings, with one being rather strict about the answers you give and the other being more of a default ending. The storyline remains the same structure-wise regardless of your choices, though the differing dialogue that Faith has makes it worth trying out each choice. There are some sections where you have to click on a part of whatever background is present to move the story along. The first example of this opens the game, as you have to click "Stand up" to proceed. I assume these are in the game to showcase the actions Faith is taking, as it would be odd for him to say his movements out loud. Since there is no omniscient narrator, this works. I'm noting it more because it stood out to me and was different from other visual novels I've played. As with many visual novels, Lost Infinity uses Ren'py, and it works smoothly. You get a lot of save slots, and you can save and load at any point. While you can go back in dialogue, there unfortunately does not seem to be a log function. There also isn't any sort of gallery for CGs. That being said, there aren't really CGs in the traditional sense, so I can see why there is no need for such a feature. I just like to mention whether visual novels have those or not since they're usually a nice addition. This is one of the exceptions to that. What I do have to criticize the game for is its stiff translation. Since it was originally written in Russian, the wording in its native language might be better. The English translation is mostly understandable, but it doesn't flow as naturally as it could. That's not accounting for the several typos I found. While I still understood what Faith was saying, they definitely didn't help. There are also a few instances where the lines aren't translated. It's especially unfortunate that this happens at the first choice, which as far as I can tell probably is asking something like, "By the way, do you prefer cats or dogs?" That's just a guess, but it'd make sense in context. The other lines don't relate to choices. That being said, they're still jarring to see and should be fixed. [h3]Conclusion[/h3] Lost Infinity's excellent graphics and great sound design makes for a memorable experience. I would say its asking price of $0.99 USD is more than reasonable for its artwork alone. Though you're likely to only spend an hour or so on this visual novel, that serves it well. You are given an unsettling dystopian world and some food for thought without it overstaying its welcome. I recommend giving it a try for its unique experience if nothing else. - Otome Lovers wishes to thank [i]Void Echo[/i] and [i]Mee:w[/i] for providing a free review copy of this game. [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one![/quote]
Хорошая игра, не во всём я согласен с Верой, но, наверное, так и должно быть. Мысли интересные, не везде понятные, но чувства передаются хорошо) Прошёл по рекомендации Пухового одеяла))
Как и любой другой инди-проект с артхаус подачей... данному произведению, к сожалению, никогда не стать популярным. И здесь не поможет маркетинг. Не поможет "продолжение", которого здесь, априори, быть не может. Это очень узконаправленный продукт, которому нужно отдать должное за стиль, за звук, за исполнение в целом, созданный мир, идею. Но смысл - сто процентов не для каждого. Крутая работа, мужики. Спасибо!
Мужику плохо в 4х стенах, поэтому он пошел за город чтобы закопать под деревом труп девушки предварительно поплакав её обнимая~
有中文 有成就
Небольшое философское высказывание на тему, что лучшее — это то, что уже есть. Зайдет любителям порефлексировать на метафизику и все в таком духе, главное — не ожидать слишком многого.
Visual novels have a tendency to be very hit or miss for me. While I enjoy the more brief nature of the genre, I still prefer more engaged gameplay. It's quite easy for these stories to repeat themes or lean into being cliche, but Lost Infinity sets itself apart from the first scene. The oppressive atmosphere and stunning, bleak art style drag you into this world. This isn't a story you'll read; it's one you'll feel. If you're stepping into Lost Infinity at the average American adult reading level, you'll still be able to go though the game during a lunch break. It is short, but I love that it does not overstay its welcome. What is quite disappointing is the weightlessness of some of the choices. I went through the game a few times and would have like to seen more impact in the decisions made. The questions it raises about what it means to be human in a broken world stick with you long after you close the game. If you're looking for a dark, philosophical thriller that will mess with your head in the best way possible, this is it. For the price of a coffee, this is worth the $4.99 and time to experience. Given the smaller audience for visual novels compared to other genres I'm afraid many people will miss Lost Infinity, but I implore you to not be one of them.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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