
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 2 → 14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The real challenge was never to Get The ♥♥♥♥ Out, it was to Get Three Friends Online. After beating the game and all of its optional content I must say that I kinda want to go back in ...
Honest Review ig Negatives first: (Edit; also the server is nearly dead cuz everyone's beaten the game and moved on) a) Buggy b) sometimes unplayable stuff happens (Liquid bug, Terminal bug, Interact bug) c) Steep learning curve (Lots of stuff to know if you want to actually play optimally d) Public lobbies (through discord server) are sometimes unplayable or unbearable >.< (better with friends) e) some that can only be found after 100s of hours or through reading the wiki). Positives: a) Fun with friends, call ur friends blyats for playing like a pub b) kinda cool when synchronize c) good fps shooter (Scratches the itch of FPS) Advice Have a group of friends to play with. or find a group that you can party with often. Try to adapt and be more open minded. Many ways you can clear content, not just one (some people wanna clear the level the same way everytime). Shooting well is mostly good enough to clear most levels. "QoL mods" are not needed for the base game, if u r good enough. Watch a hanimoon guide if stuck. (or Prof Scaler <- the actual normal guide) Thank h00man for Desync.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
正如简介所说,重视严肃挑战的玩家才能体验其中乐趣,但游戏本身的毒点是无法被掩盖的,比如终端机操作麻烦,任务指引模糊,地图总是会有一些意义不明的小角落完全可以删除,有些地图非常绕,要走很多回头路。如果你有朋友一起玩,并且能扛得住以上毒点,打折之后是一款佳作,虽然打MOD可以优化一点体验,但游戏本身并没有创意工坊,而且很多关键毒点我并没有找到优化的MOD,这游戏给我一种快要寿终正寝的感觉,我希望它开通创意工坊尝试注入二次活力
::// Перехваченные сообщения [неразборчиво, шум] >ДВЕЕЕНАДЦАТЬ ТАНГО У ЛАЙФСТИЛЕРА >Уже девять... >УЖЕ ДЕВЯТЬ? [h1] >ПОДОЖДИ, ТЫ ЧТО, СРАЗУ ТРИ СОЖРАЛ? [/h1] >АЛЛАХ СУДЬЯ [неразборчиво, смех] //: КОНЕЦ ПОДЗЕМНОЙ ПЕРЕДАЧИ tl;dr: Игра хорошая, если у вас есть 2-3 друга без работы и со стальными нервами. Лагает даже на чайнике (я играю на чайнике)
Very fun concept, BUT THE BOTS MAN! I just wanna play with my duo, not a 4 man, if we just go 2 in we don't have enough firepower, so we take the bots. but the bots are absolute dog water near the end of the round, EVERY SINGLE TIME!. they run out of ammo then respond by popping right in front of your gun the second you click to shoot an enemy, so instead you shoot your team, down them, then take the hit from the enemy. I cannot tell you how often this exact senario keeps playing out, and it is honestly killing the game for me.
this game is so ♥♥♥♥♥♥♥ sucky if you dont have friends, ♥♥♥♥♥♥♥♥♥ it wants you to die I love this game, play it play it play it play it play it
Very repetitive and boring, all the levels are the same thing. Played for a couple of hours with some friends and ended up uninstalling. Everything we did was sneak and stay quiet until someone ripped a fart or something, then all the sleepers woke up, we would end up with empty weapons and not find enough refills for the whole level and then end up dying and having to restart again. Safe to say it´s not what we were looking forward to play and wouldn´t recommend it. Maybe we´re just awful at it, but it just wasn´t any fun at all.
This game does not mess around. Every expedition feels tense because resources are limited and one mistake can snowball into a complete disaster. It really shines when you're playing with friends and communicating the whole time. Tough as hell, but clearing a rundown after multiple failed attempts feels amazing.
好玩,很好玩。玩了166小时,我已经由新手进化为菜鸡了,你也来加入吧!
I remembered why I stopped playing this. 90% of the game is playing red light green light and doing stealth melee sync kills with your friends. The other 10% is playing L4D in absolutely pitch black rooms with awful flashlights and enemies who twitch around like they're having a seizure, making them needlessly difficult to actually shoot, assuming you can even find them in the dark. It's boring. And when it's not boring, it's frustrating. The story is interesting but doled out to you at such a ridiculously slow pace that the entirety of my playtime was spent on the first three rundowns (chapters), of which there are eight, each of which contains maybe six missions. That's a very, [i]very[/i] long time to be crouch walk stabbing guys in the head and little else. The rundowns each introduce maybe one new mechanic or enemy, but the sheer length of them and the low variety makes it feel like the game only really has 8 levels with a ton of time-wasting filler between them. Literally throw a rock and you'll hit a better co-op shooter. This one is really good at tricking your brain with its fantastic atmosphere and cool ideas, but what's actually underneath just isn't very fun to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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