
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 168 reviews with recorded playtime.
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
正如简介所说,重视严肃挑战的玩家才能体验其中乐趣,但游戏本身的毒点是无法被掩盖的,比如终端机操作麻烦,任务指引模糊,地图总是会有一些意义不明的小角落完全可以删除,有些地图非常绕,要走很多回头路。如果你有朋友一起玩,并且能扛得住以上毒点,打折之后是一款佳作,虽然打MOD可以优化一点体验,但游戏本身并没有创意工坊,而且很多关键毒点我并没有找到优化的MOD,这游戏给我一种快要寿终正寝的感觉,我希望它开通创意工坊尝试注入二次活力
GTFO isn't just a standard horde friendslop game but actually requires brain power and communication to play. It's damn near impossible to do missions alone so you MUST have friends to play with. Game feels clunky and has small graphic bugs (random growing black mass that covers your screen for 2 ish minutes) but is fun otherwise. *only buy on sale*
Obosralsya. Классный шутан. Сложный
Some levels are deliberately dragged out(you search for single object without any hints even about its appearance and it's not even highlighted or search for 12 things all over a huge map. both cases took me hours even in squad). The game is hard only because developers made too much enemies which are pretty stupid though they see you anywhere(Ammunition is very limited) and gets pretty boring very fast. Only positive side is a wide selection of weapons. Conclusion: in my opinion GTFO is really bad. Is it hard? Yes. But developers made it hard by making it unplayable. it's difficulty and non-rewarding gameplay will make you want to quit and delete instead of trying further. Even tutorial is ridiculously useless and overly complicated(again, deliberately) for most newcomers. Highly don't recommend buying it. It's not worth it at all.
Almost no graphic options and the ingame terminal is a crime. I played 18 minutes and for 15 out of those i was in reddit trying to understand the command list. Nice game
Настолько неинтересного говна я еще не играл, лучше в Left 4 Dead поиграть чем в это
Донецкие срочники
地图是复制粘贴的,指引是一坨的,路是找不到的,终端是你学会了也有找不到东西/区域这种情况发生的。关卡是越来越难的,这游戏不会给你正面反馈,你只会感到无力和满满的来自制作组的恶意。
GTFO has everything I thought I wanted. A high stakes teamwork based stealth-horror-shooter with an emphasis on not making a single mistake. The game is extremely difficult. Missions can take an hour or more. Death normally means complete restart. So why am I giving it a negative review? Well, first of all, I can't find a game. I've tried every setting to no avail. Literally hours looking for matches - nothing. Okay, no worries, I said, there's AI teammates. Oh. I say without exaggeration that this is the worst AI I have ever seen in any game in probably 20 years. I have lost just as many games to the AI as I have to my own mistakes. God forbid you put a turret down, they will do everything in their power to stand in its line of fire. They will turn what was a minor ♥♥♥♥♥♥ on a stealth kill and pull their gun – alerting every enemy within earshot and turning it into a firefight. You cannot coordinate with them to do simultaneous kills – actually, the AI can’t take the initiative at all when it comes to stealthily clearing the room. While you pick off the enemies one by one they will be using your valuable resources to open boxes that could be opened once the room is secure. The AI is so bad that if you close a door while they are pathing towards you, they will get stuck until you go back and open the door for them, like a cat who considers themselves too good for the catflap. They will get stuck in walls, but at the same time I have seen them fly through the air when I have sprinted too far away from them. They can’t seem to properly organise themselves to stand in the security checkpoints during critical moments, often doubling up or just straight up not even trying to progress. They will try to shoot enemies through walls. Wait a moment, all 3 of them just walked into melee range of a 12 foot tall monster and all got downed. Why? [i]I don’t know.[/i] That’s the best way to describe the AI. I just don’t know what the ♥♥♥♥ it’s doing. If the game is meant to be co-op but is unplayable with the AI, then it isn’t co-op. Good luck as a working adult finding 3 friends (or 3 strangers via the discord) who share an interest in the game and want to sit down for an hour and a half minimum. At the time of this review, 12 hours, I have completed I think the first 4 missions. I’ve died to my own mistakes maybe 5 or 6 times in that. But considering the AI, and the fact that you have to micromanage them in the heat of combat with an awkward UI, I think I’ve done okay. The game, however, is otherwise pretty great. There are often multiple paths to your objective, I like that you mostly have to find your own way to it and interact with terminals if you want to find the code to the room you want, I like the holdout sections that makes me feel like I'm in a scene from Aliens. Melee weapons appear to be mostly reskins, but your tools and your other weapons have a decent variety of usefulness. I do like that the game is dark, forcing you to fumble around and often into enemies, but so much of the game is dark [i]and[/i] foggy. This isn’t a problem because the enemies glow and make noises when you are messing up the game of red-light-green-light, but I can’t help but say: “I wish I could see something.” Because the environments are nice to look at. I know I’ve basically scratched the surface, but it’s not from lack of trying, it’s because the game’s activity, much like the AI, is indistinguishable from being clinically dead.
Я за 4 часа не прошел ни одного уровня Мне нравится
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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