
Grow your own worlds and nurture a deep natural connection with everything they hold. See your actions change the world for better! Bring the Evertree back to life in this breathtaking world-crafting sandbox, with life management and adventure elements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Für die Junge Generation bestimmt Spaßig. Für Erwachsene wahrscheinlich ehr nichts. Kurz angespielt und wieder gelöscht. Grafik OK, Spielmechanik nicht meins. Das Spiel an sich Packt mich nicht.
Excellent jeu feel good. Ici pas de combat, pas d'ennemis. Juste un gigantesque arbre à faire renaitre petit à petit, une ville à reconstruire, et une multitude de mondes à développer, choyer, récolter.
tres bien
絶対やめとけってほどじゃないから、という消極的おすすめ。 幼児向け教育ゲームをしてるような虚無感、無目的感がずっとぬぐえない。 少なくとも、言われてるほど作業ゲー好き向けじゃない気がする。 作業ゲーは好きだが、自分がその世界に存在する意味やその世界への没入感、俺の作業を捧げてやろうじゃねーの、という、作業する世界へのモチベーションを多少なりとも見出せないと、なんだか意味わかんないけど手数だけは多い、では作業ゲーの醍醐味が全然ない。 そして作業ゲーにとって大事な効率化があまりに弱いのも致命的。 手数だけ求められる虚無い島整備に時間を吸い取られ、同じことの繰り返しすぎて達成感は減る一方、効率がグングンあがるでもなし、他のことをしてもいいと言われても正直おもしろくないから、結局虚無島整備しかやることがなく、無限に草をむしって毎日時間制限で家に帰って寝る繰り返し。世界?いつ救えんの?歌とは?? たとえばポルティアや牧物のように、明日は起きたらアレもコレもやりたい、道具新しくするぞー、今日はいっそ作業休んで冒険してみるか、というワクワクが全然ない。住民交流とか村整備は正直いらないおまけレベル。 かわいい動物を眺め、水やりしたら瞬時にでかくなる木を眺め、すべての島のすべての雑草を効率的にむしることに命を燃やさず(これが大事)、操作も目的もよくわかんないけどとにかくフワフワしたかわいい世界にいたい、という人がもしいたら、おすすめです。
i love this game
I recommend it on discount. It is a fun game but a bit slow and it can get repetitive fast. Be patient at the beggining because its very slow but it becomes much better after the intro
Я пришла за уютом, а попала в хомячью ферму Животных много. Очень много. Они бегают по мирам, пушистые, глазастые, и ждут, когда их погладят. У каждой есть прогресс-бар: сколько раз погладил, сколько осталось. Я сначала бегала и гладила всех подряд. "Ой, какой милый!", "Ой, ещё один!", "Ой, а это кто такой пушистый!". Через час я уже сбилась со счёта. Через два часа у меня начал дёргаться глаз. Через три часа я поняла, что это не игра, а работа на птицефабрике.
Wer einfach nur ein niedliches Entspannungsspiei sucht, ist hier genau richtig. Es gibt keine Kämpfe, kein Drama, keine Wirtschaftssimulation, keine stressige Story, kein NPC-Micromanagement. Es ist einfach nur eine wunderschöne kunterbunte Welt, in der man Dinge fixt und ein Dorf in mehreren Abschnitten nach Gutdünken wieder aufbaut. Ich liebe die eskalierend bunten Farben und die kreativen Mikrowelten. Den Vergleich mit Stardew Valley, FaeFarm, Story of Seasons etc. kann ich nicht nachvollziehen, dort liegt der Fokus komplett anders - wie gesagt, hier gibt's kein Wirtschaftssystem in dem Sinne, auch die NPCs haben größtenteils keinen ausgereiften "Charakter". Ist Geschmackssache aber ich mag den Game-Loop von Grow- Song of the Evertree. Endlich mal den Kopf ausschalten <3
This review is coming from someone who completed 100% achievements in the game wanting to share my experiences on that front as well. Overall, I really enjoyed this game! It's super cosy and has a lot of things that I love - the growing of the little islands is exactly the kind of thing that I thrive for. Not to mention the town management - that was also super delightful! I can definitely see this being a game where you come home from a long day of work and just want to relax a few hours. The achievements did leave me a bit confused though and I'll tell you why: while they were all easily obtainable by playing the story, they didn't take me all the way THROUGH the story. I feel like there could have been some achievements after unlocking the last area (unless you had fully grown the Evertree at this point? But I don't think so) and it didn't really feel like a proper ending as such. I also feel like more achievements could have been added throughout, like when you'd reach 100% happiness per village. But that's just my two cents as someone who started achievement hunting to actually get through games rather than leave them unfinished - I don't know how hard they are to implement :) Judging from the other reviews, the devs won't be coming back to this game either to add more or to fix bugs that some people are encountering (I had a completely smooth experience from start to finish with no bugs), so it's up to you whether you want to give it a shot - but I personally do recommend the game! As I'm focusing on going through my games to unlock 100%, I will be setting this one aside for now and likely won't see the true finish for a while but I may jump back in as I did really enjoy it :)
Really fun to play, i like the design and the concept very much
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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