
Garden Life is a relaxing gardening game in which you create your dream garden in a peaceful, colourful world. Plant and add ornaments at your own pace, transforming an overgrown forgotten plot into a flourishing community garden.
Modeled estimate, not a reported figure. How we estimate →
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About
Plant and nurture your dream garden using gardening techniques based in real life and adapted for everyone to enjoy:
You are in charge of an abandoned community garden and decide to roll up your sleeves to restore it to its former glory. Complete tasks given to you by your neighbours to earn rewards, unlock new tools, seeds, ornaments and areas of the garden, and learn more about what lies behind this secluded spot.
Instantly unlock every corner of your garden, including all the seeds and ornaments, and give free rein to your creativity: in this restriction-free mode, you can bring your dream designs to life!
Procedural growth simulation developed specifically for the game ensures each plant grows in its own way! Each and every plant grows procedurally, and some even adapt to their environment by climbing if planted close to certain objects.
In Garden Life, you are not restricted by a grid: place plants and objects freely to create your designs!
Head to the village square to sell flowers and bouquets at your stall and use the earnings to buy new seeds, ornaments and tools in the shop. You can also donates flowers to help create huge floral sculptures in the pavilion and win adorable prizes!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Enjoyed the game till I couldent plant anymore plants. Remove the cap on plants please! I dont have enything to do in the game anymore
I do want to love this game entirely. I love it but there are things that would make me love it from start to finish. Yes, loads of things to keep you busy with the orders and pavillion as well as finished the big checklist. What it lacks is the allowance to grow ALL of the flowers and fill this enormous garden you have to work with. The plant limit seems unreasonably low for the amount of room there is to work with. Sure, bigger decorations would fill things in and there's plenty of climbing plants to cover things but I want a full garden of plants myself. Still, I have been enjoying it a great deal. Nice and easy going. No time pressure overall is lovely.
If there was a one word I could use to describe this game, it would be "confusion". Don't get me wrong, the game is not bad or unplayable. I think it does its job well as a cozy garden simulator. And at the same time for me, there were so many tiny issues or odd choices that it made the game confusing. * I remove plant and try to plan literally the same plant -> not enough space for plants. I don't understand why there's even a limit to how many plants you can plant. There's still soooo much empty space, once you reach the limit. My entire area from across the bridge was left completely untouched. * Sometimes plants stop growing out of nowhere (this was always the case for me with Lilac, even though I've experimented with giving it an insane amount of space) * There is no indicator how close or far the plants should be for comfortable growth * Game claims seasons influence plant growth, but practically I have not seen anything like this. The book also has season indicators next to each plant, but seems like you can plant any plant at any season and growth doesn't seem to be affected by this at all * There's an optimization for everything, but not for automatically collecting cuttings? * At some point, after completing some story quest, the game mentioned I [i]"might be able to"[/i] craft new things now in my workshop, which was not true. Well, I guess [i]might[/i] is not [i]can[/i] * The flower book is sooo slow. And you can't search for a specific flower, you have to slowly flip alllll the way to it through the entire book * Roses stop producing flowers after a while, and grow into an unruly crooked ugly bush. I solved this by just trimming the entire bush down to its roots. But nowhere does it actually say to cut down the entire bush to refresh it. I had to guess this myself. Even so, it still feels like it shouldn't be the intended way to care for roses. * The game also seems unoptimized, it lags pretty bad on High graphics, I had to lower my settings All of these combined made it difficult for me to enjoy the game. I enjoy succeeding in games, overcoming a challenge. I just wish the game would communicate clearly what the challenge is and how I succeed at it. Maybe the idea [b]was[/b] for players to figure out things on their own. But I did genuinely try a lot of different things to solve these flower growth riddles, and rarely was any of it effective ._. A more detailed tutorial could've really helped imo. As I was stumbling across more and more of these problems, one question was plaguing my mind—is the game even finished?..
Oyunun atmosferi, grafikleri ve genel sanat tasarımı gerçekten çok hoş. Karakterler sevimli, oynanış sakin ve rahatlatıcı; tam kafa dağıtmalık bir bahçe simülasyonu gibi hissettiriyor. Ama benim için oyunu keyifsiz hale getiren çok önemli bir eksik var: Bitkilerin ve çiçeklerin üzerine geldiğinizde isimleri görünmüyor. Bahçede onlarca farklı bitki varken hangisinin hangisi olduğunu sürekli tahmin etmeye çalışıyorsunuz. Bu da hem bahçeyi düzenlerken hem de görevleri tamamlarken gereksiz bir zorluk yaratıyor. Bir bahçecilik oyununda en temel özelliklerden birinin eksik olması beni oyundan ciddi anlamda soğuttu. Potansiyeli yüksek bir oyun olsa da, bu sorun düzeltilene kadar maalesef öneremiyorum.
As the name suggests, this game is indeed cozy. There's no time pressure to complete tasks which means you can get as distracted as your heart desires. My cats chirp in response to the cats in the game so that is an added bonus :)
Tam kafayı dağıtmalık, iç ısıtan cinsten.
I was expecting to restore and upkeep a peaceful and relaxing community garden and was instead greeted by a community grieving the loss of a character leaving you to pick up the pieces they've left behind. I'm not sure when the new trailer was added, but I missed it seeing it and even that would not have prepared me for this experience. The story is much darker than anticipated and not relaxing. It's weird, awkward, and uncomfortable. Plus, all the tiptoeing around pronouns adds another level of awkward to the already uncomfortable feeling of interacting directly with the best friend and the sister of the recently departed as they give you the previous proprietor's plant diary. You can't help but feel like the only thing missing is a ghost, and after seeing the new trailer i can see why. The garden isn't abandoned in the sense of someone moving on to bigger and better things. It has fallen under the shadow of grief. If you like to help people process their emotions while restoring memories that everyone has just tried to forget so they don't have to deal with the loss, maybe this is for you. Not my idea of cozy.
I found this game to be just disappointing and I will get into why. The main thing I didn’t enjoyed is the gameplay itself. Now I gotta say, the game is cozy, when you start off in the first zone the game was enjoyable, but the more and more I got into it, leaks started to form. The main issue is on how tedious the game gets. One of the first things I run into was trimming/cutting plants. This mechanic allows you to harvest only the flowers so you can sell or fulfill request as cuttings or make bouquets. You can also cut the rest of the plant to use as compost or craft wrapping paper. Well, at first you start off with normal shears which you have too manually aim at different parts of the plant in order to cut them right. This is so annoying you have bigger plants like rose bushes. It gets even worse when you place them near each other, good luck getting the flowers then. Fortunately you can cut the whole plant down to the soil itself and it will still grow back, or take it out with a shovel and move it out of the way. This is why, if you do want to try this game, the very first thing you should get are the Snips, which are shears that cut all the flowers from a plant, it will make things so much easier. However even with them, you might have a hard time aiming at the plant because some plants are so big they can cover up smaller ones, so placement is very important. Regarding tools, another one I had issues with is the bug hotel. This is more of a decoration which can be placed on the ground and should prevent bugs infecting your plants. It has a certain radius however I filled my garden with them and still woke up with infected plants, despite them being in the radius. Regarding pests, the only bug spray you will get is one that holds about 3 charges. And guess how you recharge it? You just hold it away from a plant and tap E, that’s it, you fill it with air I guess. And apart from that bug hotel there is no upgrades to get rid of bugs. Once I had a bigger garden I had to run back and forwards way too damn much for these damn bugs. Unlike other sims you cannot get employees get help maintenance or even a sprint button. So, once you unlock other zones and make the garden bigger, good luck carrying plants from one place to another. You cannot even carry them in bulk. If you do place them in planters you gotta take out all the plants you have in it, one by one, then pick up the planter, and then carry the plants back, again, one by one. Wana know how to remove plants completely? You think you can just pull them out of the ground? Hell no, you get your shovel, unearth the plant, it renders it to seeds, and then you can store it or sell it. And speaking of storage. This game has a bad inventory/storage design. At first all is good, flowers do not crowd the inv. the number of tools are limited, but then, you gotta deal with the 99 stack limit per cel/grid square. And let me tell ya, once you got the snips the flower (some of them) numbers will reach into 1k easily. Now, inside the starting shack you got various storage, one for seeds, one for flowers, tools and decorations as well as a craft bench. When your inv gets full with a certain type it goes automatically into one of those storage rafts or shelves. Flowers is the most common one to get filled, so, if you got to the storage you cannot sort them out properly. The only thing you will get is press R to compact the flowers into stacks and type. It might sound ok, but flowers have different colors, so, let’s say you wana sort them out by colors, well, though luck. This leads to the next point, flower colors. In order to get certain colors you gotta get lucky that you current flowers will produce seeds of a different color. That’s right, the whole flower color system is pure RNG. You can buy the main plants from a vendor, let me take for ex daffodils, at first you can get them as yellow from the vendor, the rest of the color, well, you gotta plant a lot and pray to luck for the right color. It’s because of this I quit at opening the greenhouse, it needed pink tulips, and tulips are one of the most annoying plant you deal with cuz it make only 1 flower per plant so to get a bunch of them you gotta fill up a garden. It would be alright if it did not require Pink Tulips which makes you having to go through RNG to get just 1 plant seed. Next is the requests menu. These are your quests, offered by the townspeople. Every day, with some special ones offered every now and again. Regarding those special ones, there was one with Marcus, which unlocks the second garden/zone. About this request, I had no idea how to trigger it, I looked it up, it was random for ppl, and it did seemed that way, I think I got it after I planted jasmines. Anyway I can add that the game lacks proper direction. And not just with this request, most mechanics just do not work well with each other. To stick around requests, another tedious fact is that when you need flowers/seeds/bouquets from the storage you gotta run to the storage, grab what is needed and then head back to the cart when you can finally finish the request. Why can’t the game look through the storage for the right items? I dunno, but a system like that is implemented for the local pavilion, where you gotta decorate some statues it with flowers, and you don’t need to worry carrying flowers around with you cuz the system sees the ones in your storage. So it could’ve been implemented for requests too… Alright, I think this is long enough, this is no longer a review it is an essay by now. Final point is the art, is it AI? I dunno, and I don’t give a crap anymore. AI or not, characters are unlikable either way. They voices sound so lifeless, their dialogues make them seem as if they have copy/pasted personalities. Also why the heck there is a the ghost of a character talking to me but not her friends and own sister? To sum up, game is disappointing, it lures you in with enjoyable gameplay at first, but the more and more you get into it, it will make you wish to do gardening in real life. If you enjoy it, fine, after all I too would like a gardening sim, but this one just becomes too tedious to keep on playing.
4 heures de jeu 4 crashs, je ne suis pas très développé j imagine que le nombre de crash va etre de plus en plus frequent une fois la premiere semaine passée in game.
great cozy game lots of fun the flowers are beautiful
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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