
The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 1 → 20.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Когда ты убиваешь первую тлю, ты не задумываешься о том, что нарушаешь пищевую цепочку целого мира... Когда ты убиваешь мать-паучиху, ты думаешь о том, что ты стал вершиной этой цепочки... Но стоит тебе призвать зараженную мать-паучиху все твои понты превращаются в слёзы, вся твоя сила превращается в слабость, а вера в себя в замкнутость и ненависть к окружающему миру... ПРЯМ КАК В ЖИЗНИ!!!
I love sacrificing my friends to wolf spiders
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 172.2K | 98% | $19.99 | |
| $68.1M | 127.3K | 94% | $29.99 | |
| $67.9M | 93.8K | 82% | $39.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $68.9M | 178.5K | 97% | $29.99 | |
| $67.4M | 22.5K | 60% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 24.6K | 81% | $29.99 | |
| $275.3M | 551.5K | 94% | $29.99 | |
| $24.1M | 31K | 81% | $29.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $966.2K | 1.9K | 65% | $19.99 | |
| $123.1K | 227 | 58% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #38, worst US #93 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*, Thai +4 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game's good
Really great game.
I enjoy the survival and base building, with an approach able combat system, and an interesting story.
peak.
批
bad endgame content
Палец вниз не потому что игра прям плохая а потому что Я просто не рекомендую эту игру. Мы с женой весело провели время в этом проекте в коопе Много веселых ситуаций этот проект гарантировано вам предоставит. Все веселье начинает заканчиваться на часу 35 игры, когда понимаешь что тебе в сотый раз, чтобы починить свою, допустим ,ягодную броню, нужно бежать через пол карты ,фармить ягоды, тратя на это 20 мин реального времени. Чинить это дело, идти туда куда хотел. Получить там по щщам,или даже добиться желаемого и снова бежать в другую часть карты за этими самыми ягодами пополняя их запас, потому как иначе вы не можете выдвинуться далее. Понимаете,да? половина игрового времени это неумолимый гринд не ради прокачки даже. А ради поддержания штанов. Касаемо гринда сюжетного и для прогрессии,тут еще страшней. На каком то этапе, чтобы сделать новое оружие или шмотку, нужно выполнить ооочень невь е бе нные требования. Где от тебя требуют собрать ресурсы высокоуровневых врагов, которые снова раскиданы по всей карте. Интерфейс нечитабельный и неинтуитивный .Можно глаза сломать разбираясь в инвентаре Мы просто устали от этого. Ибо это уже не игра а вторая работа.
很好玩!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.