
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
When you've been shrunk to the size of an ant, what was once familiar is now a wild, uncharted frontier. Traverse sprawling manmade spaces overgrown with nature with buggies that can fight alongside with you, uncover hidden secrets, and fight to survive in a world much larger than the backyard. The playground may seem familiar, but beneath its bright colors and towering structures lie mysteries hidden in plain sight. Are you ready to uncover them?
Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.
Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.
Walking is Bogus - Introducing Buggies
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends - buggies! Saddle up and ride through the park, command them in battle, or have them help gather resources. The right partner could mean the difference between thriving and barely surviving.
Big Baddies of the Park
The park is home to creatures other than the bugs you know and love. AXL, the tarantula, and the Lizard stand as apex predators that demand preparation, strategy, and courage. The snake is a different kind of challenge. To master it, you will need to learn its patterns, ride it, and harvest its scales. And let's not forget about the bird. Every encounter makes you stronger. Claim rare materials, craft powerful gear, and unlock upgrades that push you further into a world built to overwhelm you.
Playgrounds
Survival is only the beginning. With Playgrounds, you can build your own challenges using powerful tools that shape combat, puzzles, and unpredictable encounters. Download, play, and vote on community creations to discover new ways to test your skills. The park is no longer just a place to survive. It is a place to create.
Home Sweet Home
The park is yours to claim. Build everything from simple shelters to sprawling fortresses that keep you safe from the dangers outside. But don't limit yourself to just dry land. Create fully underwater bases to support long expeditions, expand your reach into the depths, and make every corner of the park a cozy little home.
A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.6Kreviews | 81% | — | $18.1M |
| $29.99 | 3.1Kratings | 97% | #95 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最近新更新以后我别的不说那个温室任务是哪个sb设计的?非得要种子发芽干什么还得等待才行不应该种子种下去了立刻出动画么,你但凡去汇报没等待很好你种子就不会发芽任务还能走任务但是不会解锁大树就没果子解锁炸开门,而且前面但凡先打死花盆里面的蝎子挖出种子再去修水管什么的任务也会出bug卡住,不小心读档也会出bug,我就纳闷了这大树任务哪个sb设计的,种子种下去就解锁果子不就完事了就可以去南瓜天接线盒不就好了,连个提示都没有鬼知道要等待,等待了也不出动画谁知道问题出在哪里,做这个剧情的时候动脑子了么?我全程按任务提示做了好几次任务还是出bug不长大树后面连主线任务都出bug没有了,和1 比就是一坨这么明显的bug剧情都放得出来,这酸味爆炸肠直接任务走完解锁会死啊
- I begin the game - I made a pebble spear, feel like a master craftman - Kill a bug, feel like apex predator - See an ant, attack an ant - 5 other ants gang on me - i die 10/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 20.3K | 93% | $29.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $18M | 18K | 94% | $29.99 | |
| $18.2M | 8.4K | 73% | $69.99 | |
| $18.2M | 28.3K | 79% | $34.99 | |
| $17.9M | 13.2K | 69% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 95.9K | 90% | $39.99 | |
| $273.8M | 550.5K | 94% | $29.99 | |
| $23.6M | 30.6K | 81% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $966.2K | 1.9K | 65% | $19.99 | |
| $123.1K | 227 | 58% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #69, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Japanese, Portuguese - Portugal, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is awesome -as long as you use WASD. If you're like me and use EDSF, then you cannot use the buggys, a core mechanic of the game. E is permanently bound to a buggy action. So if you press it to move forward, your buggy just sits there and does nothing. You can move side to side like a crab or even backwards if you wanna do that. But forwards? too hard. Also, I have my interact/pick things up key bound to T. That also happens to be the key permanently bound to whistle my buggy over. So while I'm trying to pick up rocks and clay and grass, my character is just whistling over and over. I've never been as disappointed as the moment I got and hatched my first buggy and all my friends were having a blast with it and mine wouldn't move forward. The bad workaround I found was to bind autowalk to my mouse. but then its a pain to start and stop. Yknow, like when you attack other bugs. Its just frustrating.
Would love to play but not going to play solo or have connection drop every 5-10 min and have to reconnect. Until this is sorted can not recommend. Also why do i need a Microsoft account to play.
i like it
super laggy when it doesnt even look that good even at minimum graphics and things chase you for WAY too long literally cant escape you HAVE to fight no matter what so doing anything sucks.
傻逼游戏,没见过谁家游戏更新把背包更新没了的?背包里我攒了好久的稀有武器全部没了
狗游戏还我装备,好不容易过完主线,去打个武器刚上虫骑给我卡死了?死了就算了我包里的装备那些全没了,好不容易获得的镰刀也没了,还我镰刀,还我血汗装备。。。。。。。
池塘以及公园怎么才能开启大冒险? 以前在动画片里看叮当猫见过缩小隧道这集里的大雄,小叮当通过隧道变小在公园冒险,对于变小冒险这块从小就很向往,但也知道影视是影视现实是现实,所以这方面的幻想也一直只是想想,不过也是在21年玩到了双人成行,知道了缩小探险不再是幻想。 随后在22年禁闭求生也是问世了,当时这个游戏独特的玩法与视角真的小小的火了一段时间,但是笔者想玩的时候周围的人已经不玩了最后也是不了了之。 再然后就是去年上线的禁闭求生2,更广阔的空间以及更新的玩法虫骑直接给到玩家实装,让游戏变得更加有趣。本以为游戏的上限就是如此了本次竟然加入了水下的世界及玩法!虽然说只是加入了一个小池塘,但这前提是玩家都变成了小人,以此为基础的情况下,那池塘对我们来说就是“深渊”了。 抛开联机不谈,说到这不得不夸一下禁闭求生2了,发售一年已经推出好几次免费的大型更新了,就拿本次的更新潜入深渊来说,本次就推出了新生物,新载具,新装备以及新区域,最重要的是这一切免费。 当然最让我感到欣喜的地方就是两栖坐骑了,不仅可以在陆地上行驶,在水里依旧如鱼得水~当然其他坐骑也很不错 总的来说,个人玩下来感觉还是不错的,就是联机优化上有瑕疵,如果这方面的体验可以提升那禁闭求生2就是一款十分优秀的游戏了~ [quote] 奏游戏之乐章,鉴人生之回响 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Я ИСКРЕННЕ НАДЕЮСЬ ЧТО РАЗРАБА КАЖДЫЙ ДЕНЬ ♥♥♥♥♥♥ ТИГРОВЫЕ КОМАРЫ ТОЛПАМИ КУСАЮТ В ЕГО РАЗДОЛБАННОЕ ОЧКО, ЖЕЛАТЕЛЬНО ТОЖЕ ВАНШОТАЯ КАЖДОЙ ТЫЧКОЙ И ЧТОБЫ ОН ТОЛЬКО-ТОЛЬКО ПРИХЛОПНУЛ ОДНОГО ИЗ НИХ ПОТРАТИВ НА ЭТО ПОЛЧАСА СВОЕЙ ЖИЗНИ, ПОТОМУ ЧТО КОМАР НА УЛЬТРАИНСТИНКТАХ ДОДЖИТ КАЖДУЮ ТЫЧКУ, ПРОШЁЛ ДВА САНТИМЕТРА ДАЛЬШЕ ПО СВОЕМУ ДОМУ И К НЕМУ ЕЩЕ 5 ТАКИХ ЖЕ ТИГРОВЫХ КОМАРОВ СЛЕТЕЛОСЬ. УЕБИЩЕ ЕБУЧЕЕ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.