
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
When you've been shrunk to the size of an ant, what was once familiar is now a wild, uncharted frontier. Traverse sprawling manmade spaces overgrown with nature with buggies that can fight alongside with you, uncover hidden secrets, and fight to survive in a world much larger than the backyard. The playground may seem familiar, but beneath its bright colors and towering structures lie mysteries hidden in plain sight. Are you ready to uncover them?
Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.
Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.
Walking is Bogus - Introducing Buggies
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends - buggies! Saddle up and ride through the park, command them in battle, or have them help gather resources. The right partner could mean the difference between thriving and barely surviving.
Big Baddies of the Park
The park is home to creatures other than the bugs you know and love. AXL, the tarantula, and the Lizard stand as apex predators that demand preparation, strategy, and courage. The snake is a different kind of challenge. To master it, you will need to learn its patterns, ride it, and harvest its scales. And let's not forget about the bird. Every encounter makes you stronger. Claim rare materials, craft powerful gear, and unlock upgrades that push you further into a world built to overwhelm you.
Playgrounds
Survival is only the beginning. With Playgrounds, you can build your own challenges using powerful tools that shape combat, puzzles, and unpredictable encounters. Download, play, and vote on community creations to discover new ways to test your skills. The park is no longer just a place to survive. It is a place to create.
Home Sweet Home
The park is yours to claim. Build everything from simple shelters to sprawling fortresses that keep you safe from the dangers outside. But don't limit yourself to just dry land. Create fully underwater bases to support long expeditions, expand your reach into the depths, and make every corner of the park a cozy little home.
A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.6Kreviews | 81% | — | $18.1M |
| $29.99 | 3.1Kratings | 97% | #95 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I’m on the Pond map, the items dropped from my death pack can’t be picked up. Now the whole pond is littered with my bags. Could this bug please be fixed? The optimization is really poor—after days of farming materials, it’s all been for nothing. 我在“池塘”地图上时,死亡背包掉落的物品都拾不起来。现在整个池塘里到处都是我的包裹。这个问题能尽快修复吗?优化实在太差了——辛辛苦苦刷了好几天的材料,全都白费了。
peak...just pure peak
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 20.3K | 93% | $29.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $18M | 18K | 94% | $29.99 | |
| $18.1M | 19.5K | 73% | $29.99 | |
| $18.2M | 8.4K | 73% | $69.99 | |
| $18.2M | 28.3K | 79% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 95.9K | 90% | $39.99 | |
| $273.8M | 550.5K | 94% | $29.99 | |
| $23.6M | 30.6K | 81% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $966.2K | 1.9K | 65% | $19.99 | |
| $123.1K | 227 | 58% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #69, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Japanese, Portuguese - Portugal, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game I Hate Bugs Still Good Game
很好玩呀,如果玩过一代会感觉很多地方的改动很不错,不理解为啥一堆差评,看看其他抢先体验的游戏体量跟体验吧,这个真的是管饱。
1 2 laggolok de ha leveszem a garfikát akkor jo viszont tonika leszopta a katicabogarat
更新了一年多了,和朋友联机的服务器卡的跟便秘一样,顺畅一段卡一段。制作组在搞鸡毛。
공포 게임이네 이거..
最近新更新以后我别的不说那个温室任务是哪个sb设计的?非得要种子发芽干什么还得等待才行不应该种子种下去了立刻出动画么,你但凡去汇报没等待很好你种子就不会发芽任务还能走任务但是不会解锁大树就没果子解锁炸开门,而且前面但凡先打死花盆里面的蝎子挖出种子再去修水管什么的任务也会出bug卡住,不小心读档也会出bug,我就纳闷了这大树任务哪个sb设计的,种子种下去就解锁果子不就完事了就可以去南瓜天接线盒不就好了,连个提示都没有鬼知道要等待,等待了也不出动画谁知道问题出在哪里,做这个剧情的时候动脑子了么?我全程按任务提示做了好几次任务还是出bug不长大树后面连主线任务都出bug没有了,和1 比就是一坨这么明显的bug剧情都放得出来,这酸味爆炸肠直接任务走完解锁会死啊
- I begin the game - I made a pebble spear, feel like a master craftman - Kill a bug, feel like apex predator - See an ant, attack an ant - 5 other ants gang on me - i die 10/10
The game is awesome -as long as you use WASD. If you're like me and use EDSF, then you cannot use the buggys, a core mechanic of the game. E is permanently bound to a buggy action. So if you press it to move forward, your buggy just sits there and does nothing. You can move side to side like a crab or even backwards if you wanna do that. But forwards? too hard. Also, I have my interact/pick things up key bound to T. That also happens to be the key permanently bound to whistle my buggy over. So while I'm trying to pick up rocks and clay and grass, my character is just whistling over and over. I've never been as disappointed as the moment I got and hatched my first buggy and all my friends were having a blast with it and mine wouldn't move forward. The bad workaround I found was to bind autowalk to my mouse. but then its a pain to start and stop. Yknow, like when you attack other bugs. Its just frustrating.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.