
Grimlord is a Dark Fantasy Action Souls-like RPG - on VR. Awakened in a monastery deep in the Lonely Mountains, you walk in an epic quest as the adventurer standing before the darkness and striving for the light against the tyrannical Grim Lord.
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Welcome to Grimlord - a Dark Fantasy Action Souls-like RPG built on Unreal Engine 5 for VR. Awakened in a monastery deep in the Lonely Mountains, you walk in an epic quest as the adventurer standing before the darkness and striving for the light against the tyrannical Grim Lord.


You’re a prisoner in a monastery somewhere deep in the Lonely Mountains. You are free to choose how to fight your way out. Choose your way of becoming a battling adventurer whilst standing before the darkness.

Grimlord brings combat in VR like never before. With a ton of unique enemies sprawling the monastery grounds capable of showing you their individual combat prowess, you’re left to learn how to deal with them efficiently - for survival’s sake.

Are you a battle-hardened sword & shield adventurer or a staff-wielding magic artist? Maybe a long-ranged bow & arrow assassin? How about an agile dual-wielding bladesman? Even go wild as a shield & dagger throwing specialist? The choice is yours, prisoner.

With boss battles meant to test your accumulated skills and knowledge, each encounter assures every prisoner’s adventure to strive for the light is as unique as it can be.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Portuguese - Brazil, French, Spanish - Spain, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра сделала большой прогресс по сравнению с тем что видно в видеороликах из раннего доступа. Есть немало раздражающих моментов в игровых механиках и багах. Но все же все прощается за боевую систему и хоть и куцый но сюжетец, который можно уловить потому что на просторах интернета есть терпимый нейро перевод. Игра сложная и утомительная но все таки получается изворачиваться и проходить дальше, правая рука с каждым днем болит все сильнее, но играть интересно и каждый день хочется продолжать прохождение.
I didn't like it. It looks like a step up from Blade & Sorcery, but it isn't. Combat feels slow and hits don't have a good feeling behind them. You have a much larger hitbox than your body, allowing enemies to hit you even when they physically miss you. I managed to win against the first boss, but it was just grindy feeling... The worst factor was I had trouble getting it to even start! Upon install the executable file was missnamed, causing steam to be unable to launch the game. I had to look up the problem and although it was a simple fix of renaming the .exe, this is a massive problem to those who don't know that you have to do this. I do like that they have greater enemy variety and weapon customization... RPG elements such has EXP (called Matter), crafting materials you can find, and I even found an alchemic grenade! While I gave the game it's fair chance, I ultimately didn't want to keep playing, and ordered a refund.
재미씀
Nah.
Ha odafigyelsz túléled.
O jogo é excelente e de muita qualidade, mas a experiência é um pouco prejudicada por um erro de localização: ao mudar o idioma para Português do Brasil, os textos aparecem em Espanhol. Corrigindo esse detalhe, o jogo fica perfeito!
I absolutely don't understand the good reviews here? Have you all never played a well-made VR game? The game feels like it's still in beta. Definitely not what I expect from a Souls-like title! A carelessly thrown-together game. Player body proportions are poor. No settings to customize weapon slots. No button changes. No inventory, just premade armor to choose from...
Fun game, takes away my vrc time... but BY THE SWORD AND BY THE SHIELD I SHALL SLAY THE EVIL!!!!!!!!!
Absolutely fantastic game! It has really good replay potential and the bosses are both unique and challenging. Good: -High quality models and voice acting -Tons of bosses with cool themes and arenas -Combat works really well with having slash, pierce, blunt, lightning, fire etc types actually mattering. Aiming for vitals in between armor, and using blunt weapons to break armor feels awesome -Melee combat feels good, but not perfect. (This will be changing with the upcoming combat rework) -Good total playtime for a single playthrough. Especially if you take the time to explore. -Physical potion drinking is always a plus for me and it really makes you feel like it is an estus flask -Insanely good value for $30. You would expect this game to cost more given the amount of content Bad: -Drawing the magic sigils can be scuffed on a few spells (This will be changing with the upcoming combat rework) -Perk tree is boring (This will be changing with the upcoming combat rework)
Grimlord is a Fantastic and Must have game for VR. The visuals are nice, the combat is fun, enemies with different kinds of weapons fight in unique ways making you change the way you fight, it's genuinely a blast and easily one of my top 5 favorite VR games. it's an amazing work out too, I just wish I had room to do standing VR I CANT WAIT to see what else the dev has stored, be it more free content or paid DLC, or even a sequel! There are some problems tho: -this is one of those VR games that run better if it's played Wirelessly or Wired in the Meta Quest Runtime. If it runs wired with Steam Runtime it is nearly unplayable and visually blurry. This is a problem they're aware of and I'm sure they're working on it, to go with that, "launch in quest mode" doesn't work, it claims I don't have a quest when I pick it. -A major problem I have with the game is that traveling the areas are insanely fun and engaging but the bosses are very not fun damage sponges. Often times you can find multiple ways to fight the various enemies in the game and it makes the game so fun and worth redoing the levels over and over, but the bosses Deal so much damage and take so little damage that after you figure out the pattern of attack you spend actually 15 minutes just waiting and widdling their health down to the point that after the Hollow One boss fight I genuinely dread the next boss. Besides maybe halving their health maybe making bosses a multi stage fight where they switch patterns every 1/2 or 1/3 of their health goes down to make it less of a slog is the only suggestion I have. While this is the biggest problem this game has the general progression is so fun in between boss fights I can forgive it entirely. -the levels could use a bit more in them, I'm not saying add more secrets or items, it does SUPER well felling like a Souls game even in how it has it's hidden secrets so I don't think it needs more of them, I just think some parts are too empty and need more visual noise to help fill parts of the world to make it look more lived in. I do recognize this might be a performance issue so the less clutter the better it runs, so I'm not holding this against them, as it's understandable and passable as is. -I also feel the swords are rotated at an odd angle in the hand but it might just be me and it's not really a problem, only feeling weird if I focus on it in my hand and looking at it. I just wish VR games in general gave you options to change how weapons are held
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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