
Grimlord is a Dark Fantasy Action Souls-like RPG - on VR. Awakened in a monastery deep in the Lonely Mountains, you walk in an epic quest as the adventurer standing before the darkness and striving for the light against the tyrannical Grim Lord.
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Welcome to Grimlord - a Dark Fantasy Action Souls-like RPG built on Unreal Engine 5 for VR. Awakened in a monastery deep in the Lonely Mountains, you walk in an epic quest as the adventurer standing before the darkness and striving for the light against the tyrannical Grim Lord.


You’re a prisoner in a monastery somewhere deep in the Lonely Mountains. You are free to choose how to fight your way out. Choose your way of becoming a battling adventurer whilst standing before the darkness.

Grimlord brings combat in VR like never before. With a ton of unique enemies sprawling the monastery grounds capable of showing you their individual combat prowess, you’re left to learn how to deal with them efficiently - for survival’s sake.

Are you a battle-hardened sword & shield adventurer or a staff-wielding magic artist? Maybe a long-ranged bow & arrow assassin? How about an agile dual-wielding bladesman? Even go wild as a shield & dagger throwing specialist? The choice is yours, prisoner.

With boss battles meant to test your accumulated skills and knowledge, each encounter assures every prisoner’s adventure to strive for the light is as unique as it can be.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Portuguese - Brazil, French, Spanish - Spain, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ебанутся!!!!
На 4060 и рязани 5 7500 фпс на низких даже 70 не всегда держит, в половине локаций улетая в 50. (в новостях пишут про поднятие оптимизации, по факту ничего не изменилось) Еле играбельно. Что по поводу самой игры, куча классных идей с запоротой реализацией. Драться сложно, но не потому что у них сложный паттерн ударов или по ним сложно попасть, а потому что враги сумасшедшие губки для урона. Про боссов вообще молчу, это комедия. Редактор оружия крайне крутой, и правда хочется исследовать локи для новых чертежей, только вот ты не будешь пользоваться 90% деталей, ибо они хуже по цифрам. Крайне обидная штука, лучше бы всё оружие в своем классе одинаковый урон наносило. Можно ползать с помощью оружия по деревянным поверхностям, но не всем, а только крайне избранным, их прям полторы штуки, зачем оно в таком случае надо, одним разрабам известно. Парирования тоже крайне спорная штука, она тебе как такового преимущества и не дает, а воспринимается больше как просто блок. Причем враг-то в стан уходит, но он настолько короткий что это тебе ничего не дает. На всяких копейщиках прям страдаешь. Почти со всем я готов был смирится, что с врагами губками, что со спорными геймдизайнерскими решениями, но оптимизация это мрак. Дело не только в ФПС, в отдельных местах у игры ломается освещение, в местах с водой она рендерится не синхронно, из-за чего один глаз видит одно, а другой - другое, что очень сбивает с толку, некоторые эффекты туда же. При этом и визуально игра выглядит ну очень бедно, геометрия уровня местами скатывается в полтора полигона. Короче, грустно. Брал ещё в раннем доступе и с большим удовольствием прошел весь доступный тогда контент, даже хэллоуинский эвент с боссом, и очень ждал релиза. Очень большое разочарование.
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This game is the best you can get to fulfilling the fantasy of being a medieval knight (in a dark fantasy setting). It is very demanding, but feels fair most of the time (two of the bosses are very hard to beat, but I enjoyed the whole thing too much to give up). "Dark Souls in VR" is a very accurate comparison. Swinging, parrying, deflecting – it all feels really good. Shooting a bow is very satisfying. Once you realize opponents have weak spots that you can exploit with certain weapons, swings, or stabs, and you become more confident with your fighting style, it just feels great. It is also a very rich and stunning world to traverse. If you adore VR and knightly vibes, it's a must-play.
fun game, but its really short and the physics are not up to par compared to other games with melee combat, get it on sale
If you like souls-like games, Grimlord does a decent job of translating that formula into VR. At its core, it's exactly the kind of game you would expect: you're fighting enemies with weapons that you physically swing yourself. The good thing is that the combat gives you a lot of freedom. You can use a sword and shield, dual wield, carry heavier two handed weapons, throw weapons at enemies, or generally approach fights however you want. Most of the fun comes from experimenting with different ways to handle combat. That said, there isn't really anything particularly outstanding about the game right now. The enemy placement can sometimes feel a bit unfair, which reminded me of Dark Souls 2 on more than one occasion. Fortunately, enemies don't have huge health pools, and because you have direct control over your weapons and positioning, it rarely becomes frustrating for long. The level design is also fairly average. You probably won't get lost, but you also shouldn't expect to discover anything especially memorable. The environments do their job, but there aren't many moments that make you stop and think about how cleverly a level was put together. If you're expecting something on the level of Dark Souls, you'll likely be disappointed. Bosses are another area where the game feels functional rather than impressive. They work, they serve their purpose, and that's about it. The weapon crafting system falls into a similar category. I'm always happy to see crafting in games like this, but here it feels a little limited. You can create some weapons, but you can't really make anything weird or creative enough to completely change how you approach the game. The sound design is probably my biggest complaint. The sounds themselves are perfectly fine. Weapons sound like weapons, footsteps sound like footsteps. The problem is that there is very little background music or ambient audio. For large portions of the game, you're mostly listening to your own footsteps and the sound of swords hitting things. It's realistic, but it also gets boring surprisingly quickly. There isn't much of a story either. You get a hub area, a few conversations, and that's pretty much it. The game is clearly focused on combat first and everything else second. Performance can be rough. The optimization is surprisingly poor considering the visual quality. The standalone Quest 3 version struggles more than it probably should. Streaming from a capable PC improves things significantly, but then you're relying on having both a good PC and a good Wi Fi setup. At the end of the day, Grimlord is simply a solid middle of the road game. I had a lot of fun with it personally. In fact, it was the game that finally convinced me to buy a VR headset, and it ended up being my first VR experience. It's a good game, just not an exceptional one. If you already own a headset and enjoy souls-like games or medieval fantasy settings, it's worth giving a chance. Just keep your expectations reasonable.
pretty horrible physics
Peak game. I like the spear and sword combo.
It's a souls game in VR, and this is good and bad at the same time. It's very enjoyable but of course it will make you swear a lot, like it should. The combat is ok, graphics could be better but I'm not compaining.
Très bon jeu de type souls-like, j'espère qu'il va continuer d'évoluer ou qu'une suite est prévue. Prévoir une serviette après les combats au corps à corps ^^
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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