
Grimlord is a Dark Fantasy Action Souls-like RPG - on VR. Awakened in a monastery deep in the Lonely Mountains, you walk in an epic quest as the adventurer standing before the darkness and striving for the light against the tyrannical Grim Lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Grimlord - a Dark Fantasy Action Souls-like RPG built on Unreal Engine 5 for VR. Awakened in a monastery deep in the Lonely Mountains, you walk in an epic quest as the adventurer standing before the darkness and striving for the light against the tyrannical Grim Lord.


You’re a prisoner in a monastery somewhere deep in the Lonely Mountains. You are free to choose how to fight your way out. Choose your way of becoming a battling adventurer whilst standing before the darkness.

Grimlord brings combat in VR like never before. With a ton of unique enemies sprawling the monastery grounds capable of showing you their individual combat prowess, you’re left to learn how to deal with them efficiently - for survival’s sake.

Are you a battle-hardened sword & shield adventurer or a staff-wielding magic artist? Maybe a long-ranged bow & arrow assassin? How about an agile dual-wielding bladesman? Even go wild as a shield & dagger throwing specialist? The choice is yours, prisoner.

With boss battles meant to test your accumulated skills and knowledge, each encounter assures every prisoner’s adventure to strive for the light is as unique as it can be.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is pretty much what you expect it to be
Game does has its nuances but overall a very unique souls like experience that i enjoy. I believe there should be a better pouch system implemented but the sword play and the bow are both very enjoyable to use!
O jogo é excelente e de muita qualidade, mas a experiência é um pouco prejudicada por um erro de localização: ao mudar o idioma para Português do Brasil, os textos aparecem em Espanhol. Corrigindo esse detalhe, o jogo fica perfeito!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Portuguese - Brazil, French, Spanish - Spain, Korean*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's most definitely a Souls-like experience, in VR. You fight monsters with hand to hand, ranged, or magic weaponry and gain currency for victories. You can use this currency to buy some things and level up. Thank goodness there's also gold, so you can still use the blacksmith's services even when you've just been smacked up and are thus at zero such currency since, as being a souls-like entails, when you die you leave the correspondent of souls where you were defeated. It has a story that's simple but pleasant, the NPCs are well voiced and never annoying. Definitely a good game at a good price. Updates tend to be slow, but they add quite a bit of stuff when they drop.
This game really puts itself above other games because of two reasons. The first is that it just plays like a linear dark souls game, and all the bosses, secret treasure, upgrades, and similar things you would expect. This makes for a much more satisfying experience instead of the infinite amount of sandbox VR games available. The second (and most major) one, is the combat system. While normal games force you just hit away at an enemy health bar, this game rewards precision and elegance more than raw strength and stats. Most enemies in this game are armoured, and have a few weak spots. Enemies fight differently too. This means that in order to defeat a heavily armoured knight, you'll spend your time parrying them in such a way, you might just stun them back long enough to stab an instakill in their exposed neck underneath their helmet. It's incredibly rewarding to do and really makes you feel skilled in actual swordfighting. Almost all enemies have an instant kill weakness somewhere on them. My only gripe in this game are the bosses. The developers seem to almost completely abandon this design principle when designing bosses, which instead just comes down to hitting them 2-3 times, dodging, and doing it again for about 40-50 times. Might be fun on the couch with a controller, not fun at all in VR unfortunately.
[b]Tl;dr:[/b] Very jank but where else can you get a VR soulslike experience. [b]Pros:[/b] + Cool weapon crafting/customization + Satisfying if sometimes frustrating combat + Decent graphics + Surprisingly good voice acting + Wasn't a lot of music but what was there was good + No issues with PSVR2 on PC [b]Cons:[/b] - Really bad pop in that also includes enemies - Weapons felt a bit floaty - Couldn't adjust belt, only overall height. The auto detect height was way off - The game doesn't explain some mechanics well or at all - Lame final boss [b]Closing Thoughts:[/b] It was really cool to have a soulslike experience in VR. I hope the next one from these guys or anyone else that tries their hand at it is more polished though. I didn't try magic outside of the tutorial so I can't comment on how that was. I'd say it's worth checking out on a sale.
Im still in the very first castle/area and I have played for 5 hours. So there is a good amount of game here! According to trailers there should be goblins and creepy cage crawlers and a gladiator pit as well.. and I havent seen those yet! The game is very mechanically rich and the combat feels very good. I would say that overall it is better than Blade and Sorcery because it feels like actual combat and not just dummies waiting to be slaightered. The enemies, althought dumb, like in other souls style games, fights pretty well and is challenging but fun and fair! Combat mechanics work well for VR and are not just "make contact 3 times", the weight is good althought fights can be cheesed by trapping enemies into doorways or juking them. Also in the thick of it, it should be clearer or better inplemented on how to grab wespons and where, the gsme is quite picky on hand orientation and interaction points on body for equipement as well as on weapons. Graphics are okay. Sometimes very inpressiv, especially on characters, sometimes out right laughable, like the low LOD distance makes everything into porridge. Especially the cohesion on 2D elements, videos and textures is super inconsistent. For example the openning slideshow/intro is like 1080p (or lower) and 1080p and small images in VR looks horrible. Same goes for the save point shrine text and effects. Torches, some effects and UI overall in just lazy design. Although this is trchnically very Janky. The core gameplay feels better to play than Behemoth and is more interesting. Then again this is a soulslike (and lives up to it with interconnected levels, good systems and fun progression) ans behemoth is more of a action adventure romp. What this lacks in technical exectution, it makes up with being the only game that executes DS style game in VR as well
♥♥♥♥♥♥♥ boss design teleporting mage where you kite around her minions while each time you hit here she teleports away again, then immediately after that a rock monster while an weak spot 13 feet in the air. there is genuinely a video on youtube of a guy first time magister (the mage version) first time with it taking 13 whole minutes. This would be better if we weren't locked into the boss rooms, but alas I must take the tools that I have (which do -1hp a hit) and either slug it out or die. I apologize profusely to the developers for not realizing that I should exclusively use the Golem hammer for the rest of the game, I will never touch the scimitar again! I can appreciate a game that wishes for me to take the right tools to each fight. HOWEVER, I am simply locked into the room, with tens of thousands of "matter" that I lose access to upon death (hope you've built the counter weapon first or else you gotta get more to buy it!), and I could not anticipate the boss fight occurring or what said boss would look like or be weak to without interacting with it. i want to like it as the normal enemies are so unbelievably fun (except spear guys those are just buggy), but the bosses are disgusting
Очень понравилась игра, не думал что подобный жанр можно реализовать в вр. Локации мрачные, ну в общем дарк соус) Небольшое разнообразие врагов но у каждого свои атаки и слабые места, хорошее дерево прокачки. Боссы тоже порадовали, запоминаешь атаки, находишь слабые места. Видел что много людей жаловались что боссы слишком плотные, но я думаю в данный момент это хорошо сбалансированно. предпоследнего босса Гримлорда долго траил но потом просто прошел его без урона, если бы хп было меньше то бой бы совсем был быстрый. Полностью прошел за 15 часов с двуручным мечем, магией почти не пользовался, но видно что можно придумать много билдов и играть за мага или ловкача) На боссах конечно ручки устают, приходится попотеть но этим и нравится вр) Я вообще не фанат дарк соусл игр но эта вр прям зашла, подобных проектов я еще не видел) Сюжет как и во всех соулсах, русификатор есть, правда реплики крайних двух боссов не перевели В общем игра супер, всем советую)
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Where this game's players are, estimated from review languages.
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