
Step into this world of beautiful stylised graphics and explore striking, handcrafted environments - torch in one hand, big axe in the other. Built exclusively for VR.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 9.4/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With the VR library being what it is, the first positive thing to say about The Morrigan is that it's a complete game. It isn't an empty sandbox, or a tech demo, It has a beginning, it has an end, and it won't try to devour too much of your time between. Combat is simple enough; keep your weapon between an incoming strike and yourself and you'll block it. Hit an enemy's weapon or shield before you hit them -- and they'll block it. There's a degree of "momentum read" for damage values, it seems, but I rarely struck below a weapon's maximum damage with fairly modest strikes throughout the playthrough. Enemy attacks are only so varied, and so your biggest concern will be numbers. Everything feels responsive enough for me to have enjoyed most of it. There are puzzles here and here, but the vast majority of them are based around navigation -- usually climbing. You'll have keys for doors, and some better, more intricate puzzles scattered across a few levels. The atmosphere is great. I've been fairly personally exhausted by the "low-poly" look in many games, but this one manages to integrate it enough into the world that it doesn't feel out of place. Some of the lighting effects are striking, especially after crawling through a dungeon lit exclusively by torches for a while. If you have a few hours open, and are feeling up for a good delve through a few neatly-crafted levels to rescue The Princess from The Evil Witch, I'd wholeheartedly reccommend this title. Just be sure to keep your eyes peeled. The game isn't shy on ambush, and the devs placed some nice little visual cues around in the game if you're the type to look around. :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Simplified Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't even remember when I bought this game, it was just on sale and I found it in my library and figured I'd give it a shot. I do not think I've ever been this happy with a game I bought just because "it looks kinda cool". It's not anything extremely groundbreaking, it's just everything it tries to do, it does really well. And the game is adorable. I love the art style, I love the little story, and I love that there are parts of the game that are genuinely scary and tense. Unbelievable game, so much fun :)
Habe das Game durchgespielt und kann gleich vorweg sagen, dass es doch ganz schön ist. ABER! Eben auch kurz. Bin lange um das Spiel herumgekreist und gezögert, denn der "Minecraft"-Stil spricht mich eigentlich gar nicht an. Nach den ersten Minuten verschwindet das Bewusstsein dafür aber und man konzentriert sich auf das Spiel. Würde es Leuten empfehlen, die auch MC mögen und einen unkomplizierten "Dungeon Crawler" suchen. Holt es aber im Sale, denn ich finde, dass der Vollpreis für die kurze Spieldauer zu hoch ist.
Not very fun, generic combat, boring puzzles, and somewhat buggy physics. Items disappear very quickly if you drop them, occasionally resulting in a softlock from puzzle items disappearing. The final mission is the worst one by far, using new mechanics and making you used ranged weapons for the entire thing. There are clearly some decent ideas put into it, but the execution was bad. Not worth buying.
No inventa la rueda pero cumple meritoriamente. Es muy parecido a otro tipo de juegos de rol en primera persona pero es muy intuitivo y se juega de maravilla. Graficamente es algo simple; una especie de gráficos low poly, pero excelentemente animados y con una banda sonora muy ambiental,que aparece puntualmente. La jugabilidad es fantástica pues responden los controles a la perfección. Tiene una duración media con una campaña estructurada en capítulos que vienen a durar una media hora cada uno. Me está gustando. Un 8
J'ai acheté ce jeu en pensant trouver un minimum de difficulté. Quel déception, balancer votre épée dans tout les sens ça tueras tout les ennemis présent, arrêté les coups adverse alors que votre épée n'est clairement pas dans le sens de la frappe pas de sensation d'impact, en bref ce n'est pas un mauvais jeu mais convient plus à des joueurs qui découvrent la VR.
Je suis clairement pas le public, j'ai tout de même voulu voir. Dans l'ensemble c'est très propre et j'ai apprécié les effets de lumieres. Je le recommande pour un public assez jeunes voulant découvrir ce type de jeux
Great game, it hits all the right spots of a proper VR game! Controls seem to be a bit off, at least on Index (but it’s not game breaking only a bit annoying) and the game lacks physics for interaction with most of the items on the levels, as you can pick only weapons and healing items/gold, but the sense of exploration in VR is incredible. Hope the developers release sequel.
地下城闯关类游戏,四小时完整走完剧情无支线,建模偏卡通,操作起来手感一般,没什么特别出彩的地方,建议打折再入
奇怪的BUG,有时候有声音有时候没有声音
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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