
Humanity has been destroyed - and it's up to Gori, along with his deadly but wise-cracking sentient hoverboard, F.R.A.N.K, and morose AI companion, CH1-P, to shred and slay the evil Adorable Army!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About












Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 1.8Kreviews | 96% | — | $739.1K |
| $21.99 | 1.8Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun and intresting puzzle dark humor with a twist of story telling ang gathering of upgrades very fun game tons of little extras you can tell whoever put this toghether has put in some real effort refreshing twist on the inside here tons of things to do 40 percent done and still having tons of fun actually use your brain a little bit to good game
a good, fun time game with unique style and humor. plays great on deck
THIS GAME RIPS SO HARD!! oh my god its so fun. im already suggesting it to my friends. the dialogue is campy but i can ignore that in favor of how awesome everything else is. highly recommend!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $21.99 |
| 493ratings |
| 96% |
| — |
| not modelled |
| $8.99−59% | 20ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
跑酷割草游戏,画面风格是高对比度,充斥着霓虹灯和广告牌,大红大紫的赛博朋克风格,滑板配音是个话痨,真的很吵,为数不多让我想要关掉语音声音的游戏,关掉脏话过滤需要到商店购买,不然每次说话都能听到消音的哔哔声,在介绍新敌人时会用两种不同的配音念敌人的名字和描述,这种感觉很诡异,跑酷跳霓虹灯牌时,建议只跳一次调整再加冲刺,使用二段跳会导致过高需要来回调整方向,战斗部分爽快,爽到可以让我忽略掉前面提到的不适,轻重派生连招,处决回复血量和资源,完美闪避进入时停,小怪割草,精英怪和boss有机制,从第三关开始,boss需要经过一系列的机制,把“护盾”打掉,才能削减本体的生命值,有一定趣味性,有兴趣的可以先试试demo,对口味再买。
крута
Beautifull, gorey, violent, cute, fast and fun. Enjoyed it alot
Funny and captivating story and characters, great soundtrack, fitting with the gameplay and getting stuck in the head, and finally amusing to play, especially for the variety and creativity put into the enemies, although gameplay is very simple, both with platforming - which comes in very short sessions - and combat - which may seem a bit repetitive, with very few moves. So, thanks to the narration and the simple but sound gameplay, the experience feels relaxing and funny, just slaying tons of disturbingly cute creatures and following the plot of other strange characters. The short duration (of the main campaign) perfectly fits both the rhythm of the narration and the limited variety of the gameplay (but there are a few challenges and collectibles, for who wants to play more). To make a longer game, they'd have had to create a more complex combat system, since currently you basically just move around while alternating 2 moves plus shots, while staying out of the line of enemies attacks. Platforming could have also been used better: platforming sequences are very short and simple, mostly to pass from one fighting arena to another - it doesn't feel bad at all, I just mean that it's not like other more complex platformers, with different types of jumps and maybe puzzles. There are also some negative points. First and foremost, the camera is too slow to move (using a controller), which doesn't fit at all a (quite) fast paced game, where you'd want to promptly turn back and go towards another enemy, or look around while you're slaying the ones in front of you; especially during finisher animations, the camera is controlled by the game and after that you are left a bit disoriented and need some time to turn it back (since it's slow), to check where to go next. Note that it isn't just a matter of sensitivity, but rather the developers should calibrate the perfect curve, allowing both high sensitivity for quick turns and low for more precise and less confused movements. Platforming sequences, instead, seem to try to hinder you and slow you down, whereas you'd like to go as fast as possible, carried by the game and by the good feeling of using the hoverboard - which is a good result for a game. The main problem is, probably, that platforms are always too close to each other, so you tend to overjump and thus need to then readjust, go back (because the fall is slow and you have a lot of time to move into the air), instead of speedrunning nad hopping on each one. Technically it has some problems too, although the aesthetics are good, pleasant and fitting with the context. Besides two crashes I had (and one time that controls stopped responding), frametimes are always irregular and there is some serious stuttering problem, going at least at 120 fps (every setting at max, 2k resolution) but often going down a lot (at least, it doesn't usually happen during fights), even if I lower some settings. Also, I've never seen ray tracing impact so much performance on a modern RTX card, exactly halving them, but on the other side DLSS in Quality is effective effective, doubling the FPS again and so bringing them back at original while using ray-tracing.
I mean it is kind of a wild mix between Tony Hawk Pro Skater and DMC with superb trash movie humor und dialoges - definitly recommended to everyone who think this seems like their mojo
Gori is the purr-fect pet ≺3
Literally the coolest cat in existence.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $161.1K | 530 | 72% | $7.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $739K | 1.5K | 88% | $19.99 | |
| $739.2K | 1K | 90% | $19.99 | |
| $739K | 3.2K | 70% | $12.99 | |
| $739.3K | 1.2K | 78% | $19.99 | |
| $738.9K | 2.6K | 90% | $14.99 | |
| $738.5K | 9.3K | 77% | $5.99 |