
RoboSamurai is a 3rd-person fast-paced sword-fighting action/slasher game about Nix: a robot mechanic turned katana-wielding fighter. Set in a cyberpunk dystopian city filled with corruption and tyrannical corporations waiting for him to let his guard down.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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This game isn't bad, but I can't recommend it. It feels unpolished. For context I don't normally play this type of game, but am familiar with the genre. There are 4 stances for combat, but you only get a colour and a symbol. As far as I am aware there is no information in game to help you understand what differs from each style of combat besides using them and learning it. I found the navigation confusing, and found arrow signs in the map used to guide me pointing at one another. I looked around for 5 mins but at that point I called it as I wasn't having much fun at that time. No block or parry mechanic, so its just dodge attack dodge attack jump attack dodge. The dodge is a large roll and often the rooms are small with a lot of enemies so your camera just jumps around all over if you're locked on to an enemy. The best thing this game has going for it is the art style. Very vibrant and easy to look at. The same song loops over and over which gets annoying. I also tried to turn down the music but it did not work, and even after I closed the game I heard the audio continue to loop through steam. It was weird, maybe a one-off bug on my end as I did not reopen to check it out. 4/10 overall. Thank you for the key, and this game has potential. However I personally wouldn't recommend it when I can find a much more polished game out there for a cheaper price.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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RoboSamurai button 👇👇👇
Great game, hard but rewarding.
Cyberpunk devil May cry meets Jedi sabers ! This game has awesome platforming and mobility, with puzzles to solve along the way. The combat take a bit to get used to but once you get the hang of the combos it's fun to try different combat styles! Also I love the neon art design!
Nice, I can't wait to have more time for this
I don't think Nix the RoboSamurai's getting his daughter back, because I cannot percive this game as complete. The only good thing about this game is the fact it isn't ripping off DMC, and there's no parry, so there's that. Otherwise, it's basically a garry's mod ♥♥♥♥♥♥♥♥. I should've known this game wouldn't be good the moment I saw the dude roll forwards...backwards. [h1] Story: N/A [/h1] You are a mechanic that became a street samurai, or whatever, to save his duaghter. Whatever. [h1] Graphics: B [/h1] The graphics aren't really that bad, but it is what it is. [h1] Music: C [/h1] It's there to keep you from running in silence, but unremarkable otherwise. [h1] Gameplay: D [/h1] So this guy dosn't do what the other did and say I didn't explain why this game is ass, I am using bullet points. - There is no need to have four ♥♥♥♥♥♥♥ stances since they all do things the one sword could do; power is redundant, control is just crowd control, ranged isn't even ranged, but advancing kicks, which couldn't been on it's own button, or a dash attack, and agile is just stupid; it gives you a double jump and wall run. They should all just be one moveset, instead of 4 different styles that basically amounts to more or less damage (and it's weakness system is also ridiculous; that's not something that should be in a CAG; it's better than the one in DmC, but that's it. - The Camera is a nightmare; because the enemies are all flying bugs, you asically have to aim upwards, and raising the fov makes paying attention to them even worse. This all could've been resolved with a camera system that's NOT OVER THE SHOULDER. -The movement's waaay too loose for what the game's going for; you kinda just slide around everywhere like it's warframe, but with a moveset that's a mess. -Because of how hitstun and hurtboxes work, fighting enemies is just not entertaining, and while I was interested in seeing whether he gets his daughter back, I gave up and just started running past as much as I could....and then I got an achievement for a pacifist award. I'm sorry, but if somebody accidentally does something that's runs counter to what action games are about and they get an achievement from it, your combat just isn't it. [h1] Weapons: D [/h1] Like I said, the weapon you get is terrible. This is the sort of game that ought to be a successor to Ps2 Shinobi, because you only get one, which isn't necessarily bad, but the bottom line is that your stances are basically the same kind of slashes (for the most part), with extra damage, which is ♥♥♥♥♥♥♥ clunky and irritating. [h1] Enemy Design: D [/h1] All of the enemies are robo bugs, but I refuse to elaborate on them, because everything else about the game makes them too insufferable to actually fight. Not enjoyable at all. Before they can be dealt with, everything else would have to be improved. But above all else, they have to be unrelenting and not allow you to have your Combo Mads for a second (which isn't a problem, though I doubt it's deliberate and not just incompetence.) [h1] Bosses: D [/h1] From what I've seen, they're just larger enemies, so the same issues still apply. [h1] Overall Score: D [/h1] If you are looking to buy a Hack And Slash, I would reccomend these games instead. Decline's Drops Proxy Blade Zero Jitsu Squad Streets of Fury EX Aztez The Dishwasher: Vampire Smile Assault Spy Magenta Horizon - Neverending Harvest ....And, *sigh*... Heartless & Dreadful : Return by 72 Hours Now, I ain't saying all of these games are of equal quality to one another, but they'll have a hell of a lot more polish than this. Although, due to the game having mostly original ideas, I imagine this dev in particular will be significantly better in a couple of years, though; WITHOUT needing to be given basic instructions.
Started the game, and the only things I see are absolute dark silhouettes and the red shining chamber in the center. The character moves and reacts, but no way to progress. The game is unplayable.
This game could be cool but seems like it can't decide whether its a character action or a souls game. Its like its trying to be character action but its stuck with souls style movement speed and lack of animation cancelling that just makes it feel really janky.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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