
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Sophie" is the 1st instalment: a chance encounter between Sophie and a sentient book Plachta takes them on an adventure to recover Plachta's memories.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
梦开始的地方。 PS4通关了一遍,时隔多年又在Steam二刷了一遍。 炼金工房系列真的就是纯粹的好玩,好玩,无敌好玩,二十多年了全世界找不到第二个如此深挖炼金玩法的游戏,战斗强度、经济体系、培育和继承、技能和好感……一切系统都围绕炼金玩法而设计,并且每三部曲还能继续革新,螺蛳壳里做道场的典范。 还没补完旧的系列,今年没忍住来重温这一作,实在是炼金+俄罗斯方块太好玩了,念念不忘,每一次的摆放和计算都太有趣了。任何东西一旦沾上俄罗斯方块就永远不会枯燥重复了!! 我不会说炼金工房系列的剧情有趣,因为我一个百合玩家都能在这种轻百题材里一键跳过(大部分)剧情,基本就是幼稚的流水账,但我也不会说本作的叙事毫无可取之处: 我永远喜欢扮演这位背着小背篓满世界采集材料的乡村姑娘,苏菲,祝你永远内心丰盈且快乐。 时至今日,不可思议三部曲依然维持着同时满足全系列里最保留炼金核心乐趣、和最适合入坑的一代这两个条件的地位,如果你对这个系列感到好奇,玩不可思议三部曲,准没错。 (更喜欢有时间限制的高压玩法的话,推荐阿兰德三部曲入坑) 之前在Switch也买过,想回到便携式机器上面玩,谁曾想后来又买了Steam Deck,那我当然对全成就无法拒绝.jpg
I love the game story but the grind is endless and doesn't stop also you need crazy amount of materials and steps just to make decent gear.
Staring in the cauldron simulator.
Atelier Sophie is really fun. The game has a lot of charming characters and a great, chill vibe. While the story is a bit basic, what you really play Atelier Sophie for is the wonderful character interactions and the incredibly addictive Synthesis mechanics. However, there are a few design flaws that might frustrate you or even turn you off. Consider these informational warnings before you dive in: [h1]1. No Auto-Saves & Crashing[/h1] The game can crash, and there are absolutely no auto-saves (which is wild for a DX release). I got my first crash after 15 hours, and it crashed about 3 or 4 times across my 70-hour playthrough. [b]Tip:[/b] Save your game every single time you head back to the atelier, and never interact with the cauldron until after you've saved. [h1]2. Tedious Character Event Tracking[/h1] I wish the mini-map had (!) icons next to character faces when they had new dialogue. You have to constantly run around and talk to everybody, every single weekend, just to progress the supporting cast's sub-stories. It gets pretty annoying and tedious. [h1]3. Highly Unbalanced Combat[/h1] It is not uncommon to get into fights way above your capability where enemies deal massive AoE damage and your party drops like flies. There is no way to see how dangerous an encounter is before engaging (no level or color indicators like in Xenoblade or MMOs). [hr][/hr] [h1]🛠️ How to Trivialize the Balance Issue (Trait Tips)[/h1] The game gives you ways to overpower enemies, but it requires hours of crafting and merging Tier 3 traits—something the game doesn't explain well without a guide. Traits do 99% of the heavy lifting. Equipment tier matters way less than what's on it. If you want to turn the game from "impossible" to "completely trivial," aim to get these trait combinations onto your Neutralizers (preferably red) and transfer them over: - [b]Weapons:[/b] (Power of Gods OR Increase Aggression) / Skill Savings / Well-Rounded Power - [b]Armor:[/b] Dragonscale Defense / Well-Rounded Power / (HPMP Super Enhance OR Power of Life) - [b]Accessories:[/b] Speed of Light / Well-Rounded Power / (HPMP Super Enhance OR Power of Life) - [b]Attack Items:[/b] One Hit Kill / Ultimate Destruction / Cost Bonus - [b]Recovery Items:[/b] Ultimate Recovery / Cost Bonus / (Multiply OR Super Enhance Recovery) [i]Note: There are 999 Quality loops and even better traits in the post-game dungeons, but the list above is more than enough to roll the credits.[/i] [h1]Final Verdict[/h1] Despite these flaws, I still thoroughly enjoyed my time with Atelier Sophie. If you love charming characters and deep crafting systems, it is absolutely worth your time—just be prepared to save often and look up a trait guide!
I've played seven other Atelier games (all 3 Dusk and Ryza games + Yumia) at least most of the way through , and this is easily the worst of the bunch. I decided to give it another go because of the positive Steam reviews even though I bounced off it at release, but I dislike it even more now if anything. Sophie offers mindless combat, paper-thin characters, and a plethora of tiny gathering areas with barely anything distinguishing them from one another. There's so little effort in the plot that I really don't think you can even call it a story. A book asked you to help it get its memories back, so you do. Many of the positive reviews say this is the first Atelier game, and I can believe that the novelty of the crafting system is enough to carry the experience if this is your first go of the series. I would strongly recommend playing Ryza or the Dusk games instead to get a deeper crafting system, a real story, and worthwhile combat, but this system is fine. You basically add tetronimos to a grid and can earn bonuses based on how you did so. It's not as deep as earlier games, but it's miles ahead of Yumia's inane version. The one nice thing I have to say about Sophie, other than that the character designs are mostly solid, is that the recipe unlock system was a good idea. I like that you find new recipes by completing little quests that are vaguely related to the item in question, but they didn't go far enough with this system. In practice, you're locked to a linear progression and have a couple of basic tasks you must do to progress rather than anything that really encourages exploration or experimentation. If all you want is a low-pressure game with cute characters that you can play without having to think about it, Sophie is probably worthwhile. For everyone else, I wouldn't bother unless you're dying for more Atelier and have exhausted rest of the billion games in the series.
Not perfect / not quite what I expected but interesting Cute Lite-RPG with heavy emphasis on progression through crafting powerful items and equipment, accessing new materials and repeating alongside cute simple story. Zones remind me of .hack series vaguely Good on Steamdeck.
購入的第一部煉金工房作品 女主可愛 角色們都好可愛! 回合制戰鬥於我而言確實無聊了 然後景色也過分粗糙了⋯讓人覺得這個價格是否有點虛高了()劇情比較平淡和套路化 純粹為了角色買單 真的很精緻😍 閃退過一次 一個多小時白打了 看了一下社區評論不止是我一個人出現過這個問題 所以需要注意及時手動存檔
This is my first Atelier game. It took a bit for this game to click, but once it did boy was it addicting. The emphasis on crafting makes for such a unique JRPG experience. It's so addicting to chain synthesize and build gear that quadruples your stats etc. There isn't much of a story but Sophie is a cutie pie and the townsfolk are likeable. Also special shoutout to the OST it's legit mindblowing.
打劳尔德之前一定要先把贤者之石做出来,不然主线通关后会少一段事件。 (GUST个老六,还好我打之前顺手存档了)
[h2] 総評[/h2] 10年ぶりにやりたくなってセールの時に購入しました。 フィリスとリディスーのDX版と比べるとあまりアップグレードした印象はなくて、衣装とDLCが増えたことぐらいなので、無印版をやった人はあえて買わなくてもいいかもしれないです。 はじめてやるアトリエとしては満点ですが、直近のアトリエをプレイ済みの人である人ほど違和感があると思います。 ソフィーのアトリエは近代アトリエの始まりの作品であり、あくまで未完成な作品です。 フィリスで拡張、リディスーで洗練されたと言えるので、ぜひ続編も試してみてください。 時系列的にはソフィーのアトリエ2が良いと思いますが、流石に洗練されきっているので、全シリーズをプレイする予定があるならフィリスのアトリエをお勧めいたします。 [h2] 各評[/h2] [h3]キャラ・ストーリー・世界観など[/h3] 中盤まではザ・アトリエっぽくって大変良いですが、ラスボスのくだりはいらなかったかな。 昔から世界や国を救っちゃう系のアトリエは基本的に「アトリエとしてはどうなの?」て思ってます。例えば、ロロナ、トトリぐらいがちょうど良くて、メルルは違うかなという感じ。町の問題を解決するぐらいがちょうどいいのかなぁって。 キャラやBGMは牧歌的で大変良いです。 [h3] 錬金術[/h3] はじめは品質が見えなかったり、パズルを回転させることができなかったりと、後々の作品をやっているほど違和感があると思いますが、徐々にできることが増えていくと途端に面白くなってくるスルメゲーのようなシステムだと思います。 [h3] 採取[/h3] 昨今の作品と比べると非常にシンプルで、マリーのアトリエリメイクとかにも近い形です。 実際、次作のフィリスのアトリエあたりから採取にも力を入れ始めた印象があり、特にソフィーのアトリエ2ではライザシリーズに似た採取システムや新しく大採取が取り入れられていて、本作のような採取とは全然違っています。 [h3]戦闘[/h3] かなりシビアと言うか淡泊で、ある程度装備が整わないと普通に雑魚敵にも負けてしまいますが、序盤はアイテムがめちゃ強く、久々に爆弾頼りのアトリエができて面白かったです。 余談ですが、DLCで追加されたダンジョンは今回はじめてプレイしましたが、マジで敵が強い上に周回ゲー的な感じも強いので鬼畜ゲーだと思いました(苦笑)
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