
Humanity has been destroyed - and it's up to Gori, along with his deadly but wise-cracking sentient hoverboard, F.R.A.N.K, and morose AI companion, CH1-P, to shred and slay the evil Adorable Army!
Modeled estimate, not a reported figure. How we estimate →
About












Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Przestałem grać z powodu ilości cringe'u. Humor w stylu Ricka i Moriego. Walka tak niedorzecznie prosta, że odrzuca niemalże od razu. Wytrzymałem z 20 minut, a i tak czułem, że dałem zbyt dużą szansę tej grze.
THIS GAME RIPS SO HARD!! oh my god its so fun. im already suggesting it to my friends. the dialogue is campy but i can ignore that in favor of how awesome everything else is. highly recommend!
It's charming, old school, a little cringy at times, and starts to overstay it's welcome about three quarters in but overall it's a good game. Just keep your expectations in check if you decide to buy it. It's no GOTY and your mileage with the humor will vary depending on if you're older than 12 but it still has it's charm.
Funny and captivating story and characters, great soundtrack, fitting with the gameplay and getting stuck in the head, and finally amusing to play, especially for the variety and creativity put into the enemies, although gameplay is very simple, both with platforming - which comes in very short sessions - and combat - which may seem a bit repetitive, with very few moves. So, thanks to the narration and the simple but sound gameplay, the experience feels relaxing and funny, just slaying tons of disturbingly cute creatures and following the plot of other strange characters. The short duration (of the main campaign) perfectly fits both the rhythm of the narration and the limited variety of the gameplay (but there are a few challenges and collectibles, for who wants to play more). To make a longer game, they'd have had to create a more complex combat system, since currently you basically just move around while alternating 2 moves plus shots, while staying out of the line of enemies attacks. Platforming could have also been used better: platforming sequences are very short and simple, mostly to pass from one fighting arena to another - it doesn't feel bad at all, I just mean that it's not like other more complex platformers, with different types of jumps and maybe puzzles. There are also some negative points. First and foremost, the camera is too slow to move (using a controller), which doesn't fit at all a (quite) fast paced game, where you'd want to promptly turn back and go towards another enemy, or look around while you're slaying the ones in front of you; especially during finisher animations, the camera is controlled by the game and after that you are left a bit disoriented and need some time to turn it back (since it's slow), to check where to go next. Note that it isn't just a matter of sensitivity, but rather the developers should calibrate the perfect curve, allowing both high sensitivity for quick turns and low for more precise and less confused movements. Platforming sequences, instead, seem to try to hinder you and slow you down, whereas you'd like to go as fast as possible, carried by the game and by the good feeling of using the hoverboard - which is a good result for a game. The main problem is, probably, that platforms are always too close to each other, so you tend to overjump and thus need to then readjust, go back (because the fall is slow and you have a lot of time to move into the air), instead of speedrunning nad hopping on each one. Technically it has some problems too, although the aesthetics are good, pleasant and fitting with the context. Besides two crashes I had (and one time that controls stopped responding), frametimes are always irregular and there is some serious stuttering problem, going at least at 120 fps (every setting at max, 2k resolution) but often going down a lot (at least, it doesn't usually happen during fights), even if I lower some settings. Also, I've never seen ray tracing impact so much performance on a modern RTX card, exactly halving them, but on the other side DLSS in Quality is effective effective, doubling the FPS again and so bringing them back at original while using ray-tracing.
I mean it is kind of a wild mix between Tony Hawk Pro Skater and DMC with superb trash movie humor und dialoges - definitly recommended to everyone who think this seems like their mojo
Gori is the purr-fect pet ≺3
Literally the coolest cat in existence.
моё мнение.
Great enemy design, hilarious voice lines, and carnage for DAYS. Don't tell my little orange guy, or he'll get jealous of Gori! Seriously though, the game is amazing!
Placticamente DOOM de un gato vs unicornios Es recontra bizarro y el gameplay es buenisimo aparte de su musica que es como los sauntracks de DOOM que mas chills
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.