
Embark on an adventure to discover your memories and save the world from a mechanical infection. Maneuver your skill trajectories during battle, and dive into a new dimension with a unique twist on a classic RPG experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Whilst the dioramas are unique, the story (at least at 22hrs in) is very generic JRPG fare and the characters are all very 2-dimensional. I must admit, the dioramas are what predominantly drew me to this game, and unfortunately I ended up finding the execution of them disappointing. Certain areas (cities and wilderness locations) look great, but closer up environments often let the aesthetic down - objects often have a bit of a weird, cartoonish scale, and whilst I could look past that, the photography work for some of the sets is abyssmal. Tell me, what is the point of lovingly hand crafting an area, and then taking a poorly lit, half blurred photo of it, to then poorly segment out for the game, with weird, blurred pixelated edges, and calling it a day? As someone who has dabbled in stop motion animation and small set building, it's so infuriating to see hard work being let down at the last step! Aside from that, the battle system is a fun twist on turn based battles, the trajectory system is very satisfying and I love being able to save up random encounters and battle all of the monsters in one go when I feel like it. Story/ characters are usually what keep me into a JRPG at the end of the day though, and this game did not intrigue me or get me emotionally invested in the characters. Maybe one day I will pick it up again and try to continue with my save, but for now, I can't really recommend it.
I was NOT expecting an RPG of this stunning, old school caliber when I bought this game. In fact, I don't even remember why I bought it but it was probably a recommendation from a friend in FF14. This is damn near as perfect and polished as an RPG gets. Bear in mind, this comes from an old-school Final Fantasy lover who learned to add and subtract from the battles in Final Fantasy 1 back in the 80s. The fights are *very* well tuned, there are quality-of-life things in this game that supersede any other RPG I've played that takes away any tedium, The story is playing with deeper existential themes than usual; you can tell that Sakaguchi and Uematsu especially are pulling from 40 years of creative experience and here present one of their finest works, visually, musically, everything. It's non-pretentious and beautiful. I won't spoil it, but when you realize what's going on with the scenery and environment design, it's really trippy and delightful. I've never seen that before and it made this game sparkle. The NPCs are even delightful. They all develop little story lines as the game goes on that are not droll. Very few conversations without a purpose. Exploration is *very* fun and also done in such a way that you don't have to fret about missing anything either. SOme of the music tracks are among Uematsu's finest, and he even contributed some amazing writing (it's obvious when you get there) and there are tons of Easter eggs involving him. As someone who has a life in classical music now, largely inspired by him, this was a pure delight for me on a deeply personal level. I cannot recommend this game enough. It has heart and soul. There is only one thing I will mention that was a bit difficult to translate this from a touchscreen system to controller, and that is aiming during combat. This I got used to after a time (flicking, tapping, micro-adjusting the analog stick) but I can imagine some being frustrated. If one has a steam controller, one can tweak the dead zones to make this much more manageable. Otherwise, combat and battles are very fun, and most bosses are their own unique puzzle, some required very creative solutions I had to think about a few times. Very challenging and engaging. Overall play time for me, going very slowly and exlorative, was ~80 hours for my first play. I reached the end at exactly 90 hours on my counter, but I know I left my game on by accident a couple of times while AFK. NG+ is streamlined for a much faster adventure, and I do recommend playing through at least the first part of it again, especially if you love the music; there is something special pertaining to that near in the first segment of the game on NG+. 9.9/10; damn near perfect. All it needed was a 'fine tuner' for aiming (a button that slows down the aimer when you press it for precision). If your favorite Final Fantasies were 1-6, you will be very happy indeed. EDIT: I highly recommend playing with Japanese audio. They really pull it off so well. Of the English voice actors, only Zinikr's voice actor (Brendan Blaber, one of the younger generation's up-and-coming greats) does a comparable level of work with his character.
For me, this game is a miss. I like a lot of what they have done with this game, and it's impressive for what it is, a mobile game. What drives me crazy is the story just gets going and, boss fight. Turn a corner, boss fight. Open your invnetory, boss fight, more than 2 lines of dialog, boss fight. The entire game is pretty much a boss rush, and that's fine if that's what you are into. But for me, it cheapens every boss batte because they don't feel epic, they feel tedious. Maybe if you love all things jrpg give it a go, but only on sale.
I'm absolutely mixed about this game because it's way, way too expensive for what it is. - The story and characters is generic, often boring and confusing. - The battle system is mid; there are true novel ideas, but they were not exploited to their fullest and feel limited and repetitive. - The music is really good, thanks to Nobuo. The Final Fantasy remixes are a truly nice touch. - Again, I think I'm playing this just to experience the music. Thanks Nobuo. The price point is what really makes me post a negative review, The gameplay and 3D elements feel like an indie title. it's 2x too expensive. Don't buy this unless it's at least 65% rebate, else you'll feel ripped off.
There's things that are great about this game. The pre-rendered backgrounds, turn-based combat, the targeting system and storing multiple enemies to battle them all at once are all things I really like. However, the game itself feels horribly bland and uninspiring. It's very obvious this was rushed and underfunded with zero passion put into it. It all feels very uninspired, flat, and cheap. But the writing and story is the worst offender: -Yet another meek princess with healing abilities -Yet another generic chaos vs order plot -Yet another lecture about how "it's your destiny" to save the world or whatever -Yet another teenager saving said world and learning the meaning of friendship along the way Why do so many JRPGs fall back on this banal, inoffensive slop writing?
A lot of JRPG bosses tend to exist as damage sponges which exacerbate the issue of many JRPGs following the gameplay loop of "buff and deal damage until forced to heal". However, Fantasian breaks the mold by interrupting this flow in a unique way with each boss. This can range from dealing with frequently-spawned minions, to having to guard against strong party-wide attacks, to having status effects dealt every turn. With excessive EXP gain heavily restricted, the player is expected to use the moves and resources provided to them in order to win, rather than mindless grinding and using strong attacks with no strategy. No two bosses feel the same, and this strong boss design makes this a must-play for any JRPG fan. Difficulty is too easy for the first 3 hours (even on Hard), but it slowly picks up as the game progresses. Once at the halfway point, bosses become much tougher and expect the player to fine-tune the party in order to deal with the scenario, which in itself becomes an interesting game loop. One major blemish in this implementation is the inability to know anything about the boss without having to either get a manual party wipe or exit and reopen the game. This issue would be solved if the player could Run from boss combats to just before the encounter begins, much like Chrono Cross. Enemy encounters, after the first 3 slow and tedious hours, become streamlined into one simultaneous battle with a large horde, which integrates the unique AoE attacks available to each party member into gameplay varience. While they're not super tough, they provide the user with experience with using the gameplay tools before facing bosses, as well as in preventing the player from entering new areas too quickly without the skill to do so. This is the whole point of enemy encounters in JRPGs--a lot of titles forget this. This is a good game.
battle speed setting would have been nice
[h1]魅力より退屈さが勝ってしまったJRPG[/h1] 3DビューのスタンダードRPGとして、全体の作り自体はよくまとまっています。 ただしバトルのテンポの悪さがとにかく足を引っ張っており、そのストレスが勝ってしまい、個人的にはおすすめできないタイトルでした。 ボスはもちろんザコ敵も状態異常付与、デバフ付与、HP回復行動、仲間を呼ぶ行動が多く、 プレイヤー側がとにかく後手に回され、対処するターンがかさんでしまい、バトルがダラダラと長引いてしまいます。 他の方のレビューにも多くありますが、中後半のボスはギミック(特定の手順・行動をプレイヤーに強いる)バトルが多く用意されています。 しかし実際には、前述の行動をコンボのように組み合わせているパターンが多く、ワンパターンな印象が強かったです。 同じマップを何度も行き来させられたり、同じボスと何度か戦ったり、プレイ時間ばかりやたらかかるのに物語は単調で退屈です。 パーティキャラ以外の脇役的なキャラクターがほとんど登場しないなか、 無理やりでもお話を盛り上げようとそれっぽい感動的な雰囲気や情緒的な雰囲気が組み込まれていましたが、 気持ちが全然ついていかず「はぁ、そうですか」のような印象しかありませんでした。 コメディシーンとして面白いと思っているのでしょうが、 娘のタンスを漁ってハァハァしている王様のシーンや、髭フェチの女性キャラクターのシーンはかなりキツかったです。 強くてニューゲームに入るための仕組みがゲーム内に盛り込まれており、 物語上の「自分の意識・精神を過去に戻すことで時間を逆行できる」というアイテムが、 何の演出もなく宝箱からあっさり入手できるのも気になりました。 その設定があるなら、物語上の問題もそれで解決できるのでは?というモヤモヤが残りました。 ひょっとしてオリジナル版のプラットフォーム側から、プレイヤーの滞留時間を出来るだけ伸ばすようにみたいな意向があったのか?と勘ぐってしまうくらいに全体を通してテンポが悪く物語の印象が薄いです。 冒頭にも書きましたが、3DビューのスタンダードなRPGとしてはちゃんとまとまっています。 酷いバグや、破綻したストーリーなどはなく、やや水増し感はありつつも時間をかけて遊び込めるような要素もあります。 その点は、さすが長年RPGを作り続けてきたクリエイターだなと思いました。
I have not finished the game, but I've enjoyed what I've played so far. With that being said, I cant recommend this game. Personally... I really hate when games basically brute force grinding on you by lowering exp you gain from weaker enemies when you're X amount of levels above them. I understand the devs intent was to try to keep the game more strategic, but they also didnt do great at that either. At most, you'll just be trying to aim things correctly during group battles. Boss battles dont have much of a strategic feel to them past a certain point early on. They're just insanely long because of how little damage you're gonna be doing and how little exp you're going to be getting. I basically stopped playing the moment that the game forced the exp reduction on me. The smile literally drained from my face in an instant. I already had issues with the grinding in this game and yet they found a way to make it worse. I immediately turned off the game and didnt save. I cannot recommend this at this point and I've had it installed telling myself I'd come back whenever i got bored... but here we are.
[h1][b]No subtitles in Brazilian Portuguese![/b][/h1] Maluco que jogo difícil da porr4 rsrs A história é meio clichê essa parada do personagem perder a memória e tal, mas a história por trás de cada personagem do grupo é muito mais interessante. Que idéia genial de colocar músicas de outros FF nesse jogo 😍. Aqui tudo importa, personagem, magias, equipamentos e principalmente LV. Esse é um dos defeitos, você tem que farmar igual um retardado para alcançar o LV se não você vai de arrasta fácil, eu usei mod de XP para nivelar sempre no mesmo LV do chefe e mesmo assim as lutas eram desafiadoras, cacete! As Cinemáticas são belas, pena que são bem poucas, a maioria são slide correndo texto. 90% do jogo as falas são dubladas, as missões secundárias algumas são interessantes e dão itens bons, que te ajudam em outros chefes. Mas como a Square tá passando fome ela não tem dinheiro para legendar em Português
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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