
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вкусняшка
Recommended to me by a friend, I was blown away by the visual spectacle that was displayed in the trailer. After playing it through to near 100 percent, I wanted to share my thoughts on this game. What I came for did not disappoint. This game is beautiful in its environments, props, characters, and animations. What you see is what you're getting and I couldn't be happier. I loved learning about Japanese history and culture through the collectibles present throughout the map, as well as the attention-to-detail with areas like the shrines. Movement played a huge role in enjoying traversing across Japan. Using the glide and portable tengu was a lot of fun, if a bit janky with their movement/controls. They give you an ability that acts as wall hacks, which helps in finding specific items. I don't think I would've enjoyed looking for stuff without this feature. Combat was alright, even though I felt I overpowered myself which made some enemies a cake walk (even when on hard). This game doesn't really challenge you too hard with combat, but I think that was intentional (more on that later). The only enemy I didn't like fighting was the sanguine dancer (the flying red umbrella enemy). Visually amazing, terrible implementation into gameplay. The one thing I think this game lacked was the story. Spoiler for the story in this section. My biggest gripe was the detachment of the main story from the gameplay. Not in the "you can go anywhere without urgency to the main plot" way, but in the "nothing I'm doing helps push my character towards their arc at the end of the game" way. Akito and KK are supposed to be confronting their past and letting the grief wash over them to move on, but Akito doesn't get much dialogue or side missions that help build this arc out. KK gets a somewhat nice conclusion, but it didn't feel as earned as it could've been with more dialogue/missions that focused on their fear of grief. I may be wrong, of course, but I didn't really feel a strong impact as Akito walked up the torii gate stairs as I think the story writers wanted there to be. With all being said, what really kept me hooked was the exploration of Tokyo and the satisfying animations that played. They made combat a visual treat, but didn't really hone in on making it the most interesting thing. My guess is they wanted to focus a lot on the world building and creating a 1:1 of Tokyo. I don't know how accurate it is so I can't judge it, but I'd say from a glance it's very faithful. Exploration was solid, combat was alright, music was good but kind of forgettable, story was whatever. Try getting it on sale, but full price isn't bad for what you get.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
| $16.1M | 19.7K | 87% | $29.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.9M | 16.2K | 81% | $24.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $15.9M | 24.2K | 62% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $490.7K | 1.3K | 75% | $24.99 | |
| $269.6K | 503 | 51% | $24.99 | |
| $20.3K | 58 | 95% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
渋谷に行くときはこのゲームで予習しています。
A great game that gives you lots to do and the rewards for doing a completion run are well worth it.
I really hope the developers continue to expand Ghostwire in the future, perhaps with a stronger Onmyoji-inspired theme, deeper magic systems, and third-person action RPG gameplay. The supernatural world of Japanese spirits and yokai has so much more potential to explore. แปลไทย:
打怪什么的都挺不错的,战斗风格也是比较有日式风味。但是为什么剧情那么抽象?感觉只是主线一两个小时就结束了,如果不是打得慢的情况下
Some performance issues. Other than that, I had a good time
What you've got here is a modernized Crackdown.
The base game is okay, good Japanese horror atmosphere, simple story, but very repetitive with TOO MANY collectibles. Few bugs. The negative point is the Thread of the Spider update in Main Mode. One of the most FRUSTRATING things in my life because of this mode. The floors are PURE RNG. I was stuck at 19/20 cats for days doing 1-60 runs and never hearing the MEOW.HOW I SOLVED THE 19/20 CAT BUG - My method:I noticed that before the floors where cats can appear, the game does an auto-save at the safe floor / cat shop. And each floor has Version A and Version B, only one has the cat! So I used this exploit: Enter the floor - No MEOW? Go back to Main Menu ,Load the auto-save and try to enter again in the floor .The RNG rerolls and you can get the other version of the floor!I did this floor by floor, where the cats appears, rerolling the save until I confirmed there was no cat. I found my last cat on floor 22B! Without this, I would be completely f*ed. I spent 20 hours just in this mode doing challenges. Conclusion: Are you a trophy hunter who hates RNG TROPHIES and collecting a TON of collectibles? This game is not for you. If you love challenges, go for it, the game is even fun!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.