
Ghosts of Tabor is VRs only FPS PVP and PVE survival game where you will use your wits, skills and resources to survive. Inspired by games such as Escape from Tarkov and DayZ, featuring different scenarios from scavenging to looting and crafting. Will you survive long enough to make it out alive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Survival systems like health/hunger/thirst and needing to eat/heal to stay alive.
A variation of maps that allow for multiplayer exploration, looting, intense shoot-outs, snipers.
Trading with vendors AI and P2P to attain better gear, make money, and craft equipment.
Experience amazing maps of varying sizes and conditions - Island of Tabor, Missile Silo, and Matka Miest
Ghosts of Tabor is the only hard-core extraction-based VR FPS PvPvE survival game where you will have to use your wits, skills, and resources to survive. Inspired by similar games in the genre, Ghosts of Tabor features a variety of scenarios from scavenging, looting to crafting. Make your safehouse your own by building your personal collection of weapons and gear to display in your armory.
Ghosts of Tabor is packed with features for unlimited replayability including:
● Simultaneous PVP and PVE - Avoid both players and armed AI
● Scavenge for a wide variety of loot such as gear, weapons, attachments, ammo, medical, food and water
● Squad up or go at it alone in the world's most dangerous looting grounds
● Make your way to your extraction point to get out with your life and your gear.
● Customize weapons and craft items
● Craft ammo of different types and sizes
● Variety of weapons ranging from handguns to assault rifles
● Huge armory to display your arsenal of weapons, armor, and gear
● Choose your load out carefully
● Visit the marketplace to source anything you may need for your next raid
● Complete missions with vendors to unlock special goods
Choose your playstyle from guns-a-blazing in a squad or take a stealthy approach as the lone-wolf (or anything in between). It’s up to you to find a way to escape alive.
Can you survive the Ghosts of Tabor?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 71% | — | $6.4M |
| $24.99 | 1.4Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With +350 hrs on record I've been arround since the beginning, back when the game didnt suck. I can tell you one thing, the devs care about selling you gun skin DLC over fixing their game. Devs will literally spam the same brain dead reply "skill issue" as a reply to any feedback. Game was an amazing concept. Poor priorities monetizing anime skins over fixing fundamental game breaking bugs.
Dear Combat Waffle Studios, I've bought 9 copies of Ghosts of Tabor on 3 steam accounts and 6 meta accounts! I've used it to do VR combat training for new hires for my company, have been playing this game since the first week of alpha release many years ago, you need to get your ♥♥♥♥ together and get your asses on the ball. You're falling behind the competition and making a joke out of what was once the greatest VR military extraction shooter on Earth. You guys are just releasing joke ass dlcs and updates for a lil extra pocket change. hire a bigger team of obsessed VR developers who have a passion for military combat. rebuild your game and switch to UE5 and boost maximum graphic options for PC players which is where a majority of your dedicated player base is. Discover what you want this game to be and stop turning this game into a joke with meme DLCs and ♥♥♥♥♥♥♥♥ comedy and stop focusing on other projects that flop. Veterans play this game for the realistic feeling of combat. Make Tabor Great Again!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ghosts of Tabor - ⭐⭐½☆☆ (2.5/5 Stars) “Even Rome fell, eventually.” That’s the only honest way to start this cluster ♥♥♥♥. I put 70 hours into Ghosts of Tabor on PCVR with a Quest 3 and custom setup. For a while, this game absolutely earned it's keep. Ghosts of Tabor started out genuinely amazing. Great guns. Real tension. Nerve-wracking trust games with strangers. A grim, lawless setting that made every extraction feel earned. It was immersive, punishing, and thrilling in the way only VR can be when it actually works. And then… it just stopped getting better. Worse, it started actively getting worse. I consider this a classic story about a good game collapsing under its own mismanagement. ⭐ Core Design & Vision - 1/1 The idea is solid. Still is. A VR extraction shooter where loss matters, paranoia is constant, and survival depends on your decisions? That’s gold. The dystopian setting works. The tone works. The premise works. For a time, the developers were attentive. The community was growing naturally. The rough edges felt like early access growing pains, not warning signs. This was a game worth investing in. That’s what makes everything else hurt more. ⭐ Gameplay & Mechanics - 0.5/1 When Ghosts of Tabor works, it’s fantastic. Gun handling feels great. Reloads are tactile. Firefights typically scare the piss out of you randomly. Clearing rooms with friends or cautiously trusting a stranger never stops being intense. But the keyword there is when. Crashes mid-raid. VR tracking failures. Systems just… stopping. And in an extraction shooter, that’s unforgivable, because failure is losing your ♥♥♥♥. Like they said in Ready Player One, "Losing your ♥♥♥♥ means, well... losing your ♥♥♥♥." When you lose gear, it has to be your fault. Here, too often, it isn’t. ⭐ Immersion & Atmosphere - 0.5/1 The immersion is strong until it shatters. The world feels hostile and empty in the right way. The bunker used to feel like home. The tension of moving through Tabor with a full bag and a bad feeling? Still unmatched. But immersion dies the moment: Loot doesn’t save VOIP doesn’t work Friends lists bug out The game freezes while you’re still alive in-raid Nothing pulls you out of VR faster than realizing your loss had nothing to do with skill. It all to do with the lack of care that a game is receiving. ⭐ Stability & Respect for the Player - 0/1 This is where the game collapses completely and utterly. Weekly server issues. Cloud-hosted infrastructure that clearly can’t handle the load. Progress failing to save. Crashes that delete hours of effort. And somehow... SOMEHOW... new microtransactions and partnered DLCs still roll out. W, T, F. That’s the part that kills any goodwill. You can’t ask players to accept brutal punishment while your game randomly eats their progress. You can’t sell premium DLC while core systems barely function. And you definitely can’t brush off criticism while posting brainrot shorts instead of addressing real problems. (I'm looking at you, Viewie.) ⭐ Emotional Impact & Legacy - 0.5/1 This should have been one of VR’s defining games. Instead, it’s a cautionary tale of how easily you can stray from the path. What hurts most is this: I still sometimes play it. Not to progress, or to grind. Just to mess around with friends, knowing full well nothing I do really matters. I usually play 1-5 rounds per wipe, and leave. Ghosts of Tabor didn’t become bad. It became untrustworthy. Final Verdict - ⭐⭐½☆☆ (2.5/5 Stars) Ghosts of Tabor is a very good idea trapped inside a very broken game. The gunplay is strong. The immersion can be incredible. The core concept still works. But none of that matters when the game routinely disrespects your time, deletes your progress, and prioritizes monetization over stability. I can still have fun with it... but I cannot recommend it. Not in this state. Rome didn’t fall because the idea was bad. It fell because the foundation cracked, and no one fixed it.
1-2 years ago I would have actually recommended this game, but it's been going downhill for QUITE some time by now. - Broken AI which either ignores you while you could literally pickpocket them or they snipe you with a makarov from across half the map while ragebaiting you in russian, the devs really can't seem to get this one right - The PVE is just downright frustrating since the factions do not engange each other, they are only homing in on you, which is just not fun with the AI that is in place - Weapon sounds are aweful and every single weapon (besides the 50 cal., but who really has one and uses it in game) sounds like an amplified air soft gun - I don't know if this is a region issue, but here in germany the maps are either half full with players or none at all, I had so many games by now where I didn't found ANY players at all, even at the hotspots. It almost feels like a dead game, but I don't know if that is just a region issue - The new Bunker is just not fun, to big, to complex, the old one was just fine But the biggest issue by far is the aparrent update policy of the devs and their cashgrabbing behaviour. Every Update is said to fix something, but breaks 2 other things in reality leading to a cycle where the dev team is fixing stuff constantly just to bug out other features that were working perfectly before. And don't even get me started with the amount of "supporter" DLC's they have put out in the recent months. With the state the game is in by now, it is almost an insult to the remaining playerbase that they want to get you to spent even more money on this half baked muffin. The can start making new "DLC's" when they release a 1.0 version.........but at the pace that they are going it will take another 3 years while they will put out another 20 "supporter" DLC's
The game used to be so much fun. Old Island was charming. They then started pushing for more DLCs for money. Fair enough... but they didn't have to remove Old Island for the rework, which was abysmal. Also, the TTK feels awful. The best gun in the game (FAL) can be bought, even though they always pushed to keep the best gun unbuyable, like the MCX Spear. I feel as if this game has gone downhill fast after they added Mall (not saying that is what caused it; it's just a point of reference). Players can also fit all the meds and keycards they need in their secure container, which I feel you shouldn't be able to bring items in a secure container into a raid. Overall, if the devs lock in, they might be able to turn this game around, but in the current state, I cannot recommend it at all.
Yeah...um, oof. I can't get behind this game at its current state. It's rough and not because the developer wants to make it challenging but because it has a lot of issues, a lot of fragmented stuff, and things that need to be fixed with more urgency. Here's a to-do list so far for the developers: [list] [*]Your AI is superhuman, fix that, they teleport in and out of doorways faster than a player can react. I've seen it happen to other players and it's happened to me [*]Update your tutorial, are you serious? You are still telling people they can snap necks and from internet research I had to find out it's been removed after trying for like 10 minutes to do it? Items on tables don't match what is shown in videos any longer too [*]Fix the menu to remove tasks, because your little X icon to evidently remove a chosen task from the list does not let you remove it, only reset works [*]Fix your janky visual glitches especially with important things like AMMUNITION, where checking chambers or loading magazines might sometimes not visually show what you're expecting as a player [*]Your ration system needs a lower cooldown all around, too often new players are left broke with everything else you still have to fix in the game that they unexpectedly die to... [/list] Good thing this game was part of a bundle and I have seven other VR games to play over this one that are more polished.
dont buy devs only care about releasing paid dlc rather then fixing their game and now they want you to buy their legacy release when this game is still in early access after 3 years and it shows
I cannot recommend this game in any capacity. This game, for the past 2, almost 3 years of me popping in and out to see it grow has only shown a decrease in quality. The audio, the gun mechanics, the physics, the movement, the graphics, even the tutorial was just... god awful. I found myself struggling and fumbling over my hands trying to just get simple tasks done that Contractors Showdown has just wiped the floor with. I am amazed that people put up with this game and its jank, still continuing to support the devs while they seem to not even focus on the core mechanics of the game. I was just amazed at how playing the game felt like i was still playing the same pre-release version from 2023 with just more bloat and more 'hardcore!1!' mechanics. I honestly wanted to give this game another fair shot, being an extraction-only game, but oh my. Contractors has clearly showed with a solid foundation behind the game mode it can actually be done well (and fun!). I really *really* wanted to have fun with this game again, being late 2025 and not playing since earlier in the year, and realizing that nothing has changed. This game had amazing potential with my initial thoughts being "oh yeah they'll fix this" with nothing being changed. It still looks like the same assets used over and over. VAIL extraction recently released as well with literally proving to me, personally, that a solid gunplay foundation makes any damn mode playable, even if its running at 75% of my refresh rate. With the games soul purpose being extraction I expected something. Something that would actually stand out amongst the rest but no, I'm only left with the worst feeling guns out of any-ANY VR shooter out now. I would genuinely rather fumble over onward's V-stock for the 7 hours i wasted on this game, and the $30 or so dollars I spent as a young impressionable boy. So, as I can say these are my recommendations if you want a VR 'Extraction' experience in VR. for the easiest-simple recommendation is Contractor$: Showdown Exfilzone, it and C$S, built off of the Original C$, have a insanely solid foundation for VR Shooters, with C$S being one of the original VR-Esport shooters and having that previous experience to create an amazing foundation. But even then, its NOT something i can recommend at the same time, caveman studios has abandoned their original title and even the Battle Royale has seen 0 changes since their "season 1" release, with probably the most FUN VR BR i have ever touched, mixing the amazing arcade mechanics of C$ and a touch of realism with the guns and graphics, separating from POP1. Back on track, the developers just... abandon projects... out of nowhere it seems and it really worries me for the future of this game. 7/10 overall for exfilzone, 4/10 for caveman. VAIL: Extraction is AEXLAB's next step with their OG game VAIL VR // VAIL: Combat. It seems... promising? AEX is a unique developer creating possibly the most immersive, best, most amazing 10/10 guns I have ever used in a VR game. Not in the H3VR way, but in the "Wow! I can pick up, use this gun, and have ZERO! yes, ZERO! issues with!" and they still have that touch of realism that I can't get enough of. If I was basing this review off of "games with good core mechanics that could make good x game" this would be the 10/10 review. Literally any, ANY genre with VAIL's guns would be my own personal dream game. Forefront? with VAIL's guns? 10/10, but this isn't the point. VAIL has set their sights on the extraction bag and want to cash in on the gamemode. Their 'early access' release is out now and it being free to play i can't *not* recommend it, but it has major flaws with the gameplay and is fairly buggy. (but not to the extent of tabor! like what?!) With the map having unfinished areas and some issues just being a fault of the mode being so so early on. this is def something I'd keep my eye on, but again, its VAIL so if you do step in, you will get crushed by a mega-tryhard who has nothing better to do but ruin your night. (VAIL was initially built to be a competitive ESports title, so..) Overall, I am just dumbfounded by the state Ghosts Of Tabor finds itself in. Like seriously. This game feels like they took "gun model AK47" and "Free Gunshot Sound Effects Library: Royalty Free Assets" and slapped them together to create a game that closely copied Tarkov in the worst ways possible. It is so painfully obvious the developers have maybe touched a VR headset once or twice-ever, with it feeling like they focus more and more on the DLC's than the actual mechanics their game is based off of. One of the most popular VR games and for the only reason being its the *only* VR game like it that still stands alone. Caveman have the sword to strike, but knowing that team it's only going to end back up into themselves. VAIL and AEX are too different and are catering to a different type of player. Posting this as a yearn for a time where Combat Waffle, filled with what I can assume are amazing people, really actually take this review as a sign that I want this game to be good. No bias with what other games I stand by and play (knowing the drama with other studios). Seriously read this and understand that I have only seen you as a studio go and say "skill issue" (with it being funny) and bash other studios and games relentlessly without realizing your own game is an absolute mess. 7 hours may not be a lot of time, but it was the only time I was willing to put up with the gross feel, audio, graphics, UI, etc etc. I was absolutely amazed to learn the developers are actually fairly familiar with the weapons and the inclusion of the safety switch (cool detail) was nice, but to really end all of the detail at that with the scopes looking like red paint on a glass surface was weird. especially after seeing VAIL and their zoomed scopes (running on quest as well btw) was just like "wow this looks disgusting". the ONE thing i found myself actually enjoying was the night vision. Good job one developer who made that 2 years ago. There is nothing here in this game if you want to try a good VR extraction shooter, there isn't really anything. If you want a GOOD VR Experience, you will need to wait until another studio is willing to make it. Triangle Factory are making their rounds through the "Blank but in VR" games, so give it 2 more years and maybe we'll finally get a decent Extraction gamemode. (or maybe AEXLAB pull through and make theirs amazing!) Who really knows anymore. 1/10 overall. 1 point because the night vision was really just that cool. Not H3VR cool, but cooler than most of the other games! cough cough onward cough cough.
This game is actually hot ♥♥♥♥ right now. It was fun in the first few betas but now its just buns. Every update in the last year is just slop. Don't buy. Comparing this to Contractors is just Trash VS. Garbage.
After having well over 1000 hours on this game, play on both steam and oculus, and being here from launch. I can defiantly say that this game has went down hill a lot. Back in 2023-2024 this game was amazing, couple of bugs here and there, but now the game has 5x the amount of bugs. Every raid I go into I come across a bug. The devs also never want to listen the the community, they take away things people like and add stuff nobody asked for. Just saying this game has gotten really bad and cant wait for Legacy Tabor to come out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3K | 65 | 62% | $5.99 | |
| — | 0 | — | — | |
| $253M | 297.8K | 82% | $39.99 | |
| $1.3M | 1.7K | 70% | $24.99 | |
| $606.9K | 1.3K | 82% | $19.99 | |
| $328.2K | 773 | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 15.2K | 79% | $15.99 | |
| $6.4M | 14.3K | 93% | $14.99 | |
| $6.3M | 9.2K | 78% | $29.99 | |
| $6.4M | 4.8K | 69% | $39.99 | |
| $6.4M | 7.2K | 74% | $39.99 | |
| $6.3M | 13.7K | 88% | $14.99 |