
SCP: 5K is a co-op or singleplayer tactical horror FPS project that puts players in the midst of a conspiracy where the SCP Foundation has turned on humanity. Enjoy Early Access as we continue to work towards a completed full release of the project!
Modeled estimate, not a reported figure. How we estimate →
Media
About
The SCP Foundation has gone dark. Disturbing intel from one of the many Foundation sites, Area-12, an underground biological research and containment facility in West Virginia, has been forwarded to an anomalous branch of the FBI, the Unusual Incidents Unit (UIU).
Upon arrival the UIU are ambushed and trapped within Area-12 by a facility wide lock-down, leaving you alone and without backup. For reasons yet unclear, Area-12 has adopted a new agenda: creating weaponized hybrids of anomalous creatures. Now the UIU must get to the bottom of “why” and stop them before these monstrosities are unleashed on innocent civilians.

Anomalies are reality-defying objects, artifacts and creatures that inhabit the cracks in our world. These anomalies are what the SCP Foundation was supposed to contain; and their anomalous nature makes them dangerous to the likes of you.
SCP-173-B // The Sculpture
SCP-610 // The Flesh that Hates
SCP-7528 // Screen Anomaly
SCP-1262 // Seed of Destruction
SCP-3199 // Humans Refuted
SCP-621 // Hypnobulbs
SCP-098 // Surgeon Crabs
SCP-7566 // Door Squid
Within Area-12, there are reports of the Foundation experimenting with hybrid anomalies; brutal SCP combinations, bred for ultimate destruction.
Vx-026 // Infector
Vx-349 // Resonator

Raid on Area-12 // UIU Operatives infiltrate Area-12, West Virginia, which is at the center of disturbing events surrounding the SCP Foundation // 4-6 players
Ghosts of the South Gate // GOC Investigate a remote research outpost, NSIS-4, Antarctica after receiving intel from UIU operatives at Area-12 about development of a 'biological weapon' // 4-6 players

Discover Program // 1-6 players
Wave Survival Classic // 1-8 players
Raid on Outpost Axiom // 1-8 players
Outpost Axiom PvP // 2-16 players
Weapons Testing // 1-6 players
PvP Testing // 4-14 players

Tactical Gunplay // Grounded tactical combat utilizing vaulting, peeking corners, breaching doors, and detailed weapon customization
Investigation // Observe your surroundings to look for clues that will help you complete your objectives and find valuable resources or additional intel
Lore + Reporting // Take in as much or as little lore as you like by not only choosing what documents and audio logs you are collecting and observing with your tablet, but also what you find interesting enough to report over radio to your ToC
Immersive Audio // Detailed audio design with occlusion-based wall muffling and spatialized/proximity voice chat

Take advantage of NVIDIA® DLSS, NVIDIA® NIS, and AMD® FidelityFX Super Resolution (FSR) for enhanced visual performance.
Ultra-wide support for an immersive gaming experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Hungarian, Japanese, Korean, Norwegian, Polish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
They released a fairly impressive tech demo with insane potential 4 years ago and have been basically laundering money since. This game is never leaving early access im convinced.
Game is discontinued, left in an unfinished state, despite all the support we’ve given the team and all they time they have poured into it, what a masterpiece of how not to release an Early Access title. Don’t buy this game at full price and ESPECIALLY don’t buy the Omni edition, your getting absolutely nothing from it other than giving money towards the cancelled development of this game.
Def not for the people who enjoy the SCP fandom. More or less a zombie loot and shooter, but the game puts you in a linear path with pre placed loot so it becomes more of "what gun is the best to kill everything with" its a shotgun its always the shotgun. From the store page I was expecting to see iconic SCP characters in the game but I should've looked more, its more or less you just being an FBI agent that kills everything instead of investigating. SCP SL is great cus it uses iconic scps that if added to this game would make it a lot more enjoyable, like i get scp is a per person perceived universe but i would like to see more content that is actually about scps and not zombies. TLDR: Zombie game not SCP game.
This game runs like garbage for what it is, it rarely recieves updates, and it is super bare bones as it is, and hasnt changed in forever. DO NOT BUY THIS GAME
A buggy, unoptimized, unfinished mess, with mechanics that may or may not be intended, but are nonetheless impossible to distinguish from actual bugs. The good: The gunplay is satisfying. The sound design is great. The meh: The level designs are often unintuitive, leaving you hugging a right or left wall in search for the way forward. The connection to the SCP fandom is there, but it's vague at best. It may as well not have been there at all. In fact, it would probably have been better if it wasn't, at the current stage of the game. There is a story. The bad: The game stutters, like, always. While my average FPS is above 250-300, I get frequent and severe 1% dips down to 5-9. The game crashes frequently. Difficult to say if it is because it somehow overloaded my GPU, or if it is due to a memory leak. You cannot pick up ammunition from guns, despite there being dozens laying around. No, the ammunition isn't just the magazine you have on you, I've checked. When you die, all that ammo is just... gone. Like it never existed. Just as any weapon you had, that you didn't have out at the time of death. There are areas where the enemies keep spawning endlessly, meaning that if, or rather when, you die, you will come back to twice the enemies that took you out the first time. The Screen-hopping SCP ignores the one rule it set -- at first you realise you can take out the screens that it appears on, but eventually it will decide to just ignore the fact that a screen is broken, after which you can't make it go away. The SCP Foundation Security are absolutely brain dead. I really want to like this game. The first chapter of the first campaign is tense af, especially solo. But alas, there are so many areas where the game just isn't even "Good enough," and as such I cannot honestly recommend this game in its current state. There is the promise for a lot of good things in 1.0, and when we reach that point I might reconsider.
Man, I really love this game. It's an absolute blast playing with friends the vibes are great, there aren't many bugs, and for an alpha build it's seriously impressive. People saying SCP 5K is dead are just blind. Yeah, the last big update was about 9 months ago, but it added a whole new mode. Stuff like that still shows the devs are actively working. For a small indie team, that's honestly pretty solid. A lot of indie games either fizzle out fast or the devs burn out completely. Good things take time it’s not like a massive triple-A studio with endless resources. Some people act like it should all happen in a year, but that’s not realistic for smaller teams. The game is genuinely hard, but that’s exactly what makes it so damn fun. I’m just tired of all the pointless hate. And honestly, who cares that they released an RNG progression gamemode? It could straight-up be its own game. Are we really sleeping on how cool that is? It perfectly captures that 'you are not this guy, you are THIS guy' feeling, and tbh I love that so much.
cool game, but became an abandonware it seems, and even the latest updates were pretty dubious, multiple story rewrites, for some reason multiple campaigns when previous one isn't close to being finished, game in a pretty weird state, and kinda no public voice from the dev anymore :D
This game has a lot of potential but it's development is sporadic, chaotic and focuses in the wrong areas. The survival mode is clearly aimed towards the modern "friendslop" genre to get views online but isn't what is desired from long term supporters. I'm glad I never bought the omni edition as, 4 years post released, the promised 3 DLC campaigns are no where in sight and the one's currently available either: get completely overhauled showing a lack of direction or focus on environments rather than gameplay. The devs are also not responsive on their discord when issues are found in the game with some reports being months old with the odd community member attempting to help. If you wish to throw your money at a project that has no clear objective but has a chance of succeeding, then go ahead! It might be something someday but, currently, this is stuck in developer hell. P.S. SCP: Pandemic was a better name as someone outside the SCP community
目前优化有点神秘,不开帧数限制我怀疑基金会在用我的电脑挖矿
Pretty good game but they've been taking awhile to update but the recent updates have been very fun.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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