
Pick a character and team up with three friends ‘cause it’s time to save the world. Experience intense FPS action as you obliterate hordes of terrifying monsters! You may not be on the best team of mercenaries, but you are… a Toxic Commando!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Load up your gun, Toxic Commando, and team up in a 4-player squad to send the Sludge God and its undead horde back to hell!
Gather a 4-player squad or jump in with fellow commandos online for pure co-op chaos. Revive fallen teammates, share ammo, cover each other's backs, and laugh through the madness. When infected swarm from every angle, teamwork isn't optional—it's survival.

Unleash hell with an arsenal of guns, grenades, and devastating powers as thousands of infected pour toward you in relentless waves. Powered by Saber's Swarm Engine (World War Z, Warhammer 40,000: Space Marine 2), the horde never stops—and neither should your trigger finger.

Search for vehicles scattered across semi-open maps and tear through the wasteland. Each ride feels unique: some pack serious firepower or special abilities; others come with handy tools like winches. Find what fits your squad, then floor it through the hordes for that pure rush of power and satisfaction—nothing beats turning zombies into roadkill.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.2Kreviews | 74% | — | $6.4M |
| $49.99 | 2.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Devs claimed there wouldnt be FOMO content but then season 2 deletes the previous season which had no timer on it, lied straight to our faces
Amazing game that has tons of potential and is very fun but is extremely starved of content. There is only 8 missions which can be done in a single day. After that there’s not much you can do besides play on higher difficulties. Not many options as far as cosmetics for your characters either. I’d wait this one out and let the content build up before buying.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Czech, Japanese, Korean, Polish +4 more
| $29.99−25% |
| 1.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Once you finish the campaign it is hard to find the urge to keep coming back. It is a shame because I love the core gameplay loop but the levelling up everything isn't very fulfilling. So I just don't think it is worth the price right now but if this is anything like world war z and space marine 2 in 2 years there will be a great game with plenty of content
Why the f is this online? If you can't spare the whole time needed for the mission to be completed even if you play privately on your own then you can not play. Because it is still online and if you are afk for a moment it kicks you out. Who's brilliant idea is this?
Just like WWZ the potential is there. There is a really cool game that could have been... Graphics are great, weapons feel good, adrenaline rush fighting mobs.. But just like WWZ in my opinion, none of the systems seem to be fully fleshed out... In WWZ it works better because the maps are smaller and there is not as much to do, but with the open map and a bunch of other half baked systems it just makes it all so much worse... Why cant I place defenses where I want? Why use crappy guns? Where is the replay ability? Why is it 40 dollars still when you have a peak of 400 players the last 24 hours? Ugh, just wish it was better...
Будьте готовы к тому, что вы будете проходить задание на максимальной сложности в соло, так как желающих на конкретную миссию не найдется потеть 30 минут, а под конец в ВАШЕ лобби зайдут два не очень умных человека, которые вас исключат. Вас - ЛИДЕРА ЛОББИ, ИСКЛЮЧАТ игроки вошедшие к вам. У меня все.
神奇四侠版求生之路,快餐式爽感之下,是体量窘迫的尴尬 写在前:这是一个中评,不是“差评”,也不是“好评”。 末世、孤城、幸存者, 危险、警告、丧尸群。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 求生之路金字招牌的影响还在继续。 4人小队说多不多,说少不少,足够让每个人都怀揣着生的希望去闯关冒险,但同时,他们也能时刻清晰地感受着近在咫尺的死亡威胁。 安全屋就是二者之间最巧妙的平衡点... 用暗光色调视角去观察末日的城市与乡村,一股绝望感顺着空气迎面扑来,四周仿佛都弥漫着腐肉的臭味。试问在这种环境下行进,哪个敢不打起12分的精神? 由于在行业中“太过惊艳”,求生之路也没能给“后辈们”提供太多可创造改变的角度,后面的精神续作只能在大框架下不断增添“调味剂”,变着花样的吸引同类题材爱好者。 在这种前置条件下,《毒液突击队》带着他们团队的创作热情来到了玩家的面前。 一、神奇四侠打丧尸,人人都有专属技能? 医疗兵:原地如“飞蛾振翅”般挥洒出能量光浴,只要沐浴其中就能持续不断地为自己和队友恢复血量(虚血/实血)。这在以前靠肉搏和打绷带的时代里,是根本无法想象的事情。 工程兵:操控无人机辅助作战的兵种,升级能力后可以赋予无人机子弹穿透能力。 防卫兵:运用能力创造一片蓝色电磁屏障“穹顶”,抵御一切“远程攻击”,后续升级能力可强化屏障能力,增加伤害,后期甚至可以将“穹顶”扛在脑袋上自由移动。 突击兵:最夸张的一位来了,拥有掌控火术的力量,能够向指定方向投射火球,对爆炸范围内所有敌人造成大额伤害。升级后可选择技能改变方向,包括分裂型、自动型等。 那么你就要问:为何普通人类怎会拥有如此强悍的能力? 这里引用一句话:“因祸得福,打不过就加入。” 这四人实际上是个临时组建的雇佣兵小队,每人报酬25W刀去危险区域完成运货任务。因为早就接受了泥污丧尸的设定,所以一路上碰见各种奇形怪状的丧尸群他们几人也没太在意。 最后,他们几个犯了致命性的错误,雇主明确交代的“不能触碰那颗蛋”的原则被几人打破,事情出现了意外。 此举触怒了终极污染BOSS,这头巨型怪物对几人实施了无差别腐化攻击,若不是某位队员关键时刻打中了BOSS要害,恐怕几人都要葬身于此。 雇主将几人救回,并为他们准备了能够抑制病毒污染的背心,要想活命的话,雇佣兵小队别无选择,只能彻底摧毁这片地带的污染源,也就是那头BOSS。 因祸得福的是,由于感染的缘故,几人也获得了不同的能力,这些能力在后续的闯关冒险中发挥了相当出色的作用。 二、地图点位多,快速冒险or慢慢探索皆OK 在地图设计上,制作组融入了很多元素,如果不了解具体情况,可用Tab弹出地图,将鼠标指针悬停在想要了解的图标上,系统自然会给出“批注”。 ①.车辆:救护车、轿车、警车、越野车(带绞盘)... 按下shift可激活车辆专属技能。拿救护车来说,车辆能够不断释放治疗光环,身处其中的人均能缓慢恢复血量;没开玩笑,这车就是一个“取之不竭”的移动式血站。 通关任务往往需要备有“绞盘”的车辆,它能拖拽门板,破坏障碍,还能激活电流屏障,击退泥沼污染。我的信条是:有车就比没有车好,车先拿来开,能节省很多时间。 ②.金色齿轮:关键性道具,能够开启神秘武器箱,也能修复防卫战的“防卫设备”,拿上它,全队的生存几率都会得到大幅提升。 武器箱里可能会开出“单手榴弹炮(单发)”“多管榴弹炮(双手)”“电磁炮”“重型机枪AMG5”等威力巨大,使用方便的传说级武器,这些武器在围剿战、包围战、保卫战中都有着出色的发挥,是难得的宝物。 如果队伍成员中有额外的金色零件,还可以用它们修复区域内的“防护型武器”,其中包括“电网”“吸引诱饵”“重型固定式机枪”等,能够在“延缓尸群进攻速度”上发挥一定的作用。 ③.泥污种子:异变环境中滋生出的最纯粹的病毒结晶体,没什么功效,却可以为利昂(雇主)博士带回宝贵的研究样本。 有奖励加成,但泥污种子区域往往意味着你的小队要再经历一场尸潮袭击! ④.问号区域:可能有袭击,也可能有额外的武器,或者一些辅助道具之类的,总之只有到了地点你才会知晓结果。 ⑤.道具区:绿色箱子图标,区域内有“治疗药剂”“投掷物”“子弹补给”等丰富的资源,还随机布设了神秘武器箱子,用上面提到过的金色零件即可打开宝箱,获得武器。 三、杀丧尸,得奖励,升武器,强能力,账算的很明白 武器升级与否,决定了它在实战中的表现差异。拿【kerisV10】自动冲锋枪来说,它的射击感应该是初期“1级枪”中比较好的了。 和它相比,笔者一开始选择的自动步枪【HAMR-17】的表现就糟糕的多,不仅精准度差,操控性也有待商榷。 随着故事的不断推进,人物会获得相应的通关奖励,用哪柄武器击杀的丧尸多,哪柄枪械升级的速度就快,就能解锁更多的枪械部件,提升其威力与精准度。 如果枪械经验到达满级10级,还可以用泥污结晶为其提升品质级别。 如果想彰显个性,还可以选择用闯关过程中拾取到的“矿化结晶”“泥污结晶”来订制你的专属枪械。黄色泥污晶体是基础货币,可以解锁武器配件(枪口、握把、瞄准镜、弹夹等);粉色矿化结晶是皮肤券,用来解锁各种款式的枪械和角色皮肤。 想要得到强力零件和皮肤,就要拥有更多的黄、粉结晶,想要拥有更多结晶,就需要不断地击杀丧尸、闯关冒险,这和现实中的打工谋生有着异曲同工之效。 四、关于丧尸 不要去管这个区域的异变体到底叫什么名字,它们本质上和其他丧尸没什么区别。 冒险模式依旧是原来的配方,依旧是熟悉的味道: “数量庞大的普通丧尸+拥有独特能力的特殊感染者,共同组成了某个区域的尸潮生态模式。” 例:从A→D点,每经过一片区域,就要面对一场尸潮袭击,只有将其全部消灭掉,队伍才能继续行进。 尸潮由大批量的普通丧尸组成,其中隐藏着几只拥有特殊能力的变异种在旁伺机而动,准备偷偷给幸存者雇佣兵们一点苦头尝尝。 有的能躲在尸群里向己方投射爆弹,角色被击中后不仅会受伤,还会被强大的惯性击倒在地; 有的身体散发恶臭,带着红光,如果近了你的身,你就会持续掉血; 有的变异体甚至不是人类的身体,它们化作腐化植物,能够利用身体或口器进行“锤击”和“敲打”,甚至还能发射“腐化激光”; 还有些似曾相识,冲撞至角色身前暴力的抓取角色进行捶打,至死不休... (我仿佛看到了“故人之姿”,一个畸形的,一条手臂小,一条手臂巨大的特殊感染者的身影在我面前晃来晃去...) 五、快餐式爽感过后,便是体量不足的窘迫 其实几张地图扫过去后,玩家基本就能摸清游戏的游玩模式了。 要么运送重要物资,要么破坏某种设备,需要从A点走到C点,拿了货再从C点走到E点,重新填装后,回到最初的起点A。 当然不能靠步行,我们要搞辆车子来代步。 每经过一个地点就会随机触发尸潮,解决麻烦后继续去到下个区域完成剩余的任务。当然,最后的最后就必然是一场防守保卫战。我们需要守护某个重要的设备,或者伤员的住所,确保这些地方不会被尸潮攻破。 为了确保万无一失,玩家就必须布设四周的防御工事(诱饵、电网、机枪等),但修补这些器材又需要金色零件;是故,在冒险的过程中,角色大概率会到可能藏有零件的区域去搜寻一番。 这样,一局游戏的基本基调便已确定:玩家带着队友拿取“泥污种子”,再去搜寻修补零件,最后完成一场防守保卫战。一旦这个思路被熟悉以后,游玩的兴致便会开始慢慢减少。 六、略显鸡肋的枪械升级/糟糕的AI队友 这绝对是两个值得吐槽的模块。 首先,很多人原本的设想应该是:我越升级,枪械的熟练度就越高,解锁的零件部位就越好,枪械的综合能力也会越出色。 但实际情况却并非这样。 拿【kerisV10】自动冲锋枪来说,随着枪械的不断升级,你确实可以解锁很多部件零件,但这些零件的强化效果似乎并不尽如人意。 某零件装上后可有效增加枪械射程,但代价是牺牲一部分“可操作性”和一部分“机动性”;你有些恼火,想尝试更换另一个,但下个零件同样需要你牺牲部分性能,才可以获得其他领域的增幅。 所以搞了半天,实际上单纯净增幅的零件没有几个,全部都是“此消彼长”式的“强化”,如此强化是不是有些过于“苛刻”了呢? 其次,就是单人模式下AI操控的“猪头”队友。 当你被特殊变异体“怀抱杀”式地撞进了灌木丛,你的队友还像个“智障”一样在周围左顾右盼,看着你一拳一拳被打成了筛子,他们依旧不紧不慢的闲逛,直到你倒地不起,这才触发底层代码跑过来救你。 你想不想赏给他们每人一颗子弹? 几经浴血奋战,每个人的血量都很不健康,但只有你肯服下“治疗剂”恢复生命,另外三个依然坚持“丝血战斗”。如果你不主动给他们治疗,他们就永远不吃药。 这不是高风亮节,而是他们压根就没有吃药回血的代码。 正如标题所示,游戏在“快餐式爽感”方面的体验上的确很有建树,尸潮规模也足够庞大,短期内确实可以吸引玩家们的视线;但内容体量不大、独特元素不多的尴尬处境也为游戏后期的“续航乏力”埋下了伏笔。感兴趣的玩家可以等价格合适后酌情体验。
Saber Interactive和Focus Entertainment制作发行组合,加上联机合作打丧尸的题材,这两个元素合起来大家会想到什么?——《僵尸世界大战》和《战锤40K:星际战士2》!没错,他俩的合作早已是行业佳话,从《僵尸世界大战》的海量尸潮围攻,到《战锤 40K:星际战士 2》的硬核近战射击,两家工作室凭借对合作玩法、爽感战斗的精准把控,已经成为了经典中的经典。 如今,他们再续前缘,《John Carpenter's Toxic Commando(毒液突击队)》继承了前作的团队协作精髓,又融入全新的复古元素与载具玩法,将 “合作爽游” 的特质推向新高度。 本作的名字很有意思,全称应该叫做John Carpenter的毒液突击队。John Carpenter是谁?是80年代经典B级片的大导演,翻译为约翰·卡朋特,本作便是由他全程监制的。他最出名的作品莫过于《月光光心慌慌》,而《怪形》、《纽约大逃亡》、《妖魔大闹唐人街》和《夜雾杀机》是本作末日逃离、荒诞暴力、合成器配乐的基调。是100%致敬了80年代恐怖B级片的暴力复古美学! [quote][table][tr][th][b] 评测出自: [u]网易 UU 鉴赏家培训计划[/u][/b][/th][/tr] [tr][th][b]感谢由 [u]网易 UU 鉴赏家培训计划[/u] 提供游戏[/b][/th][/tr] [tr][th][b][i] 加速 云存 领游戏,满足 热爱游戏梦![/i][/b][/th][/tr][/table][/quote] 说回到游戏本身玩法,其实还是“类求生之路”的那种套路,最多四人联机的逃亡之路,这便是核心玩法。没有盲目追求创新,而是将成熟的合作射击体验与复古美学、载具玩法深度融合。它既有《僵尸世界大战》的团队协作内核,又有《星际战士2》的第一人称战斗爽感,更以独特的复古风格跃过了同质化的视觉疲劳。最重要的还是四人联机混乱欢乐的沉浸式体验。 但也有着和前辈们不尽相同之处。玩家可选择突击、医疗、工程、防御四大职业,技能互补、分工协作,应对排山倒海的变异怪物,这让“角色”多了一份责任,而不是纯粹的一个外型。(求生里的佐伊向来是最抢手的) 这次逃亡之旅并非徒步进行,大多数时间是在驾驶越野载具,打造出“突突突 + 碾压冲撞”的双重爽感!我与开黑伙伴们能驾驶着越野卡车、装甲车快速穿越半开放地图,更可架起重机枪、喷火器,碾压成群敌人,让混乱战局更具冲击力。 同时载具的戏份并不少,它不仅是一个用于突出重围的工具,也是玩家需要“守护”的道具,而非一次性用品或过场动画一笔带过。于是,关卡设计兼顾防守、护送、BOSS 战等多元玩法,搜刮零件激活炮台、搭建防线的设定,让每一场尸潮围攻都充满策略张力。靠着载具冲撞的解压快感和复古氛围的沉浸式体验,真是畅快淋漓。 这些设定,其实足以让它成为又一部经典合作爽游。只是,游戏的定价过于自信,目前内容太少,流程太短,DLC全是圈钱皮肤无实质游玩内容,不值这个票价。
I used to like this game, I really did. I've played it for 200 hours, most if it in the first 3 weeks of launch. But the player base has turned mean and idiotic. Too many games in a row have been ruined by one person killing everyone then leaving the match. This is not helped by the fact that the matchmaking has had a glitch that you can't select the right person ever. The previous player tab doesn't update reliably and often will have the wrong name associated with random accounts. It's most apparent when someone joins or leaves a lobby that has been running for a while. It will give a popup saying Original Player 2 has left, Original Player 2 has joined, New Player 2 has joined, Player 2 from an hour ago has joined, Player 2 from 30 mins ago has joined, Player 2 from 10 min ago has joined. etc. If you try to block New Player 2, you might actually block Original Player 2, even though you selected New Player 2's profile. Same if you try to friend Player 2 from an hour ago, anyone who was Player 2 from that session might get that invite, including New Player 2. The May 12 hotfix may have fixed the matchmaking/recent player issue. But did NOT fix the player base team killing. In a game that is essentially un winnable without a modicum of teamwork it really has killed it for me.
Saber is a strange animal, they make great games, but they are doing the Arrowhead thing where they drop a release, but clearly didn't test it very well. There is a whole host of new bugs and it makes the game very frustrating to play. For example, the new pistol is completely broken, I have had to reload it, go through the entire full reload animation, up to 4 times before I can fire it again... I I just reload it with empty batteries(magazines)?! Then another time I was driving the squad in the Maverick and for no reason we all just died, car was at like 79% but we all were dead and fell out, we did get hit by 1 nuker, but they have never even gotten close to one-shotting me in a car, let alone boots on the ground, so that couldn't have been it. There is a bunch of other things, but those 2 things made me quit playing this title. I like Saber a lot, but between this and Space Marine 2, they make some dumb decisions, then in 6 months they fix it. They are doing the Helldivers 2 thing where they drop a cool update, but didn't test it but then fix it later. This mentality kills my interest. Plus they make weird like added new invisible walls, like why? Let me enjoy the game and be creative with the tools I have and environment. If you come in to this game as a brand new player, there is fun to be had, but once you start to get into it and understand the mechanics, that's where that line begins to blur into frustration, because they aren't consistent, some of which as stated above. Proceed with caution with this one. If they fix the game, I will revise my review, I have very low tolerance for this release broken stuff then fix it later that has become the norm in gaming. I'm over it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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