
Bad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom against a horde of Viking invaders, as you lead the desperate exodus of your people. Command your loyal subjects to take full tactical advantage of the unique shape of each island.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 26 → 6.14/day in the week after.
About

Position and relocate your troops to fend off the Vikings, who each have their own counters to the threats you pose. Pick your battles and plan your evacuations carefully! Lose a commander and they’re gone forever; lose everything, and it’s game over!
You command the broad strokes of your defenses and monitor positioning — your soldiers do the rest, navigating and engaging intuitively in response to the situation at hand.
Each island is both stylistically charming and unique in its layout. Plan your strategies around every nook and cranny, for you only get one chance to save them from the enemy invasion.
A stronger, smarter defense leads to greater rewards. Use these to develop your subjects from a ragtag militia into seasoned warriors.
Your home is under attack. The king is dead at the hands of Viking invaders. Hope is a distant glimmer in the fog, fading fast with every passing moment. As you rise to take your father’s place as ruler, it will fall to you to stage your defenses. But make no mistake – this is no fight for victory, but a desperate grasp for survival.
Bad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom against a horde of Viking invaders, as you lead the desperate exodus of your people. Command your loyal subjects to take full tactical advantage of the unique shape of each island. Everything is at stake: fail, and watch the blood of your subjects stain the ground red.
With beautiful procedurally-generated islands and adorable soldiers juxtaposed against the blood-stained realities of war. You control the broad strokes of the battle, giving high level commands to your soldiers who try their best to carry them out in the heat of the moment. It’s accessibly deep, with simple player inputs masking a dynamic combat simulation that make it inviting to new players while challenging veterans.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It had so much potential, and I really wish the developers had done more with it. The art style is absolutely beautiful and was the main reason I bought the game in the first place. The sound effects are also excellent and make combat feel satisfying. Unfortunately, that's where the positives end. There just isn't enough variety. Enemy types, units, upgrades, and overall gameplay are all very limited, so the game starts feeling repetitive after only a couple of hours. The core idea is great, and the presentation is fantastic, but the lack of content and variety keeps it from reaching its potential. With more enemy types, mechanics, and progression, this could have been an amazing game. Sadly, in its current state, I can't recommend it.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Turkish
| $3.15−79% |
| 165ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
起初被清新可爱的低多边形画风吸引,北欧旷野的独特氛围感搭配贴合场景的配乐,视听观感真的格外舒心。 再说游戏结合塔防与rts玩法,兵种克制、地形博弈的设定很有意思。初次通关普通模式时玩得十分上头,摸清玩法后又尝试挑战困难模式,循序渐进的闯关过程充满成就感 虽说游戏整体内容体量不大,游玩久了难免会有重复感,但丝毫不影响我对这款游戏的喜爱。适合每天无聊的时候玩上两把,它也是我首款完成全成就的作品,轻快有趣的体验,留下了很不错的游玩回忆 最后给新手简单介绍一下: 一、我方三大兵种(特点+定位) • 剑盾兵(步兵-前排工具人) ◦ ✅ 优点:全能前排,100%格挡箭矢/飞斧,抗远程极强;近战稳,能压制低级兵。 ◦ ❌ 缺点:怕狂战士/巨人,被围就容易崩;别指望他们输出,活着就行。 ◦ 🎯 定位:防线核心、抗伤、护后排。 • 弓箭手(前期没人护着活不过三秒) ◦ ✅ 优点:远程输出,2级后集火强;高地射程更远。 ◦ ❌ 缺点:前期很废物,命中率感人;被近身几乎无解。 ◦ 🎯 定位:后排输出、压制登陆点、风筝重甲。 • 长矛兵(阵地王者,一动废物) ◦ ✅ 优点:近战王者,克制所有盾兵/重甲;高地可推敌下海;架矛无伤打近战。 ◦ ❌ 缺点:怕远程(弓箭/巨弓);机动很差,需空间架矛。 ◦ 🎯 定位:守点、狭窄地形、反重甲、推下海。 二、敌方维京 • 持剑民兵:最弱,送经验 • 持盾兵:普通盾,被长矛兵无伤吊打。 • 飞斧盾兵:先扔斧再砍,剑盾勾引、长矛直接收割。 • 弓箭手:会走位风筝,克制长矛兵。 • 巨弓重甲:超远、穿透、击退,必须矛盾贴脸。(这个我个人感觉巨恶心,每次都躲着,等快登陆再贴脸) • 锁子甲巨人:超肉高伤,怕长矛,剑盾别硬刚。 • 狂战士(双刀):高攻高速,成群能秒剑盾,用长矛/技能清。 (ps:我感觉自己说的挺全的嘿嘿)
solid game, i had a lot of fun with it, but i do have some problems with it, the biggest one is a specific type of enemy you encounter in the late game (giant archers) every single other unit in the game has a great counter, an ok counter, and something they will crush easily. but the giant archers have no counter, they just crush anything that isnt infantry, and even with infantry you will take heavy losses without cover. the second and less huge problem is the almost complete lack of story, the game feels a little disjointed sometimes. but it is still a great game, there are a lot of good things too! PS. pls give us a level creator it would be so cool!
极难模式下,61个岛屿,保卫了60个,前面无一阵亡,最后,那个陪我一开始到最后的战士阵亡了,我们会永远记得您的牺牲,就让这和平永存吧
很好的即时战略游戏,硬要说缺点的话就是解锁初始特性和物品要刷好久,顺便一提,看这群小人互殴还感觉挺萌的
An extremely great game that didn't get the content it deserved. Another game mode like a hold out game mode, a difficulty past very hard, new skills for each class, new enemies on higher difficulties, new items, more island variety, maybe even a new class all would've been stuff that I would have gladly paid for in a DLC.
维京人风格排兵布阵游戏,游戏在难度适中的区域的体验应该是最好的,这里你能体验到:排兵布阵、以少胜多、合理的站位最小化自己的战损等核心战略玩法体验。 但是游戏到了后期,或者以困难以上的难度游玩该游戏,大多数时候你需要按住时停键不停的调整你的兵种。 并且游戏里存在几乎不可能零战损的兵种(说你呢 [spoiler] 巨人弓箭手 [/spoiler] ) 总体来讲我是比较推荐的,因为这游戏的质感我挺喜欢的(
A gorgeous, minimalist real-time strategy gem that masterfully hides a brutal, blood-drenched roguelite underneath. Bad North: Jotunn Edition is an absolute masterclass in minimalist game design. At first glance, it looks like a peaceful, lo-fi indie experience; you are presented with beautifully clean, procedurally generated diorama islands floating in a calm, misty sea. But the second the Viking longships emerge from the fog, the game shifts into a tense, deceptively frantic real-time tactics survival struggle. Your job is to defend your helpless little island communities from waves of invading Norsemen by micro-managing up to four squads of soldiers. The juxtaposition of the clean, adorable art style against the dark reality of war—where the pristine white snow of each island slowly gets permanently painted in the bright red blood of your fallen troops—creates an incredibly compelling, atmospheric loop. The brilliance of the gameplay lies in its "broad-stroke" tactical control scheme. You don’t micro-manage individual soldiers or tell them how to swing their swords; instead, you command the high-level positioning of your units across the island's grid-based cliffs, ramps, and choke points. Your soldiers automatically adjust, taking cover under shields or bracing spears intelligently based on the terrain. Balancing the classic rock-paper-scissors unit triangle—Infantry to block arrows, Pikes to stop charging brutes, and Archers to thin out the boats from afar—feels smooth, tight, and highly rewarding. The Jotunn Edition content expansion perfectly fleshes out the experience, adding unlockable commander traits, unique starting items, and meta-progression elements that elevate it from a simple tech demo into a fully realized, deeply replayable tactical puzzle. What keeps the Steam reviews overwhelmingly positive for this indie title is its immaculate pacing and lack of modern bloat. It functions as the ultimate "palette cleanser" game—there are no overly complex skill trees, tedious filler tutorials, or unread battle pass notifications to worry about. It’s a pure, unadulterated test of spatial awareness and triage planning where a single bad positioning mistake can result in the permadeath of your favorite commander. It functions flawlessly on modern PCs and is an absolute dream to play on the Steam Deck, making it the perfect casual time-sink to throw on when you want to execute some clean, satisfying tactical maneuvers without burning out your brain. 9/10 — I sat down to enjoy a peaceful, cozy indie game and ended up screaming at my screen while trying to evacuate my last remaining archer squad from a burning cliff side. Brilliant design.
Bad North is a cute, unusually strategic combat game where you command different legions of troops in order to defend your islands from oncoming swarms of vikings while moving across an archipelago, constantly trying to stay ahead of the fleet on your tail. The artstyle is quite fun, with small humble houses and little silly figures. The simple design of characters has some cool smaller details too, such as small crowns on your commanders, blood splatters on terrain, and shield units moving their shield towards incoming arrows, making it feel surprisingly accurate. Despite the relatively gruesome concept, the artstyle remains simplistic and cute, with satisfying animations and enjoyable combat! While the art style is simplistic and cute, there’s a vast amount of nuance when it comes to strategies and combat. Where you position your units vastly changes your stance in a fight, and using choke points or high ground to your advantage will increase your chance of making your little warriors go the extra mile. You can push enemies off cliffs with pikes, resulting in damage and forcing them to come back, sometimes even pushing them off the island. Arrows rarely do damage against shield units, but if you position them perpendicular to an oncoming boat, the inflicted knockback can push them and their allies into the water. Landing ships can even stun your units if they’re directly on the shore when they arrive, which is a surprising realistic mechanic. I personally enjoy how no specific type of troop is individually powerful, but rather is strong when incorporated well into the other classes you have at your disposal. When placed efficiently and used effectively, every type of unit can shine. The strategy of combat is by far the best part of this game, and don’t let its other parts distract you from how enjoyable a well-thought-out defense can feel when it effectively stymies the vast hordes of enemy forces. There's also quite a bit of cool equipment and innate commander traits that you can discover as you progress, that can add some cool new strategies to your arsenal. Everything from calling reinforcements mid-battle, to increasing knockback to better batter your enemies around, to straight up deployable landmines. Overall, I found myself enjoying this game a decent amount more than I expected! It's got its own unique kind of charm that makes each battle exciting. Bad North is a fun and surprisingly deep little strategy game, great for taking a break from mainstream gaming or when you have a little time to spare!
只推荐低于6块的时候买,如果想要更深度的玩法,推荐打mod或者玩手机版。 这款游戏有一套不错的玩法底子,但制作组毫无深挖的意愿,甚至可以看到在某些地方相当敷衍。例如,即便收集到了所有的装备,却无法让你的部队人手一个;即便你顺利通关了所有岛屿,拿到了每一枚金币,到最终决战时却依然可能仅是将将足够凑出四支满配队伍;到了中后期更强大的敌人上场后多数部队只能躲在建筑物和地形后瑟瑟发抖(巨人弓箭手经常能一箭穿死满级盾兵,有时甚至可以一穿二)。 负责平衡性的策划可能是一只鸡,工作内容是啄键盘上的米。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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