
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
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About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 690 reviews with recorded playtime.
Reviews
Themes across 690 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я ненавижу экстракшен-шутеры. Никогда не понимал этот жанр и не думал, что меня сможет зацепить хоть одна такая игра. Но ARC почему-то заинтересовал меня еще до релиза. Купил его в день выхода и в итоге несколько дней буквально не вылезал из игры. За 83 часа я успел прокачать все станки, пройти все задания, изучить карты, разобраться во всех механиках и просто упереться в стену — контент закончился. И это самое обидное. Потому что сама игра мне реально понравилась. Отличная атмосфера, приятная стрельба, хороший звук, интересные карты. Видно, что у игры огромный потенциал. Но складывается впечатление, что про глобальную версию разработчики просто забыли. Пока здесь игроки ждут хоть каких-то обновлений, все внимание, похоже, ушло на отдельную китайскую версию, которая получает новый контент и развивается дальше. В глобальной версии пока тишина. В итоге сейчас игра ощущается заброшенной. Новым игрокам я бы все равно ее посоветовал — свои 50–80 часов удовольствия вы точно получите. Но если рассчитываете, что это игра на сотни часов, то, скорее всего, разочаруетесь. Не жалею о потраченных часах, но возвращаться сейчас просто не за чем.
A game that i used to play day and night solo and with my friends it was just too good 8+ hours a day my first and best extraction game but my question to Embark arc raiders devs , Where did it all go wrong ? what happened i thought we had a "10 years plan" ahead of us but I guess not sadly
Ich spiele Arc Raiders nun seit 83 Stunden, die meiste Zeit hatte ich viel Spaß. Mein Fokus liegt dabei auf PVE. Zusammen in großen Gruppen mit random Raidern die großen Arc's besiegen oder auch allein durch die wunderschönen Landschaften von Arc Raiders streifen und nach Loot suchen. Auf Raider treffen die einen aus brenzligen Situation helfen. Das macht dieses Spiel für mich aus. Trotz meiner spielweise in der ich nie auf andere Raider schieße gibt es immer mal jemanden der auf PVP aus ist. Für alle die keine Lust auf PVP haben ist das der absolute "ich schmeiß das Spiel in die Ecke" Moment. Ein reiner PVE Modus würde dem Spiel so gut tun.
Until embark does something about the horrendous amount of cheaters and exploiters this game will never be fun again
On initial release was good. Now the playerbase is ♥♥♥♥♥♥♥, no communication, only shoot on site - Zero fun.
if you are thinking about getting this game don't cause every game you will die and it will probably be because of a cheater.
Игра была крутой и это факт. Я влюбилась в нее с первых же минут. Интересный мир, арки, интересные системы, которых не было в других играх. Я пришла из другого экстракшена и для меня было шоком, что можно договориться и выйти с левыми типами. Или нокнуться от арком и тебя кто-то спасет. Первые часов 500 были просто чистейшим кайфом и восторгом. Возвращаемся в июль 26го года. Игра сдыхает. Контента нет, людей нет, читеров море,дюпперов море. Тебя убил читер? Ну держи письмо о том что ты терпила и терпи дальше. Даже возвратом мы заморачиваться не станем) Если это был план эмбарков - очистить игру от людей, которые любят эту игру - то они все делают верно, молодцы. На данный момент я искренне желаю, чтобы реально все ушли отсюда и не вернулись, чтобы разрабы реально прочувствовали последствия своих действий и бездествий.
When *ARC Raiders* first launched, it had one of the best communities I've experienced in a long time. People actually talked over voice chat, teamed up, negotiated, and created memorable encounters. The social aspect was what made the game stand out. Unfortunately, that community has deteriorated over time. Public voice chat has become a mess, with far too many people treating it like a 2010-era Call of Duty lobby, throwing around racial slurs and other toxic garbage. Instead of adding to the experience, voice chat often makes it worse. Then there are the rats. Players who sit at extraction waiting to ambush people who've spent an entire raid looting, or the ones who refuse to say a single word over voice chat until after they've already downed you. It completely undermines the unique player interactions that originally made the game special. At this point, it feels less like a game of strategy and more like a contest to see who can exploit other players' time the most. And before anyone says "get good," some of us have careers, families, and responsibilities outside of gaming. I don't have unlimited hours every day to grind or recover from losing everything to someone camping an extract for 20 minutes. I want to play a game where I can make meaningful progress without feeling like every session is wasted. If the developers aren't willing to separate the PvP experience, then at least let the community host private servers. Give players the ability to create their own rulesets and communities so those of us who enjoyed the original cooperative, social atmosphere have somewhere to play. Right now, the game's biggest problem isn't its mechanics... it's the culture that's developed around them. With that said, I've uninstalled at this point... I'm moving on...
Crazy how a toxic community ruined this game nobody wants to play a game for fun when 90% of the people you find are just basement dwellers who need to destroy peoples fun.
The game was extremely fun a while back but now it has turned into CS2 gameplay only PvP. Once killed 3 squads then some COD zombie waves of free kits just overwhelm me. No one if friendly anymore if you want PvP in every single match with 1v3v3 squads then its the game for you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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