
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
Media

About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 261 reviews with recorded playtime.
Reviews
Themes across 261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
24+ hours in and I just wanna keep playing. This is peak tactical shooter. There's no game more realistic or CAG than this, VR or flatscreen alike. Fight through a bit of jank and you'll be in for a treat. - The gunplay is absolutely fantastic. Rifles feel amazing to shoot. The pistols are the best pistols in VR, hands down. - Multiplayer is incredibly fun, especially when you have a good group to roll with that knows CQB tactics. The training map is full of IPSC courses and shot timers. I've probably spent 6-7 hours just running the courses with myself and with teammates to practice my weapons handling and shooting skills. - The current maps in the game are great. I wish there was more variety and just plain more to do, but for an initial release, there's plenty enough. - The guns and gear customization is an amazing start. Rifles can be kitted out pretty extensively with tons of different optics and a few lasers/illuminators. You can already create a pretty unique looking operator. Setting up your tactical vests however you want is also addicting. All of the customization is a bit clunky though and currently, there's no way to create presets unfortunately. I'm floored by how good this is despite the slight amount of jank and early access. Keep up the great work dev team and can't wait for more.
i had hoped to like this game, as i am really interested in cqb style games. but, when developers arent able to make their game run decently on recommended hardware, i cannot continue to support them. it runs poorly, i am hardly able to get 30 fps, and when playing online, i occasionally hit a lagspike and either die or crash or get super low on health. for right now, in the games current state, it is unplayable
3 years of development and it barely runs. Ridiculous. I get it that it just came out but it's genuinely insane to me how long that this game has been worked on and yet it has constant crashes and bugs as if it's still barely in development. I already requested a refund. I would have waited longer if it meant that the game ran consistently at higher graphics. It's ridiculous that I can run VRChat, Onward, TAVR, and Phas at high graphics but this game barely runs at anything over low graphics. Please focus on optimization.
It feels like they made all of the systems and then forgot to make the game.
a frustrating mess is the best time to describe my experience with this. guns falling onto the floor and i have to restart my entire build because they clip when i grab my gun from the floor, that's just the start, no tutorials i had to you tube a guide and found one from Obsidian Ops. had a huge height problem that required me to open my quest setting and turn on adjust height. my body is either not turning turns so horrible and i have to painfully bend my torso to grab my pistol from my hip that i cant ♥♥♥♥♥♥♥ see and if not than fling my arm around my hip in every direction of where my pistol should be, and my characters model is stuck in a ♥♥♥♥♥♥ angle where. i cant customize guns well because my own ♥♥♥♥♥♥♥ body pushes me away from the customization desk, the AK mags fall whenever i attempt to unholster it into my hands, and back to the body model problem because Hard Bullet fixed this with a full hand and body optimization where you can control where your mags are, how far your hands go ect. full adjustment every game has but there's only a height adjustment option that barely fixed my problem. and all the rifles but 2 are m4 based. No FN Scar, no HK G36, i don't think there's a shotgun option just pistols, smgs, rifles, and snipers. only is a breach shotgun that worked once for me but failed on my after that one successful use. did i mention there's no ♥♥♥♥♥♥♥ crouch option? not to mention reloading is a chore, i have to insert it in and out of the hole for every gun, HK, mp5, ak, i am doing the right way to reload the AK too but i have to ♥♥♥♥♥♥♥ retry over and over again. now positives, the maps are alight, love killing the enemies, its similar to ground branches ragdoll system but more heavy-ish. the gunplay was fun even though i gave up with most guns and end up using the mp5 because it has iron sights and full auto and doesn't require me to put a sight on that ♥♥♥♥♥♥♥ workbench. my favorite part is how I'm getting refund out of this because did i also mention hard bullet fixed most of these problems i have? character customization is my favorite part of this game and i like how customizable the customization is that ever customizes. the AI doesn't charge you head on they act evasive and wait for you to come in half the time. other times idk what they do so positive and negative. what would make me come back..? add options for arm and chest rig/plate position and a option to reset my body. add a ♥♥♥♥♥♥♥ crouch button, in game tutorial, more ♥♥♥♥♥♥♥ guns that aren't M4 based. shotguns (especially the Benelli M4 IMO). rework some of the pistol gunshots cuz it feels like those cheap toys that makes the sound effects whenever you pull the trigger. i booted up the game like 3 times and had the same issues soo i already tried the whole restart yo ♥♥♥♥ and such.
maybe one of the biggest disappointments of the year gunshots ripped from eft and operator can't interact with doors besides the handle or ur gun bad ai that do in fact see you through doors not reloading perfectly how the devs imagined it will cause your mag to either clip through the gun or glide past it the custom pouch setups are cool customization is great i don't understand how people are glazing this game when it's three steps behind TAVR
Has potential, give it 6 months. Customization is good, needs some work, should be able to rotate gear to put things on sides, back easier. no 40 round magazines for mp7 :/ doors are difficult to interact with, no save option for weapon builds, lighting at night needs MAJOR rework.
The game as of writing this is fairly buggy and needs some optimization, but those problems will be fixed soon. If you want a good tactical VR shooter not made by a Pedo, this is your game. It is unironically so fun. Single player and multiplayer are both extremely fun as well. My game runs perfectly on all low settings and its only shadows that hurt performance if i turn them up at all, i could set the rest to medium and nothing would change much.
Thank you for not touching kids 10/10 would play again
poo poo performance
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Field of Glory II: Medieval | $435.1K | 418 | 87% | $29.99 |
| Rodina | $435.1K | 1.2K | 93% | $14.99 |
| The Three Kingdoms: The Tales of Jian An | $435K | 870 | 91% | $17.99 |
| ADACA | $435K | 894 | 91% | $24.99 |
| VoidExpanse | $435.3K | 766 | 71% | $14.99 |
| Castlevania Advance Collection | $434.9K | 2.5K | 92% | $9.99 |