
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
低敏用这个练手臂有没有说法
it's not fun at all, no story even the gameplay isn't good
im not fast paced, im fast vanished. poof
好
战斗爽
Easily one of the best fast-pace, parkour hack n' slash titles out there. I originally played this game on the Xbox version upon its initial release within the first week back in 2020, my first playthrough being considerably challenging with all of the unknowns and learning the mechanics. Do not come into this game thinking it will be easy and a cake walk, it can become wildly infuriating the second you perish and are reset to the latest checkpoint if you are going through a playthrough without any assist settings. Controls are simplistic, its just a matter of getting the rhythm down and creating muscle memory. Performance is solid too. Now having played it again with Mouse and Key, I remember all the reasons why I loved this game. Fast parkour, quick movement. challenging boss fights, satisfying kills, stunning visuals matched with a Cyberpunk aesthetic and a banging soundtrack whilst entering a general flow state, it doesn't get better than that.
Обещалась хардкорная игра - пройдена за 5 часов + волны пройдены Дальше в забеги баловался и коллекционки собирал Итог: Игра не трудная если у вас реакция не как у кабачка -Ожидал большего -Сюжет средненький -Трассировка портит игру (Меч в любом скине будет просто чёрный) -Всего два босса на игру, мало, оба лёгкие. -Местами кривое управление: хочешь запрыгнуть - перепрыгиваешь хочешь перепрыгнуть - запрыгиваешь чуть в прыжке коснулся стены - персонаж начинает бежать, хотя этого не требовалось(банально можно было бы исправить бег по стенам зажатием кнопки "Пробел". Посмотрю позже вторую часть, если будет аналогично - то жаль потраченного времени даже, а не денег. Эпилог В Sifu или Hotline Miami больше драйва испытываешь чем в "ТеневомБегунке"
sb跳跳乐,玩这扫码跳跳乐不红温的你是这个。设计师心理是得多扭曲才能设计出这种献祭自己双亲的跳跳乐,旋转台阶捡13个球、爬塔还有最后打败玛拉之后的又粪又长的扫码跳跳乐,玩到最后只有一肚子火,,我真的想问问设计师你真的玩过或者通关过自己设计的关卡吗?你是不是觉得自己设计的老好了?整部游戏的机制和美术那么好,全被这扫码关卡设计给毁了! 还有这存档,最后的跳跳乐跳一半被气到了,把游戏关了,过段时间想再挑战,打开一看,重头再来,之前赤过的石再吃一遍!你就这么想让玩家赤你设计出来的石?
I've played Ghostrunner 2 first and I loved that game. But I've seen a lot of review saying that this game was far better.... Don't bother playing this it feels like a tech demo at best and the sequel is far better in evey way. And the story in this one is so bare bone that you really don't need to play it to understand the sequel.
我服了,这一关关卡玩了大半退了,结果没给我保存,又得从关卡初开始跑
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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