
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好玩。和妈妈约定死一次学习五分钟,打了两关已经上清华了。
likong music is ass
Painfully linear. I love games like Titanfall or even cyberpunk where movement feels smooth, fluid and fun. This game is the opposite. Everything feels stiff and, maybe it's just me, but it seems like there's no "creativity" in the levels. There is one maybe two paths, period.
我红温了 其实之前的关卡打的后还挺不错的 但是回声这关最后的在一直旋转的台阶上往返跑收集13个球着实给我恶心坏了 不仅是精神恶心,是真的晕到想吐的那种恶心 我本人十分确认自己是不晕3d的 但是打完那个,我现在看我的电脑屏幕都觉的它会开始转 不是,在一个长关卡的最后,放置这样一个精神污染的解密,在只有两个一次性检查点的,会旋转的不规则结构中收集13个球 这是人想出来的招啊 要是说之前的关卡设计,可以说爽中带难的话 这关最后这个关卡是纯精神变态恶心人吧 正如我所言,我红温了,这关甚至让我现在后悔开始玩这个游戏 单凭这一点,我要打个差评!
Не зря эту игру записали в легенды, удовольствие которое ты получаешь от такого быстрого геймплея не описать. Настоятельно рекомендую людям которые закрывают игры на 100% достижений сначала пройти игру не собирая коллекционные предметы, убьёте себе все ощущение скорости. В общем игра 10/10. Рекомендую к покупке
im not fast paced, im fast vanished. poof
Easily one of the best fast-pace, parkour hack n' slash titles out there. I originally played this game on the Xbox version upon its initial release within the first week back in 2020, my first playthrough being considerably challenging with all of the unknowns and learning the mechanics. Do not come into this game thinking it will be easy and a cake walk, it can become wildly infuriating the second you perish and are reset to the latest checkpoint if you are going through a playthrough without any assist settings. Controls are simplistic, its just a matter of getting the rhythm down and creating muscle memory. Performance is solid too. Now having played it again with Mouse and Key, I remember all the reasons why I loved this game. Fast parkour, quick movement. challenging boss fights, satisfying kills, stunning visuals matched with a Cyberpunk aesthetic and a banging soundtrack whilst entering a general flow state, it doesn't get better than that.
战斗爽
我服了,这一关关卡玩了大半退了,结果没给我保存,又得从关卡初开始跑
EEEEEEEE
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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