
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Better than the second
一个字,帅就完了
玩了6年steam,第一次写评论。守门人和火车招牌碰碰乐就不讲了。你吗那个逼的最后一关在那里跳你妈跳,左右跳很高级很有水平?最后一关每一个小关卡都是屎中屎,你没活了可以杀了玛拉就结束,没必要搞这个又臭又长的大粪恶心人。草拟吗那个逼。通关马上删除。
Динамичный, стильный, красивый, сложный, драйвовый, с крутым саундом от Daniel Deluxe(на секундочку from Russia), вайбы киберпанка моментами сильнее, чем в 2077, плавная анимация, а когда привыкаешь к скорости и кнопкам, то набираешь иногда настолько дикий темп игры, что реально ощущаешь себя каким-то киберниндзя, который рассекает цели пачкамии. Круто.
im not fast paced, im fast vanished. poof
EEEEEEEE
哦齁齁齁齁齁齁齁齁❤️慢一点在慢一点啊啊啊,子弹❤️要到脸上了,哦齁齁快劈他❤️快呀!!! 死手别动了,跳过头了啊啊啊啊,哦齁齁齁他(自爆怪)追过来了,在快一点❤️,哦齁齁齁❤️被炸死力
Репетативная xуйня. Управление не понравилось. Базовая скорость гг очень маленькая. ИМХО, у "паркурных" игр должно быть то же чувство потока что и в Neon White. Тут такого нет. История не интересная. Музыка однотипная. Моменты с головоломками в виртуальной реальности только портят темп и растягивают время.
我服了,这一关关卡玩了大半退了,结果没给我保存,又得从关卡初开始跑
Easily one of the best fast-pace, parkour hack n' slash titles out there. I originally played this game on the Xbox version upon its initial release within the first week back in 2020, my first playthrough being considerably challenging with all of the unknowns and learning the mechanics. Do not come into this game thinking it will be easy and a cake walk, it can become wildly infuriating the second you perish and are reset to the latest checkpoint if you are going through a playthrough without any assist settings. Controls are simplistic, its just a matter of getting the rhythm down and creating muscle memory. Performance is solid too. Now having played it again with Mouse and Key, I remember all the reasons why I loved this game. Fast parkour, quick movement. challenging boss fights, satisfying kills, stunning visuals matched with a Cyberpunk aesthetic and a banging soundtrack whilst entering a general flow state, it doesn't get better than that.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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