
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Modeled estimate, not a reported figure. How we estimate →
Media

About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 809 reviews with recorded playtime.
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
peak
Très bon jeu d’action avec une belle écriture. Paysage a coupé le souffle.
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too many cutscenes. overrated game.
无疑是一部优点与缺点都极其鲜明的作品,它总能在让我心醉神迷的下一秒,又精准地踩中我的雷区。 先说说它无可争议的优点。美术风格堪称顶级,视觉效果细腻到几乎每一帧都可以拿来当桌面。游戏对不同区域的环境渲染,也巧妙呼应了主角境井仁内心的流变——从黄金林到故乡的红叶再到白色雪地,这种设计很有沉浸感。一开始,我甚至热血上头,想全程用“黑泽明模式”打完整个流程,毕竟黑白滤镜的质感实在太对味了。然而,这里必须吐槽一下制作组可能存在的“小巧思”:在这个电影感十足的滤镜下,重击提示也变成了黑白。 个人认为这个设计确实有点“为了风格牺牲体验”的味道了。 再说说它作为开放世界“罐头”的硬伤。最让我恼火的就是收集品的指引系统,体验简直拉胯到极致。无数次,萤火虫提示明明就在身边,但我在房子里转了三圈就是找不到收集品,方向提示约等于没有。而那个号称能引路的“指引之风”,也必须开启“加强”模式才能勉强看清方向,否则我看来是毫无存在感。这种把探索变成“视力测验”的设计,实在让人心累。另外所有找脚印的任务我几乎没有看清过脚印。 总而言之,是一部很好的作品,但是不得不说对我而言即使增加了很多个性化增强游戏体验的选项我还是会觉得本作为了风格牺牲很多游戏体验。
good
Absolute Cinema
Absolut grandios. Malerische Landschaft, ein tolles Kampfsystem, viel zu entdecken und zu sammeln. Ein Tolle Inszenierung der Story. Ein Samurai Film zum spielen. Ich habs wirklich genossen. fyi, der Multiplayer ist auch nice, läuft aber nicht unter Linux weil das PSN overlay crasht.
Late to the party but definitely a masterpiece of a game.
索尼第一方一贯的影视化作品,画面表现力太无敌了,事实上除了这个画面和景观,这游戏玩个十多小时就腻味的不行。都说罐头罐头,同样是一块鸡肉,明明可以做小鸡炖蘑菇、香菇滑鸡、照烧鸡腿等等做法,让玩家感受不到是同样一块干巴巴的鸡肉就不会说你是罐头了。 仁的人物塑造表现力太强了,从一开始的封面诈骗——刚开始拿到境井家传刀的脸部特写时:歪日这是谁?越玩越帅,那种气质上的无敌。人物的表现力也挺强的,比如吐槽石川师傅,我现在知道为什么巴要离开你了等等,一周目虽然不能跳过剧情,但是对话也没有太臃肿,节奏还可以,做一个支线也没有特别的长。但是实在是非常无聊,我坚持打完的动力只是因为我有强迫症,剧情打完还不够,我必须要全成就,这一下就是投入近40小时进去做千篇一律的东西,奇谭模式节奏有点慢,而且单人打不了,敌人刷新在不同的地方,分身乏术,必须强制联机,而现在游戏的热度也稳定下来了,没有个车队真不好做。 整体还是挺好的,制作的规模也很大,配音很全,景观很舒服,画面表现力非常强。什么时候国产游戏能出像这样的游戏啊,真是道阻且长……
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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