
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Modeled estimate, not a reported figure. How we estimate →
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About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 734 reviews with recorded playtime.
Reviews
Themes across 731 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PEAK
gayet güzel bir oyun. vuruş hissiyatı tok ve tatmin edici. japonya atmosferi renk paleti ve sanat tasarımı kesinlikle mükemmel kusursuz her mekan ayrı bir yağlı boya tablosu gibi. hikayesi gayet güzel ama hikaye işleyişi kötü bunu oyunun yapım bütçesine veriyorum 80m dolar bütçe ile harikalar çıkarmışlar ama bu düşük bütçeyi oyun içi hissediyorsunuz ara sahnelerin ana görev haricinde animasyon yok hikaye bayat geliyor ve oyunda karakterlerle dayımız haricinde çok bağ kuramıyoruz ama hikayesi yinede gayet güzel. onun yanı sıra açık dünyası gayet çeşitli yapacak çok şey var keşfedecek çok şey var. combat sistemi gelirsek sıradan bir combat sistemi ama samuray teması için çok güzel işlemişler o düşmana son anda parry atınca düşmanda açıklık yakalayıp tek bir darbede gerçekçi bir şekilde kesmek çok tatmin edici ama combat sistemi belli bi yerden sonra tekrara düşüyor devamlılık olarak bası kişiler sıkılabilir combattan. onun yanı sıra oyunda duruş pozisyonlarımız düşman türlerine göre daha etkili oluyor ama bu duruşların farklı amaçlar ile kullanılması daha iyi olabilirdi sadece düşman staminasını daha kolay bitirip düşmanı savunmasız bırakıyor örneğin su duruşunda etrafa döne döne hasar verebiliyoruz ama bu sadece büyük rakiplerin staminasını kırdığı için etraftaki çoğu düşman bundan hasar bile almıyor onun yerine alan hasarı için şu duruş hızlı saldırı için şu duruş olsaydı 10 numara olurdu dövüşü şekillendirebilirdik. genel olarak oyun gayet güzel zaten türüne bu tarz çokta oyun yok ve oyunda türkçe altyazı var hemde eski türkçe gibi şivelendirmişler . GÖR OROSPU ÇOCUĞU UBİSOFT ROCKSTAR HAYVAN GİBİ PARA OLUP DAHA TÜRKÇE ALT YAZI GETİREMEYEN EMPERYALİST PİÇLer!!!!!
Takes some getting into. 30 hours in, and it's great. The story is unfolding and engaging. Excited to see it play out.
It's like someone filled out an ad lib with trope cliches as a word assembly exercise that just looked for every possible 1970 lowbrow stereotypes and passed them through a corporate approval process. The delivery from the voice actors is stilted, wooden, bored, uninterested regurgitation. It's not interesting, entertaining or informative. It's bad storytelling all around... artless passionless, soulless. Just a cringefest of lazy "what sounds cool" low effort garbage. Holy hell whatever happened to talent. Hopefully the gameplay is good.
칼질 겜 GOAT 제발 요테이까지만 이식해줘 제발...
Jogo incrível. Conseguiu superar qualquer outro jogo que eu já joguei. Mecânica de combate absurda, história marcante, estilo de progressão muito boa e personalização vasta
Ghost of Tsushima is easily one of the most beautiful open-world games I've ever played. The combat is amazing, the world is breathtaking, and every duel feels like a scene from a samurai film. I absolutely love the environments, moody, atmospheric, and stunningly beautiful, making exploration feel rewarding. More than that, this game feels like a love letter to my soul and my appreciation for Japanese culture. At its heart is the story of Jin Sakai—a man willing to sacrifice his honor, his identity, and ultimately everything he holds dear to save his home and his people. The range of emotions this story evokes as it puts you in Jin's place. It doesn't just have you fighting against the Mongol invaders—it makes you feel the his grief, determination, and burning rage. By the end, you're not simply playing as Jin Sakai; you understand why he became the Ghost.
К сожалению с честью закончить не получилось, но Тсусиму освободил!
İlk 10 saat falan güzel atmosfer grafikler falan 10 ama çok fazla tekrarlayan görev var örneğin köylü kurtarırken neden sinematik giriyor neden sürekli tilkiler bizi saçma sapan yerlere götürüyor mapi doldurmak için saçma yöntemler bunlar iş yapar ve oynanır mı oynanır şu açık dünya işinde rockstar ve cd projectin eline su dökecek bişey yok
very glad i played it for the first time now after so many years
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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