
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Красивая игра, обещала быть интересной, но она такая непонятная и такая не логичная. Проходить сложно из-за этого пропадает интерес к персонажу и его истории.
To start off, I enjoyed the game. The game has a decent story and is big on exploration. The stealth was ok. But unlike in say Hitman as soon as you get a disguise you can roam everywhere, and nobody will be suspicious. It has to be the right disguise though. The game also has quests both main and side ones. Some of them are actually quite hard to complete and if you’re not careful you can accidently fail them. I also liked the dialogue options, though I wish there were more negative ones or at the very least that the game wouldn’t guide you so much towards the true answer or question. Because as long as you read the conversation carefully you will know what to do next. Never once did I fall out of favor with any of the characters. There is some combat, but it’s mostly just you throwing things from a safe distance. I was kind of hopeful you could have used your instrument, but that’s not the case. Throwing things like exploding pine cones or glass bottles with the unlocked power skill eliminates the enemies quickly. But there aren’t that many of them in the first place. I think there’s only around ten enemies or so in the game, not counting guards which you can stealth or knock out. I also enjoyed the visuals. It’s a very nice game to look at. Like all of the characters are unique, though the guards do look all the same. It’s not a big game so the areas are nicely pact with a lot of detail. Sadly, the game also has a lot of bugs. I wasn’t paying much attention to them during my first playthrough, but in my second and third ones I experienced: a loss of an outfit, like it just disappeared from my inventory. Similar thing happened to certain items that were needed for a quest. There was also a quest that just disappeared, and I couldn’t complete it, despite the fact that I had everything ready. Since the ending is kind off open and it feels like a sequel is coming, I hope they take what they have here and expand on it. Especially the combat. The puzzles and exploration were fine. 4/5
Гра оригінальна та цікава. На жаль брак коштів призвів до того що головний герой іноді провалюється в текстурах, але загалом дуже позитивні враження. Гра справді оригінальна і має свій шарм.
Graphics: Graphically, the game is absolutely beautiful on my OLED monitor. I strongly appreciate the realistic looking animals over cartoony alternatives, too. It is one of the nicest looking games that I've played. Because there are lots of dark spaces, I recommend playing in a darker room (no direct sunlight) - helping you retain maximum visibility. Also, the framerates are excellent on 1440P (2K). I just set a max of 120 FPS, and the PC breezes through that. Specs are below. Even with a high-powered PC, you need to increase the graphical quality in the settings menu. It won't just max out by default. ----------------------------------------------- The Stealth: I like this form of stealth in a game. You sneak around, and you get an indicator telling you how close you are to being detected by an enemy. If you are detected, they will try to kill you, but you can still try to scurry away. You don't just automatically lose, die, or have the game reset from a previous save. In the beginning, when you're less familiar with the world your in, the running away to find a hiding spot feels so much like how I imagined a real mouse would feel being chased by a predator. Your darting here and there, not really knowing where safety will be found, desperately trying to find a cabinet, barrel, tub, etc. to jump into and lose the enemy. It's thrillingly stressful for just a few seconds and then very relieving once you find a place. There is one complete outfit, made up of 5 separately discoverable pieces, that will cause the guards to think you are one of them. It's useful when absolutely needed, but it slows you down so much, that I prefer to just dart around without it most of the time. ----------------------------------------------- Completing Quests: As you're exploring the world, you discover tons of stuff that you can't access yet, but you don't really know why. This is probably the only bit of frustration at times. As a result, I would explore for what felt like huge amounts of time to try finding ways to access places & things that I couldn't (chests, boxes, cupboards, doors, etc). After a while, I came to the realization that most, not all, will become accessible just by focusing on the story line. So, though it felt a bit taxing initially - "What am I missing? What have I not searched?", once I shifted the focus from trying to find everything to doing the next known steps provided by NPCs, I realized that I could actually start finding and accessing everything. As you complete quests, you get XP points. These cause you to level up. When you level up, your health and stamina increase. It goes up quite a bit compare to what you start with, making the game easier as you level up. ----------------------------------------------- Outfits: As you play, you find different articles of clothing. They come with different stat modifications that affect: speed, visibility, noisiness, resilience to attack, resilience to falling, and some others. Completing entire sets (costumes) allows you to complete quests with NPCs that you couldn't complete otherwise. ----------------------------------------------- How much have I done? I'm still doing the game, and the logged hours in Steam are about 3x of reality. I often pause the game and leave it for an extend time to do something else, and Steam is still tracking the time. The game has an in-built timer that has me at around 12 hours so far. ----------------------------------------------- Parental Guidance Notes: I like to post stuff like this for those sensitive to certain things in their entertainment. (1) A character that you have to interact with at the beginning of the game uses the word "D*mn". It's the only foul language that I've seen in my 12 hours. (2) The only crass humor that I've encountered so far is a gas-passing rat that's asleep. That's also right at the beginning. (3) I've seen nothing sexual at all. (4) There is a scene where you talk to the spirit of a dead rat. (5) There is a rat that you must gamble with at one point, but there is a right answer that's obvious and allows you to get by him on the first try without actually hoping for an unknown outcome. Because our playthrough is incomplete, if I discover anything else that some may deem questionable, I'll post it. ----------------------------------------------- Summary: I have 11 children, and this adventure is really liked by most of them. They have eager anticipation about our next playtime together. I'm using the control, but we're all brainstorming, laughing, searching, hiding, and completing this together. It's like one big family time on a single playthrough. The story that we've seen so far is pretty engaging, and we really want to know what happens next. Each new discovery, item found, or location entered gets the place all abuzz with a fresh desire to explore some more or see how the new items help us. Also, we progress at a quick enough pace that it rarely feels like we're just impossibly stuck. So, it's a blast. I got this game on sale for $2. The game is so well done that I almost feel like I stole it. I may even reach out to the Devs to see if there is a way to donate up to the MSRP - it's that enjoyable.
Un jeu sans grande prétention qui se révèle très sympathique par sa DA, son univers, son exploration, son histoire et la petite réflexion que nécessiteront pas mal de quêtes. J'ai pris plaisir à parcourir le monde de Ghost of a Tale, en cherchant toutes les quêtes possibles et leur résolution pour en apprendre plus sur son histoire. J'attends une suite prochaine, à laquelle je jouerai sans l'ombre d'un doute.
ive played this game for the 6th time and its so good! even though i alr know the plot and sh1t, it still melts my heart. like.. i love tilo sm. im waiting for sequel sooo bad actually..
лучшая
Joguinho bom
pues lo vi por alla en 2019 y miren aca ando jugando para su epoca era muy bueno y ahora sigue igual
I really adore Ghost of a Tale, its world, its art style and its characters. The first time I started the game, I couldn't stop playing and easily put in six hours at a time. However, the game becomes less rewarding the further you progress. The world becomes larger and larger, and your quests largely consist of finding a needle in a haystack. It's a really good game, but if you don't love exploring every single corner of its lovely little world, you won't enjoy it for long.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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