
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Забавная, картинка интересная, много беготни и суеты , принеси подай унеси отведи сделай и тд, устаешь от того что много бегаешь туда сюда и помогаешь всюду всем, кучу заданий по мелочам, не рекомендую.
Это наверно одна из самых запоминающихся игр в моей жизни. Дело даже не в игровых механиках (шпионский стелс- платформинг, квест с элементами РПГ, ей вообще сложно придумать ярлык да и нет желания этим заниматься), это просто КРАСИВАЯ, ОЧЕНЬ ДОБРАЯ СКАЗКА пропитанная и духом авантюризма с приключениями и необычайным гуманизмом и тёплым юмором и интересным уникальным лором и визуальным стилем. Всё это великолепие от талантливого Лионеля Галла которого любим за М/Ф студии DreamWork, а также серию "гадкий Я" . Аниматорам того времени браво, игра и сейчас не плохо выглядит.
ghost of a tale is one of my favourite games of all time that i've come back to multiple times over the years & the only game i've actually dedicated myself to 100%ing. i'm not sure why there's been a slew of negative reviews lately, but it sounds like people aren't going into this game with the expectation of it being a stealth adventure game, which is explicitly what it is. anyhow, if you are looking for some added whimsy in your life, really beautiful and well stylized character art, models, and world, a delightful cast of characters, gorgeous music, and a genuinely good story with thoughtful lore and worldbuilding that tickles the redwall nostalgia, this game is and has been worth it.
This game has a crazy amount of charm, with a pretty grim story at times. It's not graphic, visually, but murder and violent death are described. Story: This ebbs and flows with a lot of depth and mystery. I was actually pretty interested in following this, especially as you learn more and more about certain characters and their backstories, including your own. Quite a lot of stand out things that interested me. Also, the lore and worldbuilding is wild. I *really* appreciate the feature that lets you check in on certain terminology, locations, or people to get the backstory without having the character give a direct explanation every single time. This is very ambitious to the world, but things like Duinlan, the Clarion Call, the lays that tell stories of events, and Magpies, for some examples, are all neat. Beware, there's some very sad lore in here. Also, I really, really loved Gusto and Fatale. lmao Probably my favorite characters. Gameplay: I'd say stealth is a bigger deal in the first half of the game. It's not that you stop using it, but you have more control over how and when you use it. Eventually, you can circumvent it, albeit, this is often at a fairly slower pace. You can increase that pace with some side quest rewards, but it'll never be as fast as just trying to bolt and hide, but that's not always convenient, so you can pick and choose when and whether or not to do this. Given that it's a stealth (and exploration/navigation, imo) game, combat really isn't there. There's a few enemies you can take out at one point, but that's sort of it. I don't really have any feelings about this, since the game is stealth-focused. On the treatise of stealth, you sometimes need to use light to reveal things, and you can throw objects to hit a few things from afar to trigger traps safely, or activate switches (which the latter is only mandatory 2-3 times, I think). You can carry a limited number of items, which you'll want to upgrade early out of convenience, imo. You can also change your attire to affect your stats. I think the stealth-related stats are helpful, but the stamina ones didn't feel super impacting. Stamina regen for sprinting is very slow unless you stand still, or engage another function like climbing a ladder. The maps are hit or miss for me. Some of them don't feel so great for navigation, and others are fine. You can get some guidance help from a NPC, but it does sort of end at a point, and it doesn't give indication that you actually need to progress the main story to unlock other things, or finish more of the side quests, so keep that in mind if you care. The world is very Souls-like with how interconnected you can make a lot of it, but you will absolutely be backtracking, searching, and wandering some fairly large areas at times, especially later on if you're trying to finish up. Some of the fetch quests can be tediously annoying (namely the mushroom quests for me, ugh). Also, I missed a burnable banner or something, and have no idea where, so I missed that achievement. Music is pretty great. You get ambiance a lot of the time, but the more bombastic tracks, as well as the lays, are enjoyable. I especially like that Tilo is a minstrel, and it blends his music and history with the story and interactions as much as it can. The game, and Tilo himself, really make sure you know that he is not a warrior type. The environments are richly detailed (sans the Harbour, and some rooms around the keep, imo). The game looks pretty nice most of the time, without ever dipping into uncanny valley. I like the character designs, and even the lighting can be great with the day and night. I did encounter some bugs, mostly on the visuals. There's parts where you can kinda finesse a little bit out of bounds to get around. It's not game breaking, but you can find convenient places where it's not quite intended. A bigger issue I ran into was with lighting and cinematic effects. I once had the light rays glitch out and pierce everything, and forced a game restart because I couldn't see very well. On another, the letterbox became permanent because I loaded in and triggered an action too quickly, and it locked it. This was fixed by just hopping into a hiding place real quick. Nothing else was of any particular note for this. I'm really looking forward to the sequel.
Bom game mas não é para todos, você vai ficar para lá e para cá e muitas vezes vai ficar perdido, ou então eu sou meio leigo, mas é um bom jogo. Meio bugado.
优点 有中文好评,虽然解密翻译不是很完美!小鼠画风挺可爱的,剧情叙事流畅,引导全靠铁匠! 缺点 对于一个没有传送全程靠腿跑的游戏,非战斗状态下体力恢复太慢了!任务没标点;地图没标点出入口名字,导致很容易迷路;UI不显示方向时间。
bom
Крутая игра с сюжетом и головоломками, заскучать не даст. Всем советую!
5/10 le jeu a du potentiel mais c'est graphiquement laid et mal optimisé
Jeu extrêmement mal optimisé. Crash, impossibilité de configurer l'affichage, etc....
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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