
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.3Kreviews | 91% | — | $2.2M |
| $24.99 | 1.5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I get a little confused on where to go when starting a new quest, but once the flow starts, it's really hard to stop. There's an in-game hint system that costs the coins you find in the game to help find the next waypoint, but I am nervous to use it as the coins are finite. I honestly don't mind being a little lost on where to go because the character you are playing is physically lost in this fortress. It just makes sense. A little bit of rails to prevent early exploration in unneeded area would help. Path uncertainty aside, it is a beautiful game 8 years after its release. The music is wonderful, the character art well done. The world that is unraveled as you explore and unlock the LORE is intriguing. I would love to come back to this world in the future. I haven't finished the game yet, but I am enjoying the hours I have put in so far, and it is something I look forward to coming back to during the day.
老鼠监狱寻妻冒险,前期一小段需要潜行。后面获得整套铠甲后就可以光明正大的走只是移速非常慢。大部分任务说的很清楚,有一小部分完全不清楚要做什么,而且大量支线在主线没到特定位置时是无法完成的,查攻略说找谁可以推进其实需要主线推进才可以,还有个找三个遗物地图转了三四圈去查攻略才知道目前根本完成不了,反正只要支线卡住了别浪费时间推主线就对了,学习技能的两老鼠主线不能推太后面,最后一个技能没学到。结局只是说出发找老婆,后面内容大有可为,可惜18年游戏2代概率不大了。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
| $24.99 |
| 753ratings |
| 90% |
| — |
| not modelled |
| $24.99 | 672ratings | 88% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Introducción En este juego controlas a un pequeño ratón cuya misión es sobrevivir mientras explora distintos escenarios llenos de peligros. El título combina exploración, sigilo y recolección de recursos, ofreciendo una aventura en la que deberás utilizar la inteligencia y la estrategia para avanzar. Jugabilidad La mecánica principal se basa en la exploración y el sigilo. Durante la partida tendrás que recolectar comida, armamento y diversos objetos útiles para progresar. Los guardias patrullan constantemente las zonas, por lo que será necesario evitar ser descubierto, distraerlos o aprovechar determinados objetos del entorno para poder avanzar. Además, deberás encontrar llaves repartidas por los escenarios para abrir puertas y desbloquear nuevas áreas del mapa. Exploración y Objetivos El juego ofrece bastante libertad para explorar los escenarios a tu propio ritmo. Existen numerosos objetos y zonas opcionales que recompensan la curiosidad del jugador. Uno de los objetivos principales consiste en reunir 15 rosas para entregárselas a la esposa del protagonista. Este coleccionable añade un incentivo adicional a la exploración y permite profundizar en la historia del personaje. Misiones Secundarias A lo largo de la aventura encontrarás diferentes compañeros y personajes secundarios. Estos te asignarán diversas misiones que deberás completar para obtener su ayuda o desbloquear nuevas posibilidades dentro del juego. Estas tareas secundarias aportan más contenido y aumentan la duración de la experiencia. Errores Encontrados Durante la partida encontré algunos errores técnicos que afectaron a la experiencia: Al inicio del juego tuve que salir y volver a entrar para poder continuar correctamente. Uno de los vigilantes quedó atascado en una de las palanganas del escenario y dejó de patrullar. La mecánica de lanzar una botella para distraer o noquear a un guardia no siempre funciona correctamente. En algunas ocasiones la interacción con ciertas puertas no se activa como debería. Conclusión En general, se trata de un juego de sigilo y exploración con mecánicas interesantes y una buena cantidad de contenido secundario. La posibilidad de explorar libremente, completar misiones y ayudar a otros personajes hace que la experiencia resulte entretenida. Sin embargo, actualmente presenta algunos errores técnicos que deberían corregirse para mejorar la jugabilidad y ofrecer una experiencia más fluida al jugador.
[H1] The game looks fantastic [/h1] Maybe its the tesselation, the artstyle or the extremely detailed word. Every area feels like it's been meticulously handcrafted. Honestly it look perfect, this is what all games should strive to be: HD, but art-directed. it feels like fable, and that's the highest compliment i could give to a game, ever. [h1] the game plays confusing [/h1] just where am i supposed to go? what am i even supposed to do?? the game does give you maps, if you manage to find them, but then you'd have to autistically remember where thigns are and how to get to them. aint nobody got time for that. [b] verdict [/b] the game looks so good it's a dream, worth the hassle of going around aimlessly: gives you a chance to look at the scenery again. [spoiler] just use a guide for the other problem i mentioned [/spoiler]
toll
Wow, why didn't anyone tell me how beautiful this game is? I've tried to sell it to my pals and I can't even describe the genre because I can't even figure it out and the only genre that helping me to describe the game is an "Adventure" which telling literally nothing about what is Ghost of a Tale about and how you suppose to play it. Like imagine interconnected level design from Dark Souls met a pacifistic RPG, placed a social stealth in the middle and everything is happening at the Redwall setting. Did you Imagine? That's the game. You def should try whatever it takes, because after the current mass layoffs i'd prefer (and i will pray for this) that the future of videogames will be like this game and this developers, we desperately need them.
Спасибо разработчикам за удивительное приключение, атмосферу - жизни маленькой мышки, в кругу крыс, не таких как главный герой, игра философски сталкивает разные мировоззрения. Заданий много, как сюжетных, так и второстепенных. Очень несправедливая концовка, но учитывая очевидное продолжение этой истории, так тому, и быть. Буду ждать, с удовольствием закончу эту историю. Каждой 🐭 по кусочку 🧀
Its good, bit different, but still one of my favourite games
its so delicious
Крутая игра с сюжетом и головоломками, заскучать не даст. Всем советую!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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