
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game for the length. Somewhat cozy, definitely worth a playthrough or 2.
Introducción En este juego controlas a un pequeño ratón cuya misión es sobrevivir mientras explora distintos escenarios llenos de peligros. El título combina exploración, sigilo y recolección de recursos, ofreciendo una aventura en la que deberás utilizar la inteligencia y la estrategia para avanzar. Jugabilidad La mecánica principal se basa en la exploración y el sigilo. Durante la partida tendrás que recolectar comida, armamento y diversos objetos útiles para progresar. Los guardias patrullan constantemente las zonas, por lo que será necesario evitar ser descubierto, distraerlos o aprovechar determinados objetos del entorno para poder avanzar. Además, deberás encontrar llaves repartidas por los escenarios para abrir puertas y desbloquear nuevas áreas del mapa. Exploración y Objetivos El juego ofrece bastante libertad para explorar los escenarios a tu propio ritmo. Existen numerosos objetos y zonas opcionales que recompensan la curiosidad del jugador. Uno de los objetivos principales consiste en reunir 15 rosas para entregárselas a la esposa del protagonista. Este coleccionable añade un incentivo adicional a la exploración y permite profundizar en la historia del personaje. Misiones Secundarias A lo largo de la aventura encontrarás diferentes compañeros y personajes secundarios. Estos te asignarán diversas misiones que deberás completar para obtener su ayuda o desbloquear nuevas posibilidades dentro del juego. Estas tareas secundarias aportan más contenido y aumentan la duración de la experiencia. Errores Encontrados Durante la partida encontré algunos errores técnicos que afectaron a la experiencia: Al inicio del juego tuve que salir y volver a entrar para poder continuar correctamente. Uno de los vigilantes quedó atascado en una de las palanganas del escenario y dejó de patrullar. La mecánica de lanzar una botella para distraer o noquear a un guardia no siempre funciona correctamente. En algunas ocasiones la interacción con ciertas puertas no se activa como debería. Conclusión En general, se trata de un juego de sigilo y exploración con mecánicas interesantes y una buena cantidad de contenido secundario. La posibilidad de explorar libremente, completar misiones y ayudar a otros personajes hace que la experiencia resulte entretenida. Sin embargo, actualmente presenta algunos errores técnicos que deberían corregirse para mejorar la jugabilidad y ofrecer una experiencia más fluida al jugador.
老鼠监狱寻妻冒险,前期一小段需要潜行。后面获得整套铠甲后就可以光明正大的走只是移速非常慢。大部分任务说的很清楚,有一小部分完全不清楚要做什么,而且大量支线在主线没到特定位置时是无法完成的,查攻略说找谁可以推进其实需要主线推进才可以,还有个找三个遗物地图转了三四圈去查攻略才知道目前根本完成不了,反正只要支线卡住了别浪费时间推主线就对了,学习技能的两老鼠主线不能推太后面,最后一个技能没学到。结局只是说出发找老婆,后面内容大有可为,可惜18年游戏2代概率不大了。
Очень вайбовая игра про мышонка. Мне понравилось, что она не переполнена ненужным контентом. В игре есть всё, но при этом она не ощущается перегруженной: немного собирательства, основной сюжет, дополнительные квесты, пасхалки и загадки. Перепрошёл её второй раз спустя пять лет и не пожалел.
Wow, why didn't anyone tell me how beautiful this game is? I've tried to sell it to my pals and I can't even describe the genre because I can't even figure it out and the only genre that helping me to describe the game is an "Adventure" which telling literally nothing about what is Ghost of a Tale about and how you suppose to play it. Like imagine interconnected level design from Dark Souls met a pacifistic RPG, placed a social stealth in the middle and everything is happening at the Redwall setting. Did you Imagine? That's the game. You def should try whatever it takes, because after the current mass layoffs i'd prefer (and i will pray for this) that the future of videogames will be like this game and this developers, we desperately need them.
[H1] The game looks fantastic [/h1] Maybe its the tesselation, the artstyle or the extremely detailed word. Every area feels like it's been meticulously handcrafted. Honestly it look perfect, this is what all games should strive to be: HD, but art-directed. it feels like fable, and that's the highest compliment i could give to a game, ever. [h1] the game plays confusing [/h1] just where am i supposed to go? what am i even supposed to do?? the game does give you maps, if you manage to find them, but then you'd have to autistically remember where thigns are and how to get to them. aint nobody got time for that. [b] verdict [/b] the game looks so good it's a dream, worth the hassle of going around aimlessly: gives you a chance to look at the scenery again. [spoiler] just use a guide for the other problem i mentioned [/spoiler]
♪♪ And so at last to Vaelia's plain ♪♪ ♪♪ The Emerald Fire's army came ♪♪ ♪♪ There Periclave's shear walls stood lined ♪♪ ♪♪ With the last of every living kind ♪♪ ♪♪ Then from the ranks rode Duinlan, bold ♪♪ ♪♪ Astride a salamander, skin like gold ♪♪ ♪♪ Her courage stirred hearts froze with dread ♪♪ ♪♪ And others went where Duinlan led ♪♪ ♪♪ Jahrlan and Nykto joined the fight ♪♪ ♪♪ Black and white, and blue as night ♪♪ ♪♪ Bathed in the bright abyss's light ♪♪ ♪♪ Twelve Rats faced down the Green Flame's might ♪♪ ♪♪ Then came the mighty clarion's call ♪♪ ♪♪ And Duinlan, Jahrlan, Nykto, all ♪♪ ♪♪ Did summon forth a hurricane ♪♪ ♪♪ That quenched at last that dire flame ♪♪
i hope there is a mixed option instead of yes-no, because i dont think i played enough to leave a recommendation. Anyway, i received this game for free and play it blindly (no trailer or any information, just open and play it). The initial experience was very rough for me. - In the beginning, the environment introduce me a chair, and a table, and some mysterious rooms (or sewer). I tried to bring a chair to a table, climb on the table and find nothing but got burned by a torch. Then, I look at 2-3 darkrooms and see i cannot enter, (i think i would be made revisit those room much later in the story). - Both the action of going from 1 room to another, and carry a chair is very uncomfortable because there is a guard in the middle of the way. - Later on, i got stuck on a mission for a long time and have to google it. Turn out i just need to bring a chair to another table to grab a key :)... it felt... super punishing for exploring the concept of using a chair early game. - I tried to play a bit more but still feel uncomfortable generally so i stopped. I appreciate this beautifully made game. I hope they update the user experience or be better next project.
Ghost of a Tale is a wonderful game! During my third playthrough, I`ve noticed a few strange things that I want to address. First and foremost, what are the shells used for? To be more specific, those white clam shells, there are at least two of them. You can collect shells on the shore, but they don't seem to be implemented in any way. Second, you can actually wear a peasant coat without using an equipment slot. Is this a bug or a feature? And finally, addressed by many before, beehives still don't produce honey every 48 hours, as the in-game description states. Otherwise, a great game!
10 прахов Дуинлан из 10
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