
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.


Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.


The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.


Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏挺好玩的,优化就是一坨狗屎,理想国模式下700周以上就是一直闪退报错!!!
не рекомендуюб купите и грайте лучше в первый фрост панк. у меня не получилось получить удовольствие от этой части, первую прошел полностью и играл в дополнения, в эту пытался играть много раз но каждый раз удалял игру
E daí que eu coloquei serragem na sopa? E daí que as crianças estão fazendo turnos de 24 horas na mina de carvão? E daí que o orfanato está com o aquecedor desligado? Frio constrói o caráter e economiza recurso. E daí que a gente legalizou o canibalismo na última lei? E daí que eu mandei a Guarda espancar quem pediu folga? E daí que metade dos trabalhadores congelou na noite passada? Isso significa que vai sobrar o dobro de comida no estoque para os vivos. E daí que o operário perdeu a perna na prensa térmica? Ele ainda tem dois braços ótimos pra continuar batendo a meta. E daí que o hospital de emergência ta operando a -20 °C? O gelo já serve de anestesia gratuita para as amputações. E daí que criei força policial armada só para forçar as pessoas a trabalharem de madrugada no gelo? E daí que a sopa de hoje é 90% água derretida com gosto de fuligem e 10% fé? E daí que as tendas médicas não têm médicos formados, só crianças curiosas? O bisturi corta do mesmo jeito, independentemente da idade de quem segura. E daí que eu me declarei Líder Supremo e fundei uma religião fanática ao meu redor? Pelo menos a barrinha de esperança parou de cair. E daí que eu mandei a oposição inteira pro exílio no meio da nevasca? Paz e silêncio na cidade valem muito mais do que democracia.
一代二代都有深入玩过,一代比较注重建造发展类玩法,没其他太多东西能影响你游玩的注意力,你会变得专注地享受种田发展的乐趣。二代则是一个相反面,变得更加注重法律、议会等政治玩法,注重衡量与各个派系的关系与决策,正因为要权衡各个派系的关系,所以游戏里的每一个决策都像一个“电车难题”一样,是牺牲A去拯救B,还是牺牲B去拯救A,是给予C更多利益,还是给予D更多利益?而且这些“电车难题”会频繁出现,几乎每一个决策都会涉及,它会很大地分散你游玩的专注度,你的每一步决策都得在脑子里互博。如果你是圣母型玩家,大概率会玩得很烦躁,如果你是狠辣独裁型玩家,那几乎没有什么影响,因为游戏里同样提供了独裁者路线,你可以坚定你的任何决策,一切决策以你的想法为主,哪个派系不服就强力镇压。 总的来说,二代想给玩家带来超脱于普通游戏带来的体验,相让玩家真正体验末日下一位领导者的抉择,哪怕这些抉择是艰难或痛苦的。这种有一定思想深度的游戏,注定是好评参半的把。 PS:我是独裁型玩家,游玩二代过程中并没有遇到太多纠结,二代新增的许多建造玩法也挺好玩,可以给个好评
For me this game is a lot of fun and has a lot of replayability, especially if you own the DLCs. The systems seem simple on the surface but the systems have a certain depths to them that can only be grasped after playing a few rounds on the highest difficulty to push yourself to learn and improve. If you come from Frostpunk 1 I can understand that you are somewhat disappointed (hence the negative reviews) if you hoped for a game just like Frostpunk 1 again. Certainly this is a marketing issue and the game should've been called something like "Frostpunk: Reclaim the Frostland" to distinguish these two games, as they are quite different. I personally thoroughly enjoyed Frostpunk 1 and am now enjoying Frostpunk 2, so don't let the reviews deter you if you like city builder and strategy games with a mix of politics and ethics in there. Btw I play exclusively on steam deck with low settings, there are some smaller issues due to the small resolution but I'm still having a good time :)
这款新DLC本质就是初代冬日之家换皮重置,剧情流程套路感拉满,全程双线拉扯两个殖民地:火山工业城爱丁堡、冰湖农业镇极光镇。玩家要么走贸易路线,要么走武力征服路线统一两地,本以为整合完成就能安稳经营、双向互补,结果剧情杀直接浇灭期待——火山即将喷发,无论你选哪种统一方式,最后都得全员弃城逃难到极光镇。 两条路线体验都严重失衡,完全没有差异化设计:贸易线最后一次交货要求强制拆除能量塔外壳输送给极光镇,本以为武力征服能跳过这种资源割让,结果打完征服线依旧要拆塔送人,等于武力征服完全没收益,打下的集镇半点红利吃不到,只能陷入拉扯、征兵、维稳的付出的高压循环。 资源平衡设计极其敷衍,物资缺口永远填不上,再加上机制上简单到不行却只能拖延无法有效反制的地震机制持续消耗人口、损耗物资,全程都在被负面事件持续压榨,游玩体验压抑又心累。最让人落差巨大的是宣传片刻意营造出“依托火山地热发展农业、工业城市与火山环境和谐共存”的美好预期,实际剧情根本不存在共存结局,所有经营建设成果最后全部作废,前期投入的大量精力全部归零,强烈的落空感劝退。 新增的特色内容完全锁死剧情模式:专属派系、特色建筑、独特法律、火山地貌机制,沙盒模式一概无法解锁使用,等于大量新内容只能一次性体验,重复游玩价值极低。整体内容割裂、结局敷衍、宣发货不对板、路线区分形同虚设,非常不推荐入手
逼工作室设计的逼游戏机制,都末日了还惦记着你那代议制民主呢,沟槽的就得把这群搞派系斗争的刁民给炸上天,比一代差远了
I played both frostpunk 1 and 2. I don't get the hate for frostpunk 2. Yes it's different from 1 but it is still a good game. Some negatives - performance is not very good - I encountered some minor bugs in the UI when toggling some buttons in the outposts. - the game is not that hard after understanding the mechanics. I won the game (my first win) on the hardest difficulty (captain in survivor mode) after a couple of retires after I understood the game mechanics better. Overall nothing that prevented me from enjoying the game. Would recommend.
玩着玩着真的是被气笑了,到底是哪个天才想出的居住区也得劳动力维护的设定的,这代劳动力不同以前具体的人员,抽象成了大数字,但实际玩起来前期很容易劳动力被榨干啥都做不了,接连几个档都是本来运作的好好的,然后突然间出现大量人口生病-劳动力清空-因为没劳动力居住区关闭-居民因为没有房子进一步冻生病的无限循环,而我对此甚至完全没有半点自救手段,医院居住区全部都因为没劳动力没法使用,我也没法盖任何新东西,把其他设施关停想解放劳动力,一解放出来那些人也瞬间刷成病患,真是麻了。 而且很多突发状况我都不理解到底是怎么出现的,比如上面的突然大量病患,比如有时候有的派系明明关系一直最高突然就成了敌视,甚至有一次5个派系突然集体变敌视怎么都拉不回来,完全不知道到底是机制、剧情还是BUG,让人玩起来挫败感很强。 一代确实是我心中的神作,但二代就......哎
Игра утратила все с чем нас познакомила и затянула первая часть, упор на политику и "гексы" -0 вот зачем вообще? Наша задача угодить теперь не людям, не людям помогать и не пытаться выжить, а тупо угодить какой-нибудь фракции ради получения бонусного бунта от другой фракции. Карта: в 1 часть бы такую, карта хорошая, прокладка путей, разведка и стройка внешняя - хорошая задумка. Гексы - стройка районов теперь идет а гексах которые надо еще расчисть. Вы серьезно? от силы идет пару улучшений. Древо развития: все зависит теперь от фракций,куда что и как. Законы: все зависит от фракций, 70% полезного в основном отклоняется, даже если очень хорошие отношения со всеми (этого бреда так и не понял). Итог: игра разочаровала, ушли от привычного выживания первой части куда-то в политику, что лично по моему мнению, неуместно к данной серии игры, на вкус и цвет, второй шанс возможно не скоро ей дам.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Noita | $37.2M | 87.9K | 95% | $19.99 |
| Borderlands 4 | $37.6M | 56.1K | 60% | $34.99 |
| Undisputed | $37.7M | 22.6K | 59% | $49.99 |
| FINAL FANTASY VII REBIRTH | $38M | 33.4K | 75% | $49.99 |
| Remnant: From the Ashes | $38M | 57K | 84% | $39.99 |
| Beat Saber | $38.1M | 76.2K | 96% | $29.99 |