
A society survival game set in a world destroyed by climate change. Explore, scavenge and build a city to unite the clans. Conflicting cultures and limited resources mean you need to make tough choices; have you got what it takes to lead your people into a new era of humanity?
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I took a calculated risk buying Floodland, fully aware of the mixed reviews and the recurring warnings about crashes and poor optimization. In hindsight, I should have done a much better job reading between the lines. This is clearly a Frostpunk-inspired city builder, just swapped snow for water, and sadly, polish for good intentions. Yes, the game is poorly optimized. That part is true, but oddly enough, it wasn’t the deal-breaker. I was running it on the lowest settings, staring at graphics that politely asked not to be judged, and I was fine with that. The real problem arrived about eight hours in, after discovering the powerplant, around day 408, when the game simply decided it had done enough. Building something? Crash. Sending an expedition? Nope. Progressing in any meaningful way? Absolutely not. At that point, Floodland stopped being a survival city builder and became an accidental social experiment: how long will a player stare at a broken game before giving up? My current endgame plan is simple: let all my settlers die so I can grab one last achievement :) After my first run ended in a spectacular display of crashes and broken mechanics, I decided to give Floodland a second chance. Surprisingly, this time I did manage to finish the game (by postponing discovering the powerplant after I had discover all the map - so no need for more expeditions). Victory? Not quite. What the second run really revealed was a different problem hiding under the technical mess. The game advertises an intricate social system built around different clans, each with their own demands, values, and conflicts. In theory, this should be the heart of the experience. In practice, I discovered you can almost completely ignore the clans, brush off their requests, and still cruise your way through the main storyline. So much for meaningful social dynamics. Add a couple of classic Unity crashes (just enough to send me back to earlier saves) and the illusion of depth quickly evaporates. It’s a shame, because Floodland clearly wants to be something special: a post-apocalyptic city builder with tough choices and social tension. Instead, it feels like a promising design doc that accidentally shipped as a finished product. Final verdict: 3/10; a promising concept slowly sinking under technical failures.
Devs after a month of saying "The game is not abandoned" left and abandoned the game without finishing it, or giving any explanation. Cash and dash
Broken. Stuck on most popular bug on forum. Nothing more to do, I don't want to start again. Unplayable and totally not worth even 4 Euro.
Can't complete the game, it keeps crashing even when I exit it crashes. It is unplayable until this issue is resolved. Other than that problem the game is enjoyable.
Gameplay is fine, but it's also abandonware. It's very poorly optimized, and it randomly crashes. It also can potentially softlock your game if you don't unlock Scholars' Debate early on. It has potential, but because it's clear no attention is given to this game anymore, it's just a chore to play & I have to save every 15 minutes in fear of a crash (Because the autosave feature also apparently can crash your game), and I'm only playing it so I can finish the story.
The game has an interesting premise, decent gameplay, and fantastic art style and music. However, aside from the occasional crashes when saving or exiting, what really puts me off is the Clan system. Instead of exploring an apocalyptic world, I have to worry about people's feeling. I get that you can't make everyone happy, but one wrong choice or law can lead to unrest that feels impossible to recover from. I've tried, but I just don't find this game enjoyable. It might become more fun as I progress, but I just don't want to invest more time into it.
I do believe this is a good game to play. I have just loaded on to Windows 11 and it seems fine, but wont let me build anything. Can anybody help?
Just finished the story, it's been a good game
Je Recommande: -Concept original pour le mélange de city build/survie après une catastrophe climatique. -les choix de narration sont assez bien avec chaque factions, j'aime bien l'immersion ... -l'ambiance que ce soit l'ambiance du jeu et même les musiques (pour une fois que je n'enlève pas les musique dans ce types de jeu -le style visuel que je trouve juste SUPER! Petit bémol que je peut lui trouve ce sont les petites latence au moment des sauvegardes autos ....
Вылетает во время любого сохранения. Не интересная. Но задумка хорошая.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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