
WorldBox is the ULTIMATE god simulator and sandbox game. A petri dish for your fantasy civilizations. Create your own world or destroy it using many powers. Watch civilizations grow, form kingdoms, colonize new lands, sail to far continents, wars to ignite, empires to fall and towns to burn!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish +15 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cool game fun with friends yeah war is funny suggestions from friends: make a vs mode to see whose colonization kills the other's first, community maps bigger map sizes evolution to the point of modern or futuristic society bigger volcanoes different layers like being able to see into caves or having cave societies
Какже приятно создать цивилизацию, следить за ней и как она развивается, помогать ресурсами и технологиями, а потом сравнять их с землей. 11/10
Doesn't get updated much, but Maxim Karpendo puts love into every update. They could have called it quits years ago, but the content and systems keep rolling out with more advancements than I can even think of.
Como posso dizer... O jogo é muito legal e tem muitas coisas para fazer, mas poderia existir algum lugar explicando para que serve e como usar cada recurso. Tem tanta coisa no jogo que algumas acabam sendo complicadas de entender. Uma ideia seria adicionar um livro chamado "Wikipedia for God" (ou algo parecido). Na primeira vez que o jogador clicasse nele, apareceria um urso dizendo: "Really? I thought you were a god. I expected you to know everything." (Tradução: "Sério? Achei que você era um deus. Eu esperava que soubesse de tudo.") Depois dessa fala, o livro abriria com tudo bem organizado por categorias, como: Sementes, Aldeias, Criaturas, Poderes, Biomas, etc. Acho que isso ajudaria muito os jogadores, principalmente os iniciantes, e tornaria bem mais fácil aprender todas as mecânicas do jogo.
这个游戏就是自己玩一会就腻了(除非你很喜欢历史),但是看别人的视频就很有意思的那种游戏。游戏内容量是很丰富的也有深度,但是你玩到后面会发现战争领地掠夺好像是有点规律的,图一乐吧,作者更新也很慢,佛系的很 ,而且永远不打折。
The main draw of this game, the civilization simulation, is extremely barebones. Each update seems to be aimed at making everything in the game look more detailed and complicated, while actually changing pretty much nothing. The most recent major update as of writing this review added cultures, religions, clans, and customizable species, and yet countries still pretty much just go to war with anyone they think they can beat, walk in a straight line to that country, and capture their territory. There are no military buildings, fortifications, or emplacements, and armies are comprised of simply dudes who melee and dudes who shoot. There are only 4 types of buildings that every species and country in the entire game can build, which are town halls, houses, docks, and farms. They all function identically for every race and nation, so a race of sentient butterflies you designed will build the same buildings as a race of giant rhino people. A country will build farms, which can only be used to farm wheat, even when their population is 100% incapable of eating grain. Also, the max world size is really small, and stats can't be edited directly, instead almost exclusively through traits that come packaged with other stats you may not want. So if you want to give a species an infinite lifespan, your options are to jury-rig a really long lifespan, or to give them the immortal trait, which comes with a massive loyalty penalty that can't be recouped in full by other traits, and will cause their cities to rebel constantly.
更新速度太慢了,五年前什么内容现在回看也大差不差,很容易就玩腻了
手机上就玩了这么久,现在却要花费我100多,如果他卖20,我会觉得这是神作,但是这个价格这游戏简直就是坨狗屎
This game is a great game. You can mess around and nuke worlds or you can try to start a civilization.
四五年前就在手机上发现这个游戏了,当时啥也不干就在那看赛博斗蛐蛐一玩就是好几个小时。现在内容也是越更越多(第一次发现蜜蜂都能建国的时候给我看呆了),在这里也感谢制作组一直努力的更新。最后还是希望出个官方的玩法创意工坊,地图工坊没有毛用
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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