
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
오 할만하네 왜 재밌지? 하면서 하다 보니 10시간이 지나있었습니다
This game is just annoying and nothing more. I tried over and over again but, nah. Annoying, boring, waste of time and money. I wish I never bought it.
This game has the balancing ability of a grandma with vertigo
Игра полный кал, баланса нет от слова совсем, даже на самом легком уровне сложности тебя ♥♥♥♥ какие то бомжи с улицы, [spoiler] финальная башня ещё больший бред чем путь до неё, 4 этажа с элементалистами, у всех ♥♥♥♥♥♥ резист к оглушению, а финальный босс основной компании это ♥♥♥♥♥♥ х2 на палочке, весь фокус улетает от одной его тычки, просто ебануто бафает себя на 76 брони, когда оружие на 11 уровне сносит самой сильной атакой 72,[/spoiler] разрабы, я вам в руки срал, почините баланс в своей ♥♥♥♥♥♥ игре, очень сочувствую тем 1.3% игроков которые прошли основную компанию на мастере и тем 4% кто прошел её на путешественнике. Пис
Very fun for game nights with friends, has alot of content for the price 👍
Когда-нибудь я полностью пройду эту игру со своими друзьями, которые дропают ее на год спустя один трай Я дождусь...
从体验上来说真的很想打差评,负反馈太强,养成运营半天比不过运气差一回。哪怕局外养成解锁了新的学识也还是要看脸,没什么养成的乐趣,运气占比太大,从这一点来讲还是神界原罪的体验好得多(比博德之门也好得多)。 但是从游戏质量和性价比来讲还是给个好评算了。 估计不会再打开了
желаю разработчику не прокнуть операцию на сердце с 90% шансами на успех
ass game design
建议游戏改名叫《为了掉线》 ,这么多年还不出本地联机是人啊?
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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