
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 596 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Задумка — свет, исполнение — вред, Начало — радость, конец — гадость. Я считаю, есть более продуктивные варианты, как потратить 7 часов жизни: родить борщ, сварить сына и прочее. Но если все же вы решите провести его в этой игре, то, возможно, вы столкнетесь с тем же: 1) Сам концепт интересный. Вещи связанные с днд для меня занимают отдельную полочку в сердце, но.. 2) Здесь решает не тактика, не планирование. Власть здесь - у кривого рандома, при котором на легком уровне прохождения, имея все шансы на победу левых мобов, те совершают идеальные проверки и чуть ли не ваншотят. Аж 43 уклонения очень редко срабатывало, чего не сказать о противниках. 3) Экономика еще одно дно. Травы на лечение ограничены, а бьют тебя все, кому не лень. К середине игры у тебя выбор, купить свыше 100 золота травку, либо копить на что-то более сносное (а в итоге просто быть ограбленным) 4) Но самое неприятное, что сильно портит всё впечатление, - окончательная смерть без возможности сохраниться. Ты можешь быть супер-пупер и пускай весь город под тобой, но в один момент что-то щелкнет и тебя убьет левая старушка на дороге. Но ты уже ничего не сможешь сделать. И после этого, ты внимательно изучаешь свою жизнь и думаешь над тем, чем же ты занимался 7 часов... Могу рекомендовать лишь тем, кто очень любит рандом и готов переигрывать по 11037 раз, потому что шанс умереть прямо перед финалом, так до босса и не дойдя, здесь крайне высок. Думайте.
Un tablero, 3 colegas, una misión... Colega 1: Los dados con peor probabilidad de la historia Colega 2: No falla un dado Colega 3: Termina la run y no le ha salido ni un arma Si disfrutas de las desgracias ajenas, este es tu juego. (Lo difícil no es el juego, sino compartir loot con los 2 marsupiales que tienes al lado)
This game was made by Israel to gather funds for the IDF but they forgot to actually balance it.
很好玩的桌游就是朋友不想和我一起玩自己玩也挺好玩的,但只能玩简单模式休闲一下,高难度一直读档跟操作选择都没太大关系纯运气成分了
I had a generally great time with the game. The board game vibe is fun, and works really well in co-op. It's super easy to get a hang of how to progress, and the unlockable content adds new and fun tings to do, at least for the first long while. You'll have to play the game a lot to reach a point where replay is no longer fun to do. Absoluely worth the money, just counting hours of playtime. The base game is for sure the best part, so if in doubt, don't get the DLCs right away. If you end up absolutely loving the gameplay, they do add value and fun to the game, but it doesn't feel empty without them. Overall, 8/10
Buy this game, do not buy the second game as it sucks. This one is an awesome turn based game.
Get your 72-leaf clover and necklace of rabbit feet, this game is RNG all the way through, with very little player agency. Even if you hyper-analyze every situation to calculate the odds to be maximally in your favor, situations will only end up "acceptable" around 60% of the time, with "pound sand" as the other 40%.
D&D Lite with friends... and a whole lot of bad luck. For The King is basically what happens if you take a tabletop RPG, simplify it into a video game, and throw in a healthy dose of RNG. If you've ever wanted something that captures the feeling of a Dungeons & Dragons campaign without needing a Dungeon Master, this is about as close as it gets. I've done multiple playthroughs, and no two runs have ever felt the same. Sometimes the game blesses you with incredible gear and lucky rolls that make you feel unstoppable. Other times... it decides your party no longer deserves happiness and proceeds to beat you into the dirt. I've had amazing runs where everything clicked, and I've had runs where my party got absolutely destroyed because the dice simply weren't on my side. And honestly? That's part of the fun. This game is not meant to be easy. It rewards planning, teamwork, and adapting to whatever chaos the RNG throws at you. When you finally land that huge critical hit, find the perfect piece of gear, or barely survive an encounter that looked impossible, it feels incredibly satisfying because you had to earn it. That said, the game will absolutely punish bad decisions. One wrong turn, poor resource management, or bringing a party with overlapping weaknesses can snowball into disaster. I also learned the hard way that running three characters with the same damage type is usually a terrible idea. Experimenting with different party compositions is where a lot of the replayability comes from. The biggest recommendation I can give is this: Play it with friends. While it's perfectly playable solo, this game really shines in co-op. Coordinating strategies, celebrating ridiculous lucky rolls, and laughing when everything goes horribly wrong creates some genuinely memorable moments. Some of the funniest gaming memories I've had came from this game kicking our butts in spectacular fashion. Overall, For The King is one of those games that will make you angry, frustrated, excited, and incredibly satisfied—all sometimes within the same battle. If you enjoy turn-based RPGs, roguelites, or anything that captures the spirit of a tabletop adventure, this is an easy recommendation. Just remember... sometimes the dice simply hate you. Rating: 8.5/10
Very fun, boardgame-like game. Definitely meant for multiplayer, likely would not be much fun solo but is fantastic with a group.
For the King é um RPG de estratégia em turnos que mistura elementos de roguelike e jogo de tabuleiro, oferecendo uma experiência única, desafiadora e altamente rejogável. O título se destaca por sua proposta cooperativa, pela diversidade de classes e pela geração procedural dos mapas, mas também apresenta alguns pontos que podem ser considerados negativos, como a curva de aprendizado íngreme e a repetição inicial necessária para desbloquear conteúdo. Entre os aspectos positivos, o jogo brilha no cooperativo estratégico, que incentiva a comunicação e o trabalho em equipe, tornando cada partida memorável. A variedade de classes garante estilos de jogo distintos e aumenta a rejogabilidade, enquanto os mapas aleatórios e o sistema de Lore reforçam a sensação de progressão recompensadora. Além disso, a atmosfera única, que mistura estética de tabuleiro com narrativa emergente, cria uma identidade própria. A trilha sonora imersiva contribui para a sensação de aventura épica, e o equilíbrio entre sorte e habilidade adiciona imprevisibilidade sem comprometer o mérito da estratégia. Por outro lado, a curva de aprendizado pode frustrar jogadores iniciantes, já que o jogo não explica todas as mecânicas de forma clara. A repetição inicial para desbloquear conteúdo pode ser cansativa, e a dificuldade punitiva exige paciência e persistência. Além disso, a interface simples pode parecer pouco polida em comparação com RPGs de maior orçamento. Concluindo, For the King é uma joia indie que se destaca pela cooperação, rejogabilidade e atmosfera única, oferecendo aventuras sempre diferentes e recompensadoras. Embora exija dedicação para superar sua dificuldade inicial, o jogo recompensa cada tentativa com aprendizado, desbloqueios e momentos épicos em grupo. É uma experiência ideal para quem busca estratégia profunda, narrativa emergente e diversão compartilhada.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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