
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't listen to "game is abandoned" bull-crap reviews. It's a complete, released game, amazing city builder / tower defense. You pay for this, a "finished product" not "free updates forever product".
People are complaining about trash. They are not exagerating. I bought this game before that feature was implemented and I might have given it a more positive review them. Let me describe how bad the issue is: As soon as you chop down a tree and it drops wood, a timer starts. If it is not picked up and stored by then it will turn into wood waste. Bad, but still kinda salvagable because you can process it into material at a loss. Your fault after all, get more haulers. However, this is not where the cycle of trash ends. To process the wood waste into useful wood, you have to bring to a processor and have the trashmen process it into something useful. This takes a while and the wood waste continues to rot while stored on a trashpile or inside the processor. I REPEAT, THE WOOD WASTE CONTINUES TO ROT WHILE STORED PROPERLY. After it rots, it will turn into trash move from the wood waste stockpile to the trash stockpile inside the same building, but after a while the trash stockpile will get overfilled and the trash will be ejected outside the building. This causes issues because slimes will spawn and attack your people if it's not cleaned. This slows down the economy even further and causes more trash to accumulate. As far as I've seen the final stage of trash doesn't rot away into nothing but must be stored permanantly, effectively turning the game a WALL-E simulator. This happens not just with wood, but food, STONE, METAL, CRYSTALS and CRAFTED ITEMS as well. You can open a chest and thousands of gold worth of equipment will rot into trash before it can all be stored. This is probably the worst issue I've had but there are a lot more. I really wanted to like it, but honestly, rarely have I had such a feeling of [i]wasted[/i] time while playing a video game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! The reviewers claiming the game has been abandoned are insane. It's not abandoned, it's [i]released[/i]. This isn't some half-baked EA game, this is a fully functional and very enjoyable game from start to finish. Some of the systems are a little wonky, but it's not that difficult to figure them out and once you do it's a very enjoyable city builder/tower defense hybrid. Plus, the game is only 15 bucks (without any sales). It is ridiculous to expect monthly updates for eternity.
The game simply lacks content, a half finished product abandoned by the developer. Which is an absolute shame as it has potential to be so much more.
This is a very mixed review. This game has atrocious onboarding and UI. It loves to break conventions and does a terrible job of making it clear to players what is happening and why. Despite this, the unique genre combo is quite enjoyable. City builders can feel aimless, but having to tower defend provides a purpose for expansion. The introduction of god powers means that you always have some action that you could be taking to improve your game. The end result is a surprisingly addictive game that's quite fun for ~40 hours if you can get past the initial roadblocks. Unfortunately, in the late game, the flaws in this unique combo start to show. Much of the game is structured as a god game where you're not supposed to have insight into hard numbers or mechanics. This is fine until you realize that enemy difficulty scales infinitely (practically). When you know you're guaranteed to lose, the only fun is in seeing how far you can get - yet the game doesn't track records and optimizing runs is frustrating when every mechanic is opaque. The game feels incongruous to me; I think it would be vastly improved if it picked a side between casual god game and deadly tower defense. Ultimately, if you can accept poor UI and can handle intermittent frustration, this game has a solid amount of fun to offer. Just don't expect the same amount of depth and replayability as many other city builders.
its a great game not sure why its got a negative review, the dev is a bit of a wild card giving up on the game but he came back and has done some updates and is continuing on the journey, i hope people revisit there review and update and forgive
Fantastic game if you like RTS and tower defense. Unfortunately, the dev has abandoned it. I bought the game years ago, when updates actually released still. I understand that life gets in the way of things. The development cycle would make for a good read if you have the time to dig it up. IIRC, he had cancer, went bankrupt, hit it big on stocks, promised a bunch, delivered half, and announced a new game that hasn't gone anywhere. I recently picked up Rimworld and was immediately reminded of Rise to Ruins. I've easily blown past my time played and I have no signs of stopping. It's a shame that you can get significantly more mileage out of Rimworld, especially with the DLC and mods. Your run doesn't die in Rimworld just because time has dragged on long enough. You're not punished for maximizing your efficiency, barring the FPS drops a large settlement has. Development never made it far enough to maximize the unique mechanics offered, and the basics are better expressed by a game that did put in the work. I absolutely believe this game could have been a hidden gem. It's only lacking enough development to chip it out of the stone it was left buried in.
Dev is a total arsehat on Reddit, getting angry that his followers can't brigade reviews with comments, and can only leave clown emojis to voice their neckbeard anger. Here you go.
It's 2023 and the game still lacks huge QoL basic concepts. I have a lot of hours into the game because I want this game to be fun, and it is for a while in the beginning and then you notice the game breaking issues and it ruins (no pun intended) the reason for playing. You still cannot rotate buildings, they complained back in 2017/2018 this would take a lot of time to do because of the graphics work, well, it's been what, 5+ years now and it's still not done? The scripting of the villagers is still not functioning properly, they do not follow priorities like they should. I had one laying on the ground for 10 real-time minutes, I finally had to pick him up and drop him to get his pathing to work again. This is just a small sample of the issues that are plaguing this game.
The game was objectively better before they introduced the Trash system that not only bogged down the logistics, but drains resources, manpower, and adds literally nothing of actual worth. And that was basically the last content update before they pushed it to 1.0 and bailed.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.5K | 233 | 71% | $3.74 | |
| $1.1K | 13 | 92% | $2.99 | |
| $2.4M | 4.8K | 96% | $14.99 | |
| $1.9M | 3.5K | 75% | $14.99 | |
| $10.8K | 53 | 60% | $5.99 | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 10.7K | 65% | $9.99 | |
| $3.4M | 5K | 97% | $14.99 | |
| $3.4M | 8.3K | 89% | $16.99 | |
| $3.4M | 4.5K | 91% | $19.99 |