
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 537 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too easy, you can even see what cards you are about to draw and restart each bad turn with the no penalty.
很棒的策略游戏,难度也不高。满级特斯拉线圈大杀四方实在太爽。不过流程不算长,除了个两三个成就需要运气,剩下的全都拿完了也用不了多久。
If the idea of shoving enemies around on a map so that they damage each other (instead of you) sounds appealing, this is right up your alley. Artillery shoves away, crane re-locates, harpoon pulls, sword pushes, etc. Unlockables are fun, might be a little grindy to get everything? But definitely enjoying this one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 537 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, its very similar to into the breach - if you liked that you'll probably like this.
The chaos you can create by chaining crashes together is so satisfying. I get an instant dopamine rush!
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重启回合功能有非常巨大的bug,强化卡牌的效果会永久消失,非常离谱
i destablize an enemy so when they move they die. they move in front of my face, crash into me, and i lose the run. this game is incredible.
初期体验挺不错的游戏。卡牌版《陷阵之志》,改成卡牌多了随机性,也意味着策略性和难度会下降,不像陷阵之志那么硬核。 结合火车的车厢系统,决定了卡组。就目前我还没通第一轮来看,(打了3个地图)加1节列车箱的收益和劣势都挺明显。 毕竟地图区域还有多窄路段的debuff,窄路段还加了车厢,移动就几乎没用了,只能通过手牌来解场。 加车厢的优势:+1费+1抽,在卡牌游戏里挺无敌的, 劣势:更长更多被敌军选择,有些会卡位的敌军现在也能打了。新车厢很脆弱,并且每次升级机会只有1个,相当于分散了质量。 中性:多了新的牌组,如果能形成combo就是优势,如果不能combo也不能补足卡组缺陷,那就是纯给自己塞诅咒了。
Typically, if you said the words 'roguelike deckbuilder' to me, I would roll my eyes - Fogpiercer is a very welcome exception. I find that the vibes of the game are really unique, and the many different carriage types, in addition to how everything (literally everything, from the enemies to the train to the environment) moves around and shuffles in cascading ways, lead to some very satisfying and fun interactions. I find myself coming back to the game practically every evening despite buying it admittedly only because I liked the aesthetic! I am extremely impressed with how fun they've managed to make this concept, and I can't wait to see what's yet to come. I can't believe you managed to get me to love a deckbuilder despite me never previously enjoying them much! My only two suggestions: I'd love to see some more varied kinds of environmental hazards. By that, I mean specifically ones like the canyons and cliffs, that block an entire row or introduce some sort of constant hazard for the player to use. They're by far my favourite thing to play around with (the crane and a canyon are a beautiful thing) And most important for me... please devs, let us customise our train whistles!!! I spam that thing all the time but I want to be able to play all sorts of sounds from it. Hell, if you want me to love you forever, you could let us design our own 5-6 note custom jingle or something ;)
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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