
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 537 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is really fun, and they have been really good at listening to feedback and making good changes. As far as roguelikes go this one does have a decent amount of meta progression, but it leans more toward unlocking lots of different options instead of numerical upgrades.
卡牌之間毫無關聯,算是比較中規中矩...玩了11小時每一場都打很久會比較累,燒腦 已經玩到第四個難度,玩兩小時腦就得休息
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 537 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nie jest to klasyczny deckbuilder, bardziej połączenie karcianki i Into The Breach, może trochę Shogun Showdown. Generalnie można się pobawić w manipulacje polami na planszy, zastawianie pułapek itp. Sporo wagonów, kilka lokomotyw. Daje to wiele opcji do rozkminy. Niby formuła zaciągnieta z Slay The Spire, ale ze swoimi dodatkowymi mechanikami. Dla fanów gatunku jak najbardziej, dla chcących spróbować czegoś nowego z powiewem świeżości również, 45 ziko na start to jak bilet do lepszego kina, a zabawy na wiele godzin, polecam.
Very nice progression, and you definitely need your brain ON to succeed! Reminds me a bit of 'Knights in tight Spaces' with regards to enemy displacement.
間違いなく面白いゲームなのだが……ローグライクデッキ構築ゲーとして手放しに万人にオススメ出来るかと言うと、ちょっと難しい。 強化要素が一癖あり「アンロック」した上でゲーム中に「デッキに加え」更にその上で戦闘中に「ドローする(更に言うとAPを消費して使う)」必要がある為、強化や成長がすぐさま実感には繋がりにくい。 確かにコンボが決まって、一撃で敵が複数吹っ飛んだりする瞬間は爽快感があるが、その様なシーンよりも(被ダメを最小に抑えるにはどうすれば良いか等)耐え忍ぶシーンの方が多いとは思う。 また基本的に後ろの二両をチョイスしてスタートする事になるが、シンプルに強い車両と、癖の強い()車両の差も大きく、後続二両の兼ね合いが悪いと、1ステージ目のボス突破は現実的に無理という様な事も珍しく無い。 「この組み合わせが強いのは解るんだが、私はこの車両をレベリングしたいんだよ!」的な不自由さとの戦いはある。 プレイヤーの流儀・プレイヤーのやり方で攻略すると言うよりは、正答が用意されているパズル的なゲームと言う印象かなぁ。
インフレして俺ツエ―するタイプではなく どっちかっていうとInto the Breachのように一手一手考えるタイプ あっちほどシビアではないが
本质上就是类卡牌肉鸽游戏,有杀戮尖塔经验的应该很好上手。 游戏内一个车厢绑定一个类型的卡牌,多1,2个车厢也会增加手牌费用/上限,同时也会因为火车长度影响总体受击伤害的问题,这部分老实说火车头+2个车厢就是最优解了,多加车厢带来的收益比风险要低,见仁见智就不多赘述了。 总体来说100%通关全收集能提供二三十小时游玩时长,游戏体量少,深度较低,算是小佳品。
After 46 hour and 99 - 98% complete I can say this game is a blast and I would love more.. maybe a DLC with more trains, more cars, more zones.... ill be keeping a close eye on it for that.
電車的なシステムなど一味違うローグライトデッキ構築ゲームで楽しかった。これは無理だろ…みたいな戦況が工夫次第で意外となんとかなってしまう気持ちよさがある。本当に無理な時は無理。プレイしていくうちに解放されていく要素が強いので繰り返しは必要か。範囲攻撃で一掃出来るととても気持ちいい。
Mix card game turn based combat and roguelike. 10/10 recomended
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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