
The slot machine roguelike. Each time you hit the SPIN button monsters creep closer. KILL 'em! LOOT 'em! EAT 'em! Focus on spells or synergies between symbols. Spin to DIE or spin to SURVIVE!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Spinny Dungeon is a roguelike deckbuilder with elements of an auto battler.
You were crawling through dungeons as usual. One dungeon... You saw a strange portal in the corner of the room and a huge button in front of it. You pressed that button. Then you pressed it again, and again, and again...

The Demon of the Slot Machine has sent his minions to find your soul. Stop these monsters before they reach the RED ZONE.
Build the perfect deck. Add weapons, plants, magic artifacts and companions to your deck of symbols. After each spin they will be randomly rearranged on the board.
Don't starve. Picking a strong companion who eats too much can be fatal not only to your enemies but also to your run.
Mana, gold or pure damage? It's hard to have plenty of all. So choose wisely.
Learn new spells and upgrade the old ones. Defeating the boss at the end of the level will give you access to more powerful spells.
Explore various play styles with different heroes. You can get rich by stealing gold from the foes or crush them instantly by blowing up your own symbols.
Atone for your sins. The Demon of the Slot Machine knows that gambling is not your only sin. Every sin adds its own challenge. You need to complete all the challenges to free your soul.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not a terrible game, but kind of mid. It's a Luck Be a Landlord clone with RPG elements like health, hunger, mana, and spells. I feel like it should be priced more at $5 than $10 because it feels a bit shallower than Luck Be a Landlord. There doesn't seem to be a huge variety in strategies for each character, and overall there just aren't a ton of symbols, companions, or enemies in general. I would recommend buying on a sale, or if you already have LBaL and are craving more. I just feel it's a little light on content. Changing my review to a thumbs down. The more I play it, the more I realize how shallow it is.
Very little depth. No controller support and overall lacking UI. The concept has a lot of potential but this was released too early. Most matches play out similarly and the amount of player input is minimal.
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Nah, i dont understand this overwhelming positive comments. Game is pretty small, there is not so much mechanics, and very little working strategies. I would say, that game is unbalanced. One of skills say, that it destroy symbols, and some symbols say, that when they are destroyed - they give gemstone. But it didnt work, because its not the way developer intended. Spins are slow, even in fast mode. Game literally show you animations, instead of gameplay. I would say it should cost less.
Great game, very addictive. More than worth the price. Great progression from the demo (which I have played even more hours, lol).
we've been waiting for this game a lot, checking every day if it's out. finally it's out and we are loving it! gonna definitely play more. be careful, it's addictive
[h2]A good bit of fun. 8/10[h/2] It's a small game, but there is a lot to be enjoyed. Many different build archetypes to play around with, nice difficulty customization.. Generally just good fun with very little to complain about. For any fan of this type of game, for the price, its worth it.
Excellent game. Good depth and challenge on the top difficulties. Reccomended for those who like difficult rogue-likes. For me, good fun for about 35hours. I might return again in future.
还行吧,就是感觉有些定义不太明确,玩不太懂
Good game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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