
Tired of AN INDIE PIXEL-ART 2D SHOOTERS WITH A VERY DEEP STORY? Then be sure to check Fly, Glowfly! Your goal is to help this little shiny (and a bit stupid) thing to reach the finish by placing blocks on it's way. Sounds like a mobile puzzle, but... a picture is worth a thousand words, play it now!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
There's a lot of money to be made in :spurdo: farming
Fly, Glowfly! es un juego en el que manejamos a una luciérnaga que debes guiar sólo con el uso de 4 piezas triangulares para que rebote y llegue a la salida. Parece muy simple, pero es sorprendente la cantidad de elementos que se juntan en cada nivel para poder desbloquear la salida y poder completar el nivel (llaves que abren algunos cuadrados cerrados con una cerradura, pinchos, teletransportes, bloques de hielo, botones para accionar ciertos mecanismos, algunos elementos que se mueven por la pantalla y te pueden matar...). La verdad es que el juego me ha sorprendido muy gratamente, el juego no tiene ninguna mecánica nueva pero está muy bien implementado. Tiene cerca de 100 niveles, y prometen más en futuras actualizaciones. Se maneja con el ratón sólamente (ya que es simplemente poner las piezas triangulares por la pantalla). Puede parecer muy sencillo, pero realmente solo los primeros niveles lo son. Luego la dificultad va aumentando y se convierte en un reto bastante interesante. La única pega que le encuentro por ahora es que los logros están un poco bugueados de momento, aunque está actualizando diariamente, por lo que probablemente estén arreglados pronto. Por el precio que tiene actualmente, lo veo asequible, lo que sumado a lo anterior no puedo hacer otra cosa más que recomendarlo a todo aquel que le gusten este tipo de juegos.
got my :spurdo:
Be honest. Did any of you get this game for any reason other than the Spurdo emote?
[i]«В загадке интересна не истина, которую она скрывает, а тайна, которую она хранит»[/i]. Эрик-Эмманюэль Шмитт. [b]Fly, Glowfly![/b] - динамичная головоломка, в которой игроку, используя четыре вида блоков, необходимо провести светлячка до выхода. Выполнить эту простую, на первый взгляд, задачку будет не так просто по нескольким причинам. [i]Во-первых[/i], светлячок после первого касания начнет безостановочно летать, внимательно смотрите, чтобы он не напоролся на шипы или вылетел за пределы экрана. [i]Во-вторых[/i], на многих уровнях необходимо совершить ряд действий, без которых искомый выход не откроется. Это может быть как сбор ключей, так и нажатие различных кнопок, которые активируют или деактивируют различные устройства. [u]В-третьих[/u], после пары десятков уровней появятся движущие механизмы, которые изрядно попортят игроку нервы, ведь уже надо будет не просто решить головоломку на этапе, но и суметь избежать столкновения, которое закончится фатально для нашего крылатого героя. Всего в [b]Fly, Glowfly![/b] пять глав, и следует отдать должное авторам, все они достаточно разнообразны. Не буду портить удовольствия, рассказывая, что вас ожидает, пусть это будет небольшим и приятным сюрпризом, но могу сказать, что ближе к финалу придется не просто думать, а быстро думать. Если вам этого покажется мало, то вас ждет еще 15 бонусных уровней, своеобразная солянка из пяти глав, к тому же разработчик обещает добавить новые в последующих обновлениях. Также на каждом из этапов можно взять бонусную звездочку, это своего рода дополнительное испытание для желающих проверить свои силы. Добраться до выхода можно за несколько минут, а вот чтобы взять бонус надо найти какое-то оригинальное решение, порой не самое очевидное. На прохождение всех уровней включая бонусные со звездочкой у меня ушло около 12 часов. В [b]Fly, Glowfly![/b] все выполнено на хорошем уровне, включая саундтрек, графическое оформление и дизайн, но вот чего не хватает игре, так это инструментов для творчества. Неплохо было бы добавить редактор уровней, возможно тогда игра обзавелась бы новыми этапами гораздо быстрее. Хотелось бы видеть и какую-нибудь историю про светлячка, пробирающегося через дебри темного магического леса, или что-нибудь в подобном духе. Возьмите гениальную головоломку [b]SpaceChem[/b], там был какой-никакой, но сюжет о сотруднике межпланетной корпорации. Хотя за предложенную цену, наверное, глупо требовать больше. [u]Плюсы:[/u] + Оригинальные и разноплановые уровни. + Бонусная звездочка - дополнительное испытание. + Мультиязычность. + Около 100 этапов. [u]Минусы:[/u] - Хотелось бы видеть редактор уровней. - Отсутствует сюжет (скорее пожелание, нежели минус). [u]Итог:[/u] [i][b]Fly, Glowfly![/b] - добротная головоломка, которая займет игрока на полноценные 10-12 часов. Ничего инновационного игра не предложит, но свои деньги отобьет полностью. Моя оценка 7,5 баллов из 10![/i] [b]P.S.[/b] Обзор написан одним из авторов [b]Special Games Club[/b]. С другими обзорами нашей группы вы можете ознакомиться [url=http://steamcommunity.com/groups/SpecialGamesClub#curation][u]здесь[/u][/url].
My short video review about this game: https://www.youtube.com/watch?v=R-2FsNf1JTA Fly Glowfly! Is a casual indie, puzzle game made Black Snowflake Games. The objective in this game is to guide a glowfly to a capsule that constitutes the finish of a given level. Guiding the firefly is done by placing triangular blocks in the straight path of the glowfly, thus changing the glowfly’s trajectory by bouncing from the block at a 90 degree angle. In my opinion, the best strongest aspect of this game is the aesthetics. The environments are colourful and detailed. Moreover, the animations are fluid as well; translating into a much needed fluidity of the glowfly’s movement when solving levels. The gameplay itself is good enough for a casual puzzle game. The main idea that needs to be grasped, in order to solve the levels with ease, is the fact that you can trap the glowfly in between 2 blocks. This way you can go through levels step by step, carefully planning how you are going to take on the next obstacle. The game does not explicitly tell you this trick, but the developers do expect you to find this out during play, as chapter 3 contains levels that can’t be solved without using this mechanic. Furthermore, swinging blades and other obstacles introduce the need for timing and ‘’reflexes’’ in later stages of the game. The downside to this is, however, that all blocks which were placed are removed upon death. The developer thinks that letting the placed blocks remain where they are upon death would make the game too easy; I have to disagree with this view, as the current state of the game makes later levels quite tedious as you’re trying to establish the same setup of blocks every time you die. Control-wise there is not much to complain about; blocks can be placed by dragging them onto the ‘’hidden grid’’ present in the level and are removed by dragging them back to the ‘’storage area’’ on the right hand side of the screen. I would to be able to right-click placed blocks in order to remove them rather than dragging them away though. In the current state of the game, the music is a bit repetitive as well. Every chapter is comprised by 15 levels, and in these 15 levels there is 1 music track that loops every few minutes. While I turned off the sound of the game after a while to listen to my own music, I think that a bit more variety in music would benefit the game greatly. I do recommend the game to people who are looking for a casual puzzle game to play from time to time. My definition of casual puzzle game places this game among other games such as 4 Elements and Bejeweled
Never been too much into casual games, but this shouldn't be called as such. Heck it's basically harsher than Dark Souls! If you somehow end up failing round by dying or losing vital item to complete level, you will lose all progress up to that point, at least Souls gives you a chance to get back what is lost. Issues became present fast after first few levels and in the end had enough around 20+ in which some spinning blades can make the level fail at several points if you timing is even little bit wrong and placing blocks is bit too slow with drag and drop gameplay. Able to be pause game and place blocks would take this title far and maybe turn back time feature. As it's right now it's pretty darn annyoing to play. Another one bites the dust.
Я в восторге, красочно, приятная музыка, великолепная задумка и механика. Лучшая игра что бы пошевелить извилинами.
The tag line on the Steam store page asks you to ponder if you are "tired of AN INDIE PIXEL-ART 2D SHOOTERS WITH A VERY DEEP STORY?" Personally I'm still quite partial to 'an indie pixel-art 2D shooters' but either way, if you enjoy puzzle games, you may want to check this out. Fly, Glowfly! is a neat little puzzle game, deceptively simple to begin with but which quickly escalates to fiendish difficulty levels. With 90 levels and a promise of more to come, there's plenty of casual gameplay on offer here. So what's the concept? Well, your objective in each level is to get the glowfly from its starting point to the finish portal by use of angled blocks, some of which you prepare in advance, others you'll need to place on the fly (pun intended). The game offers additional challenge in form of bonus stars on each level which are tricky to get. As you might expect, additional mechanics are introduced along the way, including switches, keys, one-way blocks, and shurikens that will finish off your little glowfly if it encounters them. It gets hard pretty quickly, so if you like a challenge and you're adept at this sort of puzzle set up, this is probably the game for you. If you can beat it, you're a better man/woman/cat/goat than I. I refuse to admit I'm bitter because I got the 'Totally Wrong' achievement for comprehensively messing up my block placement. My main frustration was that if you fly off the screen (be free from your blocky prison, glowfly!) or die, you have to restart the level and lose everything you'd set up. An option to keep your blocks in play would have been beneficial. It's also light on options (fullscreen/windowed; sound on or off, and that's yer lot) but that's generally to be expected from an inexpensive indie puzzler. That aside, it's everything it claims to be. Which is definitely not 'AN INDIE PIXEL-ART 2D SHOOTERS WITH A VERY DEEP STORY'. For the price and for puzzle-lovers, it's worth a look. I received a review code to cover this game on behalf of TeamTom reviews - for more reviews and news, check it out [url=teamtomreviews.co.uk]here[/url]
Just played it for a few minutes and it's a really interesting game. I'm at the beginning of the first level and feels so nice and the music is relaxing. If you want to get away from super hard games, this is the one to get.
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